Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
MecaZillaFox
Bakasura
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 44L
1,586 Elo+
Party 1
Neith
Neith
REEM3488
Neith
Level 157
God Stats
60W - 38L
1,749 SR
Queue Stats
265W - 233L
1,543 Elo+
Party 2
Hades
Hades
The-Doc-Is-Here
Hades
Level 160
God Stats
13W - 9L
1,547 SR
Queue Stats
130W - 145L
1,560 Elo+
Solo
Raijin
Raijin
redreaper2322
Raijin
Level 128
God Stats
3W - 1L
1,859 SR
Queue Stats
63W - 58L
1,581 Elo+
Party 1
Team Averages
Level 148
1,631 SR
1,554 Elo+

VS

Team Averages
Level 127
1,482 SR
1,640 Elo+
Nu Wa
Nu Wa
Darry121
Nu Wa
Level 154
God Stats
3W - 3L
1,816 SR
Queue Stats
387W - 380L
1,613 Elo+
Party 3
Ymir
Ymir
Finchy1226
Ymir
Level 128
God Stats
2W - 2L
1,930 SR
Queue Stats
36W - 40L
1,612 Elo+
Party 3
Heimdallr
Heimdallr
Spanktankspirit
Heimdallr
Level 145
God Stats
1W - 2L
1,212 SR
Queue Stats
55W - 37L
1,709 Elo+
Party 3
Nemesis
Nemesis
TrulyBattleborn
Nemesis
Level 87
God Stats
5W - 10L
1,215 SR
Queue Stats
170W - 159L
1,614 Elo+
Solo
Hun Batz
Hun Batz
xRaul98
Hun Batz
Level 122
God Stats
1W - 5L
1,236 SR
Queue Stats
348W - 301L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 2 / 8
6,817
524
4,302
9,196
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
MecaZillaFox
Bakasura
13
2 / 1 / 5
7,853
604
3,722
7,804
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
REEM3488
Neith
12
4 / 0 / 4
7,244
557
7,533
7,034
2,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 0 / 2
8,492
653
3,469
7,745
3,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 2 / 0
8,758
674
7,192
6,010
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darry121
Nu Wa
12
0 / 5 / 2
6,789
522
4,968
6,782
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,675
437
1,135
9,661
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Spanktankspirit
Heimdallr
12
0 / 2 / 2
6,713
516
8,132
9,450
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 1 / 0
8,168
628
2,149
7,558
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
xRaul98
Hun Batz
11
3 / 4 / 0
6,653
512
4,060
7,540
2,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
5
5
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
8
2
L
Nu Wa
Darry121
Nu Wa
0
5
2
0.2
L
1
4
0
0.25
W
Bakasura
MecaZillaFox
Bakasura
2
1
5
4.5
W
Neith
REEM3488
Neith
4
0
4
6
L
Heimdallr
Spanktankspirit
Heimdallr
0
2
2
0.5
W
3
0
2
4
L
1
1
0
1
W
7
2
0
3.5
L
Hun Batz
xRaul98
Hun Batz
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
20,444
37,789
Taken
40,991
14,717
Mitigated
15,692
17,554
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,302
65
0
3,900
9,196
4,346
320
1,132
8,020
22,820
0
L
Nu Wa
Darry121
Nu Wa
4,968
910
0
900
6,782
2,235
0
3,729
3,013
48,004
0
L
1,135
33
0
1,856
9,661
4,873
0
2,306
7,005
14,197
0
W
Bakasura
MecaZillaFox
Bakasura
3,722
2,694
0
3,045
7,804
2,672
816
1,216
6,496
0
38,598
W
Neith
REEM3488
Neith
7,533
2,386
0
3,527
7,034
2,085
140
877
6,105
0
44,216
L
Heimdallr
Spanktankspirit
Heimdallr
8,132
4,353
0
3,862
9,450
3,429
380
3,353
6,020
0
50,529
W
3,469
395
283
5,639
7,745
3,658
645
626
7,063
50,414
0
L
2,149
461
0
4,267
7,558
2,771
0
2,592
4,861
0
62,835
W
7,192
614
0
1,160
6,010
1,956
699
1,854
4,002
56,553
0
L
Hun Batz
xRaul98
Hun Batz
4,060
1,690
0
205
7,540
2,384
0
2,983
4,397
0
39,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,164
Gold Earned
33,998
478
Minions Killed
434
0
Camps Cleared
0
1,246,683
Distance Traveled
1,291,472
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,817
524
42
3
0
257,999
2
L
Nu Wa
6,789
522
98
8
0
227,292
2
L
Ymir
5,675
437
15
1
0
262,919
2
W
Bakasura
7,853
604
88
7
0
282,775
3
W
Neith
7,244
557
95
7
0
238,016
4
L
Heimdallr
6,713
516
97
7
0
243,411
1
W
Hades
8,492
653
135
10
0
218,471
6
L
Nemesis
8,168
628
152
12
0
308,143
2
W
Raijin
8,758
674
118
9
0
249,422
1
L
Hun Batz
6,653
512
72
6
0
249,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role