Player Matchup

Fenrir
Fenrir
GarlicBreadFan27
Fenrir
Level 42
God Stats
6W - 4L
1,530 SR
Queue Stats
11W - 15L
1,297 Elo+
Party 2
Bellona
Bellona
TheKylanDragon
Bellona
Level 59
God Stats
34W - 20L
1,590 SR
Queue Stats
56W - 61L
1,466 Elo+
Party 2
Terra
Terra
supersonicred
Terra
Level 65
God Stats
9W - 12L
1,435 SR
Queue Stats
32W - 42L
1,405 Elo+
Party 2
Team Averages
Level 55
1,518 SR
1,389 Elo+

VS

Team Averages
Level 101
1,412 SR
1,418 Elo+
Ah Muzen Cab
Ah Muzen Cab
ShaolinMoose
Ah Muzen Cab
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,412 Elo+
Party 1
Baron Samedi
Baron Samedi
SleepyVaan
Baron Samedi
Level 101
God Stats
1W - 4L
1,285 SR
Queue Stats
30W - 52L
1,412 Elo+
Party 1
Yemoja
Yemoja
the_rosaire
Yemoja
Level 103
God Stats
5W - 12L
1,451 SR
Queue Stats
175W - 209L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 2
7,394
739
4,481
5,473
2,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 6
7,018
702
2,377
5,044
2,649
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 7
7,379
738
1,330
5,204
2,904
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ShaolinMoose
Ah Muzen Cab
8
0 / 2 / 1
5,760
576
4,414
3,734
1,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
SleepyVaan
Baron Samedi
8
1 / 4 / 0
6,034
603
2,710
5,938
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
8
0 / 2 / 1
5,781
578
2,951
2,764
2,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Ah Muzen Cab
ShaolinMoose
Ah Muzen Cab
0
2
1
0.25
L
Baron Samedi
SleepyVaan
Baron Samedi
1
4
0
0.25
W
1
0
6
4
W
1
0
7
4.5
L
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,188
Damage
10,075
15,721
Taken
12,436
7,992
Mitigated
5,345
9,884
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,481
1,017
832
1,621
5,473
2,439
387
2,338
3,135
0
13,792
L
Ah Muzen Cab
ShaolinMoose
Ah Muzen Cab
4,414
1,840
148
588
3,734
1,072
0
73
3,661
0
13,147
L
Baron Samedi
SleepyVaan
Baron Samedi
2,710
526
735
752
5,938
2,194
0
1,079
4,859
13,883
0
W
2,377
785
783
2,961
5,044
2,649
800
1,347
3,697
0
37,573
W
1,330
58
1,349
2,338
5,204
2,904
480
2,074
3,130
7,227
0
L
Yemoja
2,951
664
1,215
84
2,764
2,079
0
214
2,550
12,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,791
Gold Earned
17,575
119
Minions Killed
73
0
Camps Cleared
0
519,797
Distance Traveled
416,290
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,394
739
32
3
0
156,746
1
L
Ah Muzen Cab
5,760
576
21
2
0
149,895
0
L
Baron Samedi
6,034
603
27
3
0
124,897
1
W
Bellona
7,018
702
70
7
0
210,951
4
W
Terra
7,379
738
17
2
0
152,100
0
L
Yemoja
5,781
578
25
3
0
141,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role