Player Matchup

Kali
Kali
Axxelion
Kali
Level 149
God Stats
9W - 11L
1,541 SR
Queue Stats
338W - 349L
1,558 Elo+
Party 3
Tiamat
Tiamat
CivilLinq
Tiamat
Level 147
God Stats
26W - 14L
1,193 SR
Queue Stats
350W - 354L
1,558 Elo+
Solo
Neith
Neith
RizzelRhyme
Neith
Level 144
God Stats
6W - 5L
1,730 SR
Queue Stats
374W - 321L
1,657 Elo+
Party 1
Achilles
Achilles
War_Cry787
Achilles
Level 124
God Stats
8W - 4L
1,784 SR
Queue Stats
134W - 116L
1,626 Elo+
Party 3
Khepri
Khepri
iMRxRAWTERROR
Khepri
Level 147
God Stats
7W - 9L
1,500 SR
Queue Stats
522W - 437L
1,652 Elo+
Party 1
Team Averages
Level 142
1,550 SR
1,610 Elo+

VS

Team Averages
Level 135
1,583 SR
1,571 Elo+
Sol
Sol
BassPants908134
Sol
Level 90
God Stats
8W - 6L
1,500 SR
Queue Stats
551W - 522L
1,634 Elo+
Solo
Sun Wukong
Sun Wukong
Harambes Enemy
Sun Wukong
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
1,171W - 1,033L
1,534 Elo+
Solo
Scylla
Scylla
Raiden IVI
Scylla
Level 143
God Stats
3W - 1L
1,514 SR
Queue Stats
10W - 11L
1,480 Elo+
Party 2
Fenrir
Fenrir
Sir Ricochet
Fenrir
Level 159
God Stats
3W - 0L
1,639 SR
Queue Stats
32W - 22L
1,625 Elo+
Party 2
Ravana
Ravana
iz Tricky
Ravana
Level 129
God Stats
1W - 0L
1,762 SR
Queue Stats
89W - 79L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
3 / 2 / 0
8,185
481
5,883
13,125
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
CivilLinq
Tiamat
13
0 / 5 / 1
7,467
439
6,407
8,329
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 0 / 1
8,396
494
4,950
7,625
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
War_Cry787
Achilles
13
0 / 6 / 0
7,752
456
6,425
14,269
11,115
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 4 / 2
7,265
427
1,548
12,296
8,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 1
9,065
533
7,701
7,159
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Harambes Enemy
Sun Wukong
17
8 / 0 / 4
10,734
631
14,535
17,768
11,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Raiden IVI
Scylla
14
4 / 1 / 1
8,694
511
5,561
6,545
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
14
2 / 2 / 7
8,623
507
5,929
13,100
6,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
iz Tricky
Ravana
16
3 / 0 / 8
9,185
540
6,660
6,658
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
17
17
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kali
3
2
0
1.5
W
0
0
1
0.5
L
Tiamat
CivilLinq
Tiamat
0
5
1
0.1
W
Sun Wukong
Harambes Enemy
Sun Wukong
8
0
4
10
W
Scylla
Raiden IVI
Scylla
4
1
1
4.5
L
0
0
1
0.5
W
Fenrir
2
2
7
2.75
L
Achilles
War_Cry787
Achilles
0
6
0
0
L
0
4
2
0.25
W
Ravana
iz Tricky
Ravana
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
40,386
55,644
Taken
51,230
31,990
Mitigated
26,098
16,971
Healing
23,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
5,883
2,897
0
3,501
13,125
5,333
0
3,719
9,296
0
53,518
W
7,701
2,283
0
6,064
7,159
2,220
742
70
7,089
70,478
0
L
Tiamat
CivilLinq
Tiamat
6,407
195
0
1,728
8,329
4,814
0
1,233
6,995
43,037
0
W
Sun Wukong
Harambes Enemy
Sun Wukong
14,535
3,896
0
7,651
17,768
11,551
0
932
16,726
0
80,190
W
Scylla
Raiden IVI
Scylla
5,561
254
0
1,240
6,545
1,876
0
2,191
4,112
62,123
0
L
4,950
2,239
0
5,441
7,625
2,726
0
4,357
3,268
0
64,882
W
Fenrir
5,929
1,897
0
3,952
13,100
6,771
616
2,758
10,094
0
29,857
L
Achilles
War_Cry787
Achilles
6,425
1,311
0
3,408
14,269
11,115
0
0
14,269
0
48,806
L
1,548
212
0
2,893
12,296
8,002
0
3,548
8,554
27,927
0
W
Ravana
iz Tricky
Ravana
6,660
1,772
0
4,096
6,658
3,680
1,404
1,260
5,254
0
71,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
46,301
514
Minions Killed
568
0
Camps Cleared
0
1,532,256
Distance Traveled
1,672,631
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,185
481
101
6
0
316,245
3
W
Sol
9,065
533
123
7
0
318,996
0
L
Tiamat
7,467
439
111
7
0
287,558
5
W
Sun Wukong
10,734
631
149
9
0
338,968
1
W
Scylla
8,694
511
137
8
0
314,853
1
L
Neith
8,396
494
153
9
0
295,527
5
W
Fenrir
8,623
507
35
2
0
312,308
3
L
Achilles
7,752
456
105
6
0
308,254
1
L
Khepri
7,265
427
44
3
0
324,672
4
W
Ravana
9,185
540
124
7
0
387,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role