Player Matchup

Ymir
Ymir
Doofy69
Ymir
Level 26
God Stats
69W - 43L
1,646 SR
Queue Stats
263W - 199L
1,619 Elo+
Party 2
Zeus
Zeus
Thirdpancake4
Zeus
Level 24
God Stats
3W - 0L
1,648 SR
Queue Stats
8W - 8L
1,642 Elo+
Party 2
Neith
Neith
Wiltron742
Neith
Level 99
God Stats
1W - 1L
1,285 SR
Queue Stats
323W - 270L
1,642 Elo+
Party 2
Team Averages
Level 50
1,526 SR
1,634 Elo+

VS

Team Averages
Level 60
1,586 SR
1,438 Elo+
Hercules
Hercules
FatPig124
Hercules
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
95W - 90L
1,285 Elo+
Party 1
Thor
Thor
NacciXI
Thor
Level 38
God Stats
3W - 2L
1,604 SR
Queue Stats
24W - 31L
1,451 Elo+
Party 1
Scylla
Scylla
ThePootJuice
Scylla
Level 114
God Stats
44W - 34L
1,654 SR
Queue Stats
195W - 181L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Doofy69
Ymir
16
4 / 4 / 19
13,002
684
9,835
15,845
14,633
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
11 / 7 / 10
13,605
716
21,797
13,631
4,173
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
17
10 / 4 / 11
13,711
722
17,374
15,445
4,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FatPig124
Hercules
15
3 / 8 / 7
11,961
630
9,253
21,335
20,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thor
NacciXI
Thor
15
1 / 8 / 9
11,848
624
4,839
19,676
11,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
17
11 / 9 / 1
13,971
735
18,061
16,242
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
25
Kills
15
15
Deaths
25
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
Doofy69
Ymir
4
4
19
3.38
L
Hercules
FatPig124
Hercules
3
8
7
0.81
L
Thor
NacciXI
Thor
1
8
9
0.69
L
Scylla
11
9
1
1.28
W
11
7
10
2.29
W
Neith
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,006
Damage
32,153
44,921
Taken
57,253
23,658
Mitigated
37,222
5,452
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Doofy69
Ymir
9,835
2,674
0
1,124
15,845
14,633
192
5,031
10,232
35,698
0
L
Hercules
FatPig124
Hercules
9,253
2,549
0
3,726
21,335
20,581
0
12,544
8,791
0
20,900
L
Thor
NacciXI
Thor
4,839
1,108
0
2,336
19,676
11,622
67
9,747
9,929
0
30,585
L
Scylla
18,061
1,583
0
1,866
16,242
5,019
0
9,447
6,795
60,235
0
W
21,797
3,013
0
1,260
13,631
4,173
499
5,360
7,886
46,747
0
W
Neith
17,374
8,821
0
3,068
15,445
4,852
1,658
6,966
7,953
0
72,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
37,780
177
Minions Killed
133
0
Camps Cleared
0
914,302
Distance Traveled
919,101
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,002
684
39
2
0
312,810
7
L
Hercules
11,961
630
22
1
0
302,784
5
L
Thor
11,848
624
30
2
0
317,174
1
L
Scylla
13,971
735
81
4
0
299,143
1
W
Zeus
13,605
716
56
3
0
288,298
2
W
Neith
13,711
722
82
4
0
313,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role