Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
DyrrothPl
Heimdallr
Level 46
God Stats
1W - 5L
1,466 SR
Queue Stats
36W - 58L
1,432 Elo+
Solo
Thor
Thor
LimboNaught
Thor
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
PlsHelpStepbro
Janus
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 17L
1,579 Elo+
Party 3
Athena
Athena
gorillaspankz
Athena
Level 27
God Stats
3W - 2L
1,663 SR
Queue Stats
147W - 177L
1,405 Elo+
Party 1
Team Averages
Level 59
1,526 SR
1,483 Elo+

VS

Team Averages
Level 98
1,592 SR
1,561 Elo+
Mercury
Mercury
LDDono
Mercury
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,519 Elo+
Party 2
Hel
Hel
ReapDcorde
Hel
Level 129
God Stats
3W - 1L
1,572 SR
Queue Stats
169W - 123L
1,593 Elo+
Party 2
Chiron
Chiron
TheW0rld123
Chiron
Level 45
God Stats
48W - 52L
1,500 SR
Queue Stats
1,448W - 1,441L
1,391 Elo+
Solo
Chaac
Chaac
Vampyroo_
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 72L
1,666 Elo+
Party 2
Janus
Janus
faversaver
Janus
Level 160
God Stats
3W - 3L
1,887 SR
Queue Stats
183W - 137L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
7 / 5 / 1
7,949
568
9,829
12,377
9,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
DyrrothPl
Heimdallr
11
1 / 4 / 0
6,681
477
3,595
9,550
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 5 / 1
6,494
464
4,532
11,629
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 0
5,980
427
4,030
8,102
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 3
6,292
449
4,458
10,163
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LDDono
Mercury
13
7 / 2 / 8
7,714
551
7,054
9,772
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 0 / 9
8,941
639
9,734
7,029
2,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
13
3 / 0 / 8
7,540
539
5,661
8,251
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Vampyroo_
Chaac
9
0 / 5 / 5
6,192
442
2,928
10,808
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
15
7 / 4 / 5
9,009
644
11,666
7,132
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
10
Kills
23
23
Deaths
11
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
7
5
1
1.5
L
Heimdallr
DyrrothPl
Heimdallr
1
4
0
0.25
W
Mercury
LDDono
Mercury
7
2
8
5.5
L
2
5
1
0.5
L
0
6
0
0
W
6
0
9
10.5
W
Chiron
3
0
8
7
W
Chaac
Vampyroo_
Chaac
0
5
5
0.5
W
Janus
7
4
5
2.38
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,444
Damage
37,043
51,821
Taken
42,992
23,999
Mitigated
18,600
12,698
Healing
13,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,829
3,474
0
4,053
12,377
9,434
0
5,117
6,827
148
44,219
L
Heimdallr
DyrrothPl
Heimdallr
3,595
1,068
0
3,573
9,550
2,993
0
2,073
7,277
0
35,602
W
Mercury
LDDono
Mercury
7,054
1,972
0
1,036
9,772
5,249
330
2,144
7,548
0
23,316
L
4,532
465
0
2,575
11,629
3,978
0
4,240
7,026
0
34,268
L
4,030
218
0
615
8,102
2,386
0
4,731
3,220
30,972
0
W
9,734
1,091
3,644
3,770
7,029
2,695
70
2,961
3,802
65,932
0
W
Chiron
5,661
3,270
483
3,074
8,251
2,641
1,461
1,308
6,943
0
34,231
W
Chaac
Vampyroo_
Chaac
2,928
727
0
1,450
10,808
5,996
693
765
10,029
0
20,821
W
Janus
11,666
503
0
325
7,132
2,019
224
1,025
6,065
48,585
0
L
4,458
1,314
562
1,320
10,163
5,208
0
4,618
5,277
16,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
39,396
290
Minions Killed
350
0
Camps Cleared
0
1,340,764
Distance Traveled
1,481,332
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,949
568
68
5
0
252,824
3
L
Heimdallr
6,681
477
69
5
0
263,752
3
W
Mercury
7,714
551
25
2
0
329,507
6
L
Thor
6,494
464
68
5
0
268,828
1
L
Janus
5,980
427
58
4
0
247,608
1
W
Hel
8,941
639
118
8
0
316,576
4
W
Chiron
7,540
539
68
5
0
305,371
0
W
Chaac
6,192
442
43
3
0
238,280
0
W
Janus
9,009
644
96
7
0
291,598
1
L
Athena
6,292
449
27
2
0
307,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role