Player Matchup

Rama
Rama
Silver IV
Aguilarucho
Rama
Silver IV
Level 119
God Stats
2W - 2L
1,469 SR
Queue Stats
12W - 18L
1,236 MMR
Party 2
Pele
Pele
Silver IV
Ben Reiley
Pele
Silver IV
Level 57
God Stats
0W - 3L
1,923 SR
Queue Stats
17W - 24L
1,232 MMR
Solo
Chang'e
Chang'e
Silver I
CodeNes
Chang'e
Silver I
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 223L
1,244 MMR
Solo
Cerberus
Cerberus
Silver II
RiskyBusiness00
Cerberus
Silver II
Level 122
God Stats
4W - 5L
1,551 SR
Queue Stats
308W - 305L
1,231 MMR
Solo
Amaterasu
Amaterasu
Silver III
xXKwMXx ZOMBIE
Amaterasu
Silver III
Level 109
God Stats
1W - 2L
1,746 SR
Queue Stats
15W - 22L
1,228 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,638 SR
1,234 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,524 SR
1,286 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
Angel_AA95
Ares
Silver IV
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
284W - 294L
1,228 MMR
Solo
Aphrodite
Aphrodite
Gold V
Gauderio 7
Aphrodite
Gold V
Level 159
God Stats
6W - 2L
1,782 SR
Queue Stats
161W - 153L
1,093 MMR
Party 1
Loki
Loki
Silver IV
X__ARCHANGEL__Xx
Loki
Silver IV
Level 125
God Stats
20W - 17L
1,542 SR
Queue Stats
69W - 73L
1,228 MMR
Solo
Chronos
Chronos
Gold II
zRafa zZZ
Chronos
Gold II
Level 160
God Stats
2W - 1L
1,298 SR
Queue Stats
96W - 94L
1,381 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
8,074
449
7,103
15,708
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
7 / 6 / 3
9,309
517
10,305
15,052
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
CodeNes
Chang'e
14
3 / 1 / 3
9,338
519
6,200
7,718
2,522
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
12
2 / 4 / 4
7,315
406
10,804
18,501
12,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
xXKwMXx ZOMBIE
Amaterasu
15
1 / 4 / 1
8,695
483
4,705
16,582
8,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CthulhuDanzaburouTsukuyomiCu ChulainnNemesis

VS

Bans
ScyllaErlang ShenKumbhakarnaKing ArthurBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
9 / 2 / 5
11,214
623
11,988
7,861
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 10
8,780
488
6,337
13,942
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Gauderio 7
Aphrodite
15
3 / 2 / 4
9,634
535
9,624
13,424
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 4 / 4
10,053
559
9,591
11,601
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
zRafa zZZ
Chronos
14
1 / 2 / 7
8,973
499
11,183
11,530
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
14
Kills
20
20
Deaths
14
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
2
5
5.75
L
1
5
3
0.5
W
1
4
10
1.5
L
7
6
3
1.42
L
Chang'e
CodeNes
Chang'e
3
1
3
4.5
W
Aphrodite
Gauderio 7
Aphrodite
3
2
4
2.5
L
Cerberus
2
4
4
1
W
6
4
4
2
L
Amaterasu
xXKwMXx ZOMBIE
Amaterasu
1
4
1
0.38
W
Chronos
zRafa zZZ
Chronos
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,117
Damage
48,723
73,561
Taken
58,358
33,674
Mitigated
22,908
28,318
Healing
23,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,988
1,427
0
4,019
7,861
2,488
442
2,570
4,999
74,620
0
L
7,103
5,629
0
5,627
15,708
5,073
0
9,450
6,022
0
63,834
W
6,337
295
0
3,112
13,942
8,632
0
4,441
9,429
20,520
0
L
10,305
3,707
0
4,010
15,052
5,139
336
5,834
9,014
0
57,299
L
Chang'e
CodeNes
Chang'e
6,200
504
1,234
3,437
7,718
2,522
497
3,424
4,010
55,542
0
W
Aphrodite
Gauderio 7
Aphrodite
9,624
880
1,773
8,264
13,424
5,303
396
1,766
11,606
58,333
0
L
Cerberus
10,804
471
399
5,908
18,501
12,254
109
11,162
7,229
37,347
0
W
9,591
3,820
0
1,000
11,601
3,357
478
3,303
8,213
0
59,301
L
Amaterasu
xXKwMXx ZOMBIE
Amaterasu
4,705
1,156
0
7,703
16,582
8,686
968
8,235
8,154
0
45,428
W
Chronos
zRafa zZZ
Chronos
11,183
3,987
0
5,134
11,530
3,128
1,898
4,419
7,107
59,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,731
Gold Earned
48,654
463
Minions Killed
443
0
Camps Cleared
0
1,569,255
Distance Traveled
1,659,553
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,214
623
137
8
0
334,436
5
L
Rama
8,074
449
90
5
0
281,834
9
W
Ares
8,780
488
15
1
0
338,867
10
L
Pele
9,309
517
87
5
0
336,994
0
L
Chang'e
9,338
519
121
7
0
294,529
11
W
Aphrodite
9,634
535
106
6
0
301,883
2
L
Cerberus
7,315
406
72
4
0
307,900
2
W
Loki
10,053
559
86
5
0
354,808
2
L
Amaterasu
8,695
483
93
5
0
347,998
5
W
Chronos
8,973
499
99
6
0
329,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role