Player Matchup

Tiamat
Tiamat
BurstingSun
Tiamat
Level 108
God Stats
2W - 0L
1,859 SR
Queue Stats
6W - 7L
1,712 Elo+
Party 2
Hel
Hel
ItzHarley
Hel
Level 124
God Stats
1W - 0L
1,355 SR
Queue Stats
5W - 7L
1,647 Elo+
Party 2
Chang'e
Chang'e
Kiyomi Kocho
Chang'e
Level 67
God Stats
2W - 2L
1,427 SR
Queue Stats
7W - 8L
1,647 Elo+
Party 2
King Arthur
King Arthur
LIEUTENANT S1X
King Arthur
Level 123
God Stats
1W - 0L
1,676 SR
Queue Stats
5W - 3L
1,647 Elo+
Party 2
Team Averages
Level 106
1,579 SR
1,663 Elo+

VS

Team Averages
Level 109
1,549 SR
1,604 Elo+
Khepri
Khepri
CitricKibbles18
Khepri
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CreamersDisease
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
FinerToaster
Aphrodite
Level 79
God Stats
1W - 1L
1,695 SR
Queue Stats
6W - 7L
1,708 Elo+
Party 1
Chaac
Chaac
HoldDatRabbit
Chaac
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
7 / 1 / 9
11,200
862
14,555
14,198
10,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 7 / 6
9,374
721
9,013
12,215
5,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
Kiyomi Kocho
Chang'e
17
6 / 2 / 7
10,676
821
9,845
8,677
3,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
LIEUTENANT S1X
King Arthur
17
5 / 0 / 10
10,671
821
11,847
16,269
14,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,156
704
3,598
15,124
14,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
CreamersDisease
Danzaburou
16
3 / 4 / 0
10,414
801
8,803
9,717
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
FinerToaster
Aphrodite
16
4 / 5 / 5
10,368
798
9,846
14,120
9,779
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 6 / 3
9,546
734
9,769
16,183
10,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
19
Kills
10
10
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
7
1
9
11.5
L
0
4
2
0.25
L
Danzaburou
CreamersDisease
Danzaburou
3
4
0
0.75
L
Aphrodite
FinerToaster
Aphrodite
4
5
5
1.3
L
3
6
3
0.75
W
1
7
6
0.57
W
Chang'e
Kiyomi Kocho
Chang'e
6
2
7
4.75
W
King Arthur
LIEUTENANT S1X
King Arthur
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,260
Damage
32,016
51,359
Taken
55,144
33,962
Mitigated
38,091
18,290
Healing
16,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
14,555
1,838
509
4,183
14,198
10,314
595
4,324
9,874
42,627
0
L
3,598
140
0
988
15,124
14,101
442
9,245
5,707
20,067
0
L
Danzaburou
CreamersDisease
Danzaburou
8,803
1,962
0
2,294
9,717
3,747
1,522
5,892
3,785
0
35,772
L
Aphrodite
FinerToaster
Aphrodite
9,846
303
3,881
6,123
14,120
9,779
259
8,541
5,367
34,277
0
L
9,769
2,076
0
3,506
16,183
10,464
299
9,642
6,041
0
27,283
W
9,013
318
1,661
3,447
12,215
5,674
374
4,658
7,557
26,522
0
W
Chang'e
Kiyomi Kocho
Chang'e
9,845
444
3,562
3,759
8,677
3,192
665
1,889
6,788
27,927
0
W
King Arthur
LIEUTENANT S1X
King Arthur
11,847
874
426
743
16,269
14,782
761
3,209
13,060
1,889
38,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
39,484
204
Minions Killed
202
11
Camps Cleared
7
1,062,517
Distance Traveled
873,878
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,200
862
59
5
7
262,373
0
L
Khepri
9,156
704
39
3
1
233,072
0
L
Danzaburou
10,414
801
64
5
1
195,190
3
L
Aphrodite
10,368
798
71
5
3
216,109
0
L
Chaac
9,546
734
28
2
2
229,507
1
W
Hel
9,374
721
44
3
0
199,342
0
W
Chang'e
10,676
821
32
2
4
287,793
0
W
King Arthur
10,671
821
69
5
0
313,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role