Player Matchup

Ra
Ra
DANY-_-AK47_
Ra
Level 17
God Stats
2W - 2L
1,589 SR
Queue Stats
18W - 22L
1,358 Elo+
Party 1
Ao Kuang
Ao Kuang
Killonice
Ao Kuang
Level 25
God Stats
0W - 2L
1,271 SR
Queue Stats
57W - 67L
1,463 Elo+
Solo
Kumbhakarna
Kumbhakarna
NADGYM60
Kumbhakarna
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 11L
1,497 Elo+
Party 1
Yemoja
Yemoja
TypheusMinion
Yemoja
Level 7
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 1L
1,737 Elo+
Solo
Cerberus
Cerberus
XD-_-DOCTOR
Cerberus
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 19L
1,358 Elo+
Party 1
Team Averages
Level 18
1,519 SR
1,483 Elo+

VS

Team Averages
Level 23
1,604 SR
1,548 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CannyWarrior438
Anubis
Level 18
God Stats
4W - 3L
1,327 SR
Queue Stats
48W - 58L
1,485 Elo+
Solo
Anhur
Anhur
Xrxk_Crxss7
Anhur
Level 70
God Stats
13W - 12L
1,949 SR
Queue Stats
199W - 193L
1,501 Elo+
Party 2
Nemesis
Nemesis
botin_golpeado2
Nemesis
Level 6
God Stats
1W - 1L
1,743 SR
Queue Stats
10W - 8L
1,752 Elo+
Party 2
Fenrir
Fenrir
xXT0XICMILESXx
Fenrir
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 7 / 3
5,591
430
4,019
9,467
2,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Killonice
Ao Kuang
3
0 / 3 / 1
4,523
348
1,366
2,916
503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kumbhakarna
NADGYM60
Kumbhakarna
10
4 / 8 / 2
6,510
501
5,212
11,861
2,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

10
2 / 2 / 2
6,648
511
2,777
6,449
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
XD-_-DOCTOR
Cerberus
10
3 / 8 / 1
6,261
482
5,902
13,392
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
7 / 2 / 6
8,044
619
12,120
10,203
7,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
1 / 3 / 5
6,516
501
2,553
4,592
1,672
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
6 / 3 / 3
7,730
595
5,103
10,152
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
9 / 1 / 5
8,691
669
12,085
9,172
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
4 / 2 / 1
6,952
535
3,698
5,834
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
10
Kills
27
28
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
2
6
5
W
1
3
5
1.17
L
1
7
3
0.36
L
Ao Kuang
Killonice
Ao Kuang
0
3
1
0.17
L
Kumbhakarna
NADGYM60
Kumbhakarna
4
8
2
0.63
L
2
2
2
1.5
L
Cerberus
XD-_-DOCTOR
Cerberus
3
8
1
0.44
W
6
3
3
2.5
W
9
1
5
11.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,276
Damage
35,559
44,085
Taken
39,953
12,545
Mitigated
18,122
6,646
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,120
2,896
0
3,522
10,203
7,961
37
3,767
6,436
0
47,768
W
2,553
479
35
678
4,592
1,672
684
3,097
1,495
17,947
0
L
4,019
889
515
1,494
9,467
2,189
225
0
9,467
17,309
0
L
Ao Kuang
Killonice
Ao Kuang
1,366
580
0
776
2,916
503
0
92
2,824
5,644
0
L
Kumbhakarna
NADGYM60
Kumbhakarna
5,212
1,265
0
543
11,861
2,741
0
1,523
10,338
12,340
0
L
2,777
705
413
455
6,449
3,002
450
0
6,449
13,525
0
L
Cerberus
XD-_-DOCTOR
Cerberus
5,902
974
0
2,450
13,392
4,110
188
938
12,454
22,597
0
W
5,103
2,792
0
4,555
10,152
3,042
1,700
5,313
4,839
0
37,229
W
12,085
7,797
0
1,103
9,172
3,327
256
4,116
5,056
0
61,094
W
3,698
835
0
1,128
5,834
2,120
0
2,983
2,851
0
22,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,533
Gold Earned
37,933
126
Minions Killed
331
0
Camps Cleared
0
1,015,903
Distance Traveled
1,210,299
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,044
619
77
6
0
262,039
4
W
Anubis
6,516
501
39
3
0
204,120
1
L
Ra
5,591
430
28
2
0
256,502
0
L
Ao Kuang
4,523
348
14
1
0
55,572
1
L
Kumbhakarna
6,510
501
15
1
0
239,683
0
L
Yemoja
6,648
511
21
2
0
242,042
1
L
Cerberus
6,261
482
48
4
0
222,104
0
W
Anhur
7,730
595
79
6
0
187,895
1
W
Nemesis
8,691
669
96
7
0
275,835
5
W
Fenrir
6,952
535
40
3
0
280,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role