Player Matchup

Tsukuyomi
Tsukuyomi
Crud Kid
Tsukuyomi
Level 155
God Stats
1W - 2L
1,506 SR
Queue Stats
27W - 41L
1,498 Elo+
Party 1
Amaterasu
Amaterasu
FatSnaxxx
Amaterasu
Level 122
God Stats
20W - 16L
1,607 SR
Queue Stats
438W - 420L
1,626 Elo+
Party 1
Chang'e
Chang'e
Jingallss
Chang'e
Level 109
God Stats
21W - 16L
1,616 SR
Queue Stats
259W - 246L
1,513 Elo+
Party 1
Arachne
Arachne
TillerPiller
Arachne
Level 118
God Stats
16W - 6L
1,801 SR
Queue Stats
426W - 392L
1,568 Elo+
Party 1
Baron Samedi
Baron Samedi
oSpiNeLLio
Baron Samedi
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
265W - 254L
1,542 Elo+
Party 1
Team Averages
Level 118
1,606 SR
1,549 Elo+

VS

Team Averages
Level 128
1,657 SR
1,614 Elo+
Hercules
Hercules
Jemjyy
Hercules
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 103L
1,508 Elo+
Party 3
Artemis
Artemis
RVAUprising
Artemis
Level 98
God Stats
2W - 0L
1,742 SR
Queue Stats
53W - 60L
1,497 Elo+
Party 2
Ne Zha
Ne Zha
UR SQUIRREL AID
Ne Zha
Level 146
God Stats
15W - 19L
1,861 SR
Queue Stats
228W - 208L
1,602 Elo+
Party 2
Kuzenbo
Kuzenbo
UpsetWaffle
Kuzenbo
Level 128
God Stats
7W - 9L
1,500 SR
Queue Stats
609W - 566L
1,851 Elo+
Party 3
Tiamat
Tiamat
legs attached
Tiamat
Level 139
God Stats
18W - 20L
1,683 SR
Queue Stats
319W - 290L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crud Kid
Tsukuyomi
18
3 / 6 / 4
12,233
489
20,174
24,110
12,404
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
FatSnaxxx
Amaterasu
19
5 / 7 / 2
12,490
500
12,178
26,443
16,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Jingallss
Chang'e
16
1 / 10 / 2
10,534
421
9,109
21,573
11,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
TillerPiller
Arachne
19
6 / 11 / 5
12,661
506
16,002
29,385
13,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
oSpiNeLLio
Baron Samedi
16
0 / 10 / 0
10,527
421
10,129
20,447
8,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jemjyy
Hercules
18
4 / 3 / 23
13,570
543
8,826
29,005
34,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
RVAUprising
Artemis
20
11 / 3 / 11
13,932
557
22,451
19,150
10,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
15 / 2 / 11
16,494
660
18,465
24,488
12,807
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
UpsetWaffle
Kuzenbo
18
1 / 6 / 17
12,787
511
13,749
16,296
21,249
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
13 / 1 / 16
15,360
614
31,689
15,627
14,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
122
15
Kills
44
44
Deaths
15
13
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Crud Kid
Tsukuyomi
3
6
4
0.83
L
Amaterasu
FatSnaxxx
Amaterasu
5
7
2
0.86
W
Hercules
Jemjyy
Hercules
4
3
23
5.17
L
Chang'e
Jingallss
Chang'e
1
10
2
0.2
W
Artemis
RVAUprising
Artemis
11
3
11
5.5
L
Arachne
TillerPiller
Arachne
6
11
5
0.77
W
15
2
11
10.25
W
Kuzenbo
UpsetWaffle
Kuzenbo
1
6
17
1.58
W
13
1
16
21
L
Baron Samedi
oSpiNeLLio
Baron Samedi
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,592
Damage
95,180
121,958
Taken
104,566
62,295
Mitigated
93,273
21,362
Healing
40,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Crud Kid
Tsukuyomi
20,174
3,831
0
4,340
24,110
12,404
0
10,205
13,497
0
90,619
L
Amaterasu
FatSnaxxx
Amaterasu
12,178
5,859
0
2,030
26,443
16,201
77
14,355
11,912
0
87,162
W
Hercules
Jemjyy
Hercules
8,826
1,847
0
10,055
29,005
34,314
353
7,132
21,305
0
32,447
L
Chang'e
Jingallss
Chang'e
9,109
672
1,043
4,187
21,573
11,473
553
4,769
16,550
56,789
0
W
Artemis
RVAUprising
Artemis
22,451
13,378
0
6,854
19,150
10,230
5,021
6,671
12,037
0
111,881
L
Arachne
TillerPiller
Arachne
16,002
8,515
0
4,675
29,385
13,472
33
10,239
18,744
0
105,707
W
18,465
4,378
0
14,716
24,488
12,807
3,831
2,626
21,744
0
138,114
W
Kuzenbo
UpsetWaffle
Kuzenbo
13,749
3,638
426
1,934
16,296
21,249
1,250
1,662
14,111
55,073
0
W
31,689
3,696
643
6,202
15,627
14,673
2,334
3,483
11,899
110,064
0
L
Baron Samedi
oSpiNeLLio
Baron Samedi
10,129
888
1,114
3,973
20,447
8,745
479
4,720
15,605
70,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,445
Gold Earned
72,143
676
Minions Killed
615
0
Camps Cleared
0
2,163,375
Distance Traveled
2,428,620
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,233
489
137
5
0
503,432
3
L
Amaterasu
12,490
500
157
6
0
409,621
0
W
Hercules
13,570
543
44
2
0
510,441
2
L
Chang'e
10,534
421
99
4
0
414,319
0
W
Artemis
13,932
557
129
5
0
423,451
3
L
Arachne
12,661
506
156
6
0
440,640
0
W
Ne Zha
16,494
660
180
7
0
527,892
3
W
Kuzenbo
12,787
511
94
4
0
472,457
5
W
Tiamat
15,360
614
168
7
0
494,379
5
L
Baron Samedi
10,527
421
127
5
0
395,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role