Player Matchup

Artemis
Artemis
GrimAngelKuro
Artemis
Level 55
God Stats
6W - 3L
1,872 SR
Queue Stats
30W - 29L
1,625 Elo+
Party 2
Bastet
Bastet
JaeTheThey
Bastet
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
441W - 425L
1,657 Elo+
Party 2
Tiamat
Tiamat
Misruk
Tiamat
Level 84
God Stats
3W - 1L
1,682 SR
Queue Stats
18W - 10L
1,724 Elo+
Party 2
Cthulhu
Cthulhu
Silcus
Cthulhu
Level 39
God Stats
9W - 9L
1,521 SR
Queue Stats
9W - 9L
1,537 Elo+
Party 2
Bellona
Bellona
popstahrii
Bellona
Level 48
God Stats
12W - 8L
1,813 SR
Queue Stats
46W - 37L
1,738 Elo+
Party 2
Team Averages
Level 77
1,678 SR
1,656 Elo+

VS

Team Averages
Level 66
1,602 SR
1,517 Elo+
Guan Yu
Guan Yu
DragonMaster G1
Guan Yu
Level 87
God Stats
0W - 1L
1,721 SR
Queue Stats
10W - 11L
1,593 Elo+
Party 3
Hel
Hel
Goubber
Hel
Level 68
God Stats
4W - 5L
1,458 SR
Queue Stats
20W - 41L
1,366 Elo+
Solo
Ah Puch
Ah Puch
Harikkun
Ah Puch
Level 102
God Stats
4W - 3L
1,473 SR
Queue Stats
122W - 109L
1,496 Elo+
Party 1
Rama
Rama
Preston box
Rama
Level 47
God Stats
2W - 2L
1,735 SR
Queue Stats
5W - 5L
1,637 Elo+
Party 3
Nemesis
Nemesis
dantezombie115
Nemesis
Level 26
God Stats
2W - 1L
1,624 SR
Queue Stats
33W - 30L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
5 / 1 / 12
9,909
901
9,252
5,965
2,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
JaeTheThey
Bastet
16
5 / 1 / 10
9,766
888
13,776
7,848
2,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Misruk
Tiamat
18
11 / 1 / 13
11,600
1,055
16,439
9,164
8,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
Silcus
Cthulhu
15
4 / 1 / 7
9,134
830
5,885
8,342
6,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
popstahrii
Bellona
14
1 / 1 / 5
8,276
752
3,164
8,075
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,492
681
4,829
15,500
15,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
13
1 / 3 / 1
7,515
683
5,260
9,404
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Harikkun
Ah Puch
15
2 / 3 / 0
7,861
715
12,912
6,795
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 1
7,302
664
3,784
9,173
3,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 3
6,648
604
2,454
13,535
5,086
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
26
Kills
5
5
Deaths
26
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Hel
1
3
1
0.5
W
Artemis
5
1
12
11
L
Ah Puch
Harikkun
Ah Puch
2
3
0
0.67
W
Bastet
JaeTheThey
Bastet
5
1
10
10
W
Tiamat
Misruk
Tiamat
11
1
13
17.5
L
1
7
1
0.21
W
Cthulhu
Silcus
Cthulhu
4
1
7
7.5
L
0
6
3
0.25
W
Bellona
popstahrii
Bellona
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,516
Damage
29,239
39,394
Taken
54,407
24,493
Mitigated
29,171
8,755
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,829
403
567
2,641
15,500
15,333
0
7,425
7,546
0
12,007
L
Hel
5,260
269
2,578
3,048
9,404
3,019
0
2,985
6,310
14,661
0
W
Artemis
9,252
3,634
0
1,029
5,965
2,223
1,835
2,682
3,035
0
19,923
L
Ah Puch
Harikkun
Ah Puch
12,912
319
0
864
6,795
2,464
1
3,161
3,547
35,231
0
W
Bastet
JaeTheThey
Bastet
13,776
3,079
0
500
7,848
2,524
602
3,166
4,294
0
27,830
W
Tiamat
Misruk
Tiamat
16,439
2,241
0
3,539
9,164
8,032
1,774
3,124
5,641
46,426
0
L
3,784
3,052
0
0
9,173
3,269
0
2,259
6,794
0
18,260
W
Cthulhu
Silcus
Cthulhu
5,885
323
338
1,606
8,342
6,757
0
4,488
3,438
27,615
0
L
2,454
967
0
1,608
13,535
5,086
0
5,138
7,886
0
11,120
W
Bellona
popstahrii
Bellona
3,164
670
0
1,743
8,075
4,957
2,514
3,403
4,299
0
21,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,685
Gold Earned
36,818
276
Minions Killed
206
9
Camps Cleared
2
1,074,909
Distance Traveled
916,649
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,492
681
19
2
0
175,366
1
L
Hel
7,515
683
37
3
1
190,722
1
W
Artemis
9,909
901
54
5
0
190,221
0
L
Ah Puch
7,861
715
76
7
0
190,554
3
W
Bastet
9,766
888
34
3
2
247,797
4
W
Tiamat
11,600
1,055
88
8
5
219,514
0
L
Rama
7,302
664
50
5
1
154,335
0
W
Cthulhu
9,134
830
52
5
2
185,300
0
L
Nemesis
6,648
604
24
2
0
205,672
2
W
Bellona
8,276
752
48
4
0
232,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role