Player Matchup

Sobek
Sobek
DragonSneeze
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 148L
1,228 Elo+
Party 1
Jormungandr
Jormungandr
Issuldra
Jormungandr
Level 25
God Stats
42W - 67L
1,296 SR
Queue Stats
111W - 135L
1,175 Elo+
Party 1
Artemis
Artemis
RonnieTheFnBear
Artemis
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Hel
Hel
alphawied
Hel
Level 16
God Stats
6W - 11L
1,291 SR
Queue Stats
11W - 37L
1,117 Elo+
Party 1
Jing Wei
Jing Wei
tictacdoh
Jing Wei
Level 18
God Stats
9W - 13L
1,501 SR
Queue Stats
23W - 39L
1,288 Elo+
Party 1
Team Averages
Level 17
1,418 SR
1,262 Elo+

VS

Team Averages
Level 27
1,572 SR
1,354 Elo+
Artemis
Artemis
Bones3434343434
Artemis
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 20L
1,400 Elo+
Party 2
Hel
Hel
Greyegreye
Hel
Level 15
God Stats
25W - 18L
1,484 SR
Queue Stats
273W - 252L
1,311 Elo+
Party 2
Vulcan
Vulcan
RockStarrQc
Vulcan
Level 17
God Stats
18W - 6L
1,593 SR
Queue Stats
309W - 332L
1,395 Elo+
Solo
Jormungandr
Jormungandr
dotPlatypus
Jormungandr
Level 12
God Stats
8W - 3L
1,688 SR
Queue Stats
214W - 185L
1,347 Elo+
Party 2
Amaterasu
Amaterasu
tr0v3n
Amaterasu
Level 4
God Stats
6W - 3L
1,595 SR
Queue Stats
73W - 42L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 3
9,363
936
6,656
27,530
33,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Issuldra
Jormungandr
15
1 / 4 / 3
9,229
923
11,622
23,447
20,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 14 / 1
10,030
1,003
14,604
24,129
9,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 6 / 3
9,154
915
6,185
13,197
4,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
tictacdoh
Jing Wei
15
0 / 11 / 4
8,932
893
7,076
26,429
9,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 1 / 18
13,866
1,387
48,546
10,111
4,847
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 0 / 27
10,314
1,031
2,555
8,224
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
16
1 / 1 / 11
9,615
962
11,869
3,703
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
dotPlatypus
Jormungandr
19
8 / 0 / 33
12,307
1,231
29,098
14,752
15,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
tr0v3n
Amaterasu
19
11 / 3 / 25
12,317
1,232
15,901
16,514
16,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
159
5
Kills
45
45
Deaths
5
14
Assists
114
Player
Kills
Deaths
Assists
KDA
W
24
1
18
33
L
0
10
3
0.15
W
1
0
27
14.5
L
Jormungandr
Issuldra
Jormungandr
1
4
3
0.63
W
Vulcan
1
1
11
6.5
L
4
14
1
0.32
L
0
6
3
0.25
W
Jormungandr
dotPlatypus
Jormungandr
8
0
33
24.5
L
Jing Wei
tictacdoh
Jing Wei
0
11
4
0.18
W
Amaterasu
tr0v3n
Amaterasu
11
3
25
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,143
Damage
107,969
114,732
Taken
53,304
77,455
Mitigated
42,870
10,353
Healing
24,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
48,546
31,127
0
3,514
10,111
4,847
0
5,501
4,460
0
81,345
L
6,656
1,082
0
2,683
27,530
33,280
0
9,674
17,550
13,369
0
W
2,555
1,932
10,357
6,351
8,224
4,418
0
4,745
3,254
8,731
0
L
Jormungandr
Issuldra
Jormungandr
11,622
1,629
0
566
23,447
20,560
0
7,727
15,470
36,495
0
W
Vulcan
11,869
2,202
0
88
3,703
1,537
0
2,053
1,600
26,351
0
L
14,604
8,723
0
2,553
24,129
9,433
0
10,340
13,355
0
25,758
L
6,185
547
180
1,468
13,197
4,927
0
3,313
9,809
31,536
0
W
Jormungandr
dotPlatypus
Jormungandr
29,098
3,063
0
815
14,752
15,947
0
4,523
9,836
49,361
0
L
Jing Wei
tictacdoh
Jing Wei
7,076
6,568
0
2,903
26,429
9,255
0
11,709
14,342
0
25,535
W
Amaterasu
tr0v3n
Amaterasu
15,901
8,215
0
3,778
16,514
16,121
0
6,602
9,691
97
23,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,708
Gold Earned
58,419
168
Minions Killed
202
3
Camps Cleared
8
822,177
Distance Traveled
966,939
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,866
1,387
81
8
2
182,923
0
L
Sobek
9,363
936
7
1
0
165,026
1
W
Hel
10,314
1,031
25
3
0
184,028
0
L
Jormungandr
9,229
923
36
4
1
172,345
0
W
Vulcan
9,615
962
38
4
0
190,191
0
L
Artemis
10,030
1,003
8
1
0
139,275
0
L
Hel
9,154
915
77
8
0
160,696
0
W
Jormungandr
12,307
1,231
42
4
0
216,335
2
L
Jing Wei
8,932
893
40
4
2
184,835
1
W
Amaterasu
12,317
1,232
16
2
6
193,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role