Player Matchup

Chaac
Chaac
Bronze III
AlTrouSlac12
Chaac
Bronze III
Level 87
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 1L
1,539 MMR
Party 2
Neith
Neith
Bronze III
Doudiii__
Neith
Bronze III
Level 47
God Stats
1W - 1L
1,765 SR
Queue Stats
1W - 1L
1,539 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
JOELAMACHINE69
Cthulhu
Bronze III
Level 34
God Stats
1W - 1L
1,541 SR
Queue Stats
1W - 1L
1,600 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 56
1,671 SR
1,559 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,564 SR
1,559 MMR
Ra
Ra
Bronze III
GustaWhoa
Ra
Bronze III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,559 MMR
Party 1
Terra
Terra
Bronze III
TheLeBronEra
Terra
Bronze III
Level 155
God Stats
3W - 0L
1,533 SR
Queue Stats
11W - 3L
1,559 MMR
Party 1
Fenrir
Fenrir
Bronze III
n1 Hero
Fenrir
Bronze III
Level 149
God Stats
2W - 0L
1,660 SR
Queue Stats
11W - 3L
1,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,653
541
8,328
16,994
14,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Doudiii__
Neith
11
1 / 6 / 0
8,933
558
8,541
9,922
3,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 2
8,790
549
11,654
16,488
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
TsukuyomiCerberusAnubisAphroditeHades

VS

Bans
BacchusNoxPoseidonZeusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
10,859
679
14,821
14,284
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 0 / 10
11,003
688
9,224
14,488
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
n1 Hero
Fenrir
14
7 / 0 / 7
11,247
703
14,387
15,468
11,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
15
15
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Neith
Doudiii__
Neith
1
6
0
0.17
W
5
2
8
4.5
L
0
5
2
0.2
W
3
0
10
8
W
Fenrir
n1 Hero
Fenrir
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,523
Damage
38,432
43,404
Taken
44,240
27,556
Mitigated
33,063
12,660
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,328
591
437
5,572
16,994
14,900
0
9,079
7,915
0
31,208
L
Neith
Doudiii__
Neith
8,541
2,799
453
912
9,922
3,093
0
4,640
5,282
0
32,060
W
14,821
1,884
2,722
5,749
14,284
6,920
685
3,255
10,554
69,883
0
L
11,654
88
495
4,791
16,488
9,563
0
10,338
6,150
40,714
0
W
9,224
1,124
2,045
4,417
14,488
15,074
492
3,376
10,740
27,005
0
W
Fenrir
n1 Hero
Fenrir
14,387
3,508
0
1,259
15,468
11,069
1,899
4,299
10,520
0
39,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
33,109
140
Minions Killed
184
0
Camps Cleared
0
847,285
Distance Traveled
899,283
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,653
541
51
3
0
302,182
3
L
Neith
8,933
558
35
2
0
248,940
3
W
Ra
10,859
679
92
6
0
287,796
1
L
Cthulhu
8,790
549
54
3
0
296,163
2
W
Terra
11,003
688
40
3
0
294,472
2
W
Fenrir
11,247
703
52
3
0
317,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role