Player Matchup

Bellona
Bellona
Elysiumatlas
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,500 Elo+
Party 3
Loki
Loki
Harix02
Loki
Level 29
God Stats
2W - 2L
1,517 SR
Queue Stats
48W - 50L
1,461 Elo+
Party 1
Hachiman
Hachiman
OleksandrX0215
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,451 Elo+
Party 1
Tiamat
Tiamat
StayAway331
Tiamat
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 3
Ra
Ra
spartans_dawn0
Ra
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 14L
1,476 Elo+
Party 3
Team Averages
Level 16
1,503 SR
1,478 Elo+

VS

Team Averages
Level 10
1,544 SR
1,561 Elo+
Chronos
Chronos
 
Chronos
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Kaidranzer90
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,390 Elo+
Solo
Artio
Artio
TsukuyomiZero
Artio
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 14L
1,912 Elo+
Party 2
Bellona
Bellona
Zxnshi
Bellona
Level 1
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elysiumatlas
Bellona
12
5 / 0 / 2
7,164
651
4,426
7,782
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Harix02
Loki
10
4 / 0 / 4
6,251
568
4,601
6,121
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
10
3 / 1 / 2
6,087
553
5,169
4,040
1,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
8
3 / 1 / 4
5,777
525
2,428
4,170
3,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 0 / 1
6,563
597
7,237
3,270
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
2 / 2 / 0
5,697
518
2,869
6,426
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
 
Izanami
7
0 / 5 / 1
4,432
403
2,120
7,498
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Ravana
7
0 / 6 / 1
4,723
429
1,764
6,611
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,614
419
3,188
8,112
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Zxnshi
Bellona
6
0 / 4 / 0
4,232
385
1,967
5,712
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
19
Kills
2
2
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
0
1
L
Izanami
 
Izanami
0
5
1
0.1
W
Bellona
Elysiumatlas
Bellona
5
0
2
6
W
Loki
Harix02
Loki
4
0
4
6
L
Ravana
0
6
1
0.08
W
Hachiman
3
1
2
4
W
Tiamat
3
1
4
5
L
0
2
0
0
L
Bellona
Zxnshi
Bellona
0
4
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,861
Damage
11,908
25,383
Taken
34,359
11,975
Mitigated
13,131
12,955
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,869
690
0
715
6,426
3,695
335
3,097
3,217
18,097
0
L
Izanami
 
Izanami
2,120
1,686
99
1,506
7,498
2,113
87
1,049
6,417
0
22,505
W
Bellona
Elysiumatlas
Bellona
4,426
1,402
0
6,425
7,782
4,734
88
589
7,075
0
44,965
W
Loki
Harix02
Loki
4,601
1,540
0
2,118
6,121
1,784
192
1,283
4,662
0
28,850
L
Ravana
1,764
793
0
1,252
6,611
1,675
0
1,580
4,975
0
18,996
W
Hachiman
5,169
3,689
0
1,387
4,040
1,005
343
1,648
2,392
0
22,111
W
Tiamat
2,428
126
0
1,468
4,170
3,372
66
1,103
3,061
17,642
0
L
3,188
104
87
2,271
8,112
3,116
0
3,159
4,733
19,726
0
L
Bellona
Zxnshi
Bellona
1,967
534
0
1,191
5,712
2,532
0
360
5,352
0
8,383
W
7,237
1,348
107
1,450
3,270
1,080
99
1,038
2,136
38,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,842
Gold Earned
23,698
333
Minions Killed
170
0
Camps Cleared
0
1,036,277
Distance Traveled
947,311
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,697
518
37
3
0
214,585
3
L
Izanami
4,432
403
41
4
0
160,346
0
W
Bellona
7,164
651
110
10
0
215,483
1
W
Loki
6,251
568
62
6
0
222,290
0
L
Ravana
4,723
429
45
4
0
177,749
1
W
Hachiman
6,087
553
52
5
0
170,611
1
W
Tiamat
5,777
525
35
3
0
199,630
3
L
Artio
4,614
419
33
3
0
209,288
0
L
Bellona
4,232
385
14
1
0
185,343
0
W
Ra
6,563
597
74
7
0
228,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role