Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
iPro SnakeBite
Ra
Level 87
God Stats
7W - 15L
1,529 SR
Queue Stats
200W - 359L
1,229 Elo+
Solo
Bacchus
Bacchus
mr-TurnTurn
Bacchus
Level 108
God Stats
19W - 11L
1,705 SR
Queue Stats
41W - 24L
1,703 Elo+
Party 1
Team Averages
Level 118
1,578 SR
1,477 Elo+

VS

Team Averages
Level 63
1,424 SR
1,362 Elo+
Janus
Janus
Dynamo542
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,243 Elo+
Party 2
Zeus
Zeus
Gib_ihm_Boes
Zeus
Level 122
God Stats
5W - 5L
1,583 SR
Queue Stats
241W - 215L
1,657 Elo+
Solo
Tiamat
Tiamat
JHD_2570
Tiamat
Level 5
God Stats
0W - 4L
1,189 SR
Queue Stats
16W - 24L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
12 / 3 / 6
11,602
829
9,919
15,187
12,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 13
9,896
707
5,607
8,337
2,928
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
mr-TurnTurn
Bacchus
13
4 / 1 / 13
10,105
722
6,468
11,914
12,043
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dynamo542
Janus
10
0 / 7 / 3
7,940
567
3,494
7,345
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
6 / 4 / 0
10,118
723
13,974
8,428
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
JHD_2570
Tiamat
11
0 / 7 / 4
8,166
583
2,076
8,833
4,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
18
Kills
6
7
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
3
6
5
L
Janus
Dynamo542
Janus
0
7
3
0.21
L
6
4
0
1.5
L
Tiamat
JHD_2570
Tiamat
0
7
4
0.29
W
2
3
13
2.83
W
Bacchus
mr-TurnTurn
Bacchus
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,994
Damage
19,544
35,438
Taken
24,606
27,225
Mitigated
9,911
14,704
Healing
755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,919
2,003
1,058
5,496
15,187
12,254
1,261
8,110
6,843
0
27,139
L
Janus
Dynamo542
Janus
3,494
116
0
54
7,345
2,299
0
3,796
3,399
16,690
0
L
13,974
1,117
0
0
8,428
2,967
0
4,947
3,406
63,433
0
L
Tiamat
JHD_2570
Tiamat
2,076
489
0
701
8,833
4,645
0
3,380
5,230
14,242
0
W
5,607
417
2,023
2,393
8,337
2,928
829
5,458
2,619
50,912
0
W
Bacchus
mr-TurnTurn
Bacchus
6,468
461
1,355
2,379
11,914
12,043
856
5,430
6,316
24,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
26,224
158
Minions Killed
148
0
Camps Cleared
0
789,739
Distance Traveled
706,995
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,602
829
43
3
0
251,956
5
L
Janus
7,940
567
26
2
0
247,354
0
L
Zeus
10,118
723
89
6
0
210,182
3
L
Tiamat
8,166
583
33
2
0
249,459
4
W
Ra
9,896
707
85
6
0
274,266
1
W
Bacchus
10,105
722
30
2
0
263,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role