Player Matchup

Hachiman
Hachiman
CamilitoGamer
Hachiman
Level 28
God Stats
3W - 7L
1,509 SR
Queue Stats
77W - 66L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
Halorian
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,590 Elo+
Party 2
Ao Kuang
Ao Kuang
JPanto7
Ao Kuang
Level 25
God Stats
4W - 6L
1,430 SR
Queue Stats
88W - 80L
1,531 Elo+
Party 1
Scylla
Scylla
Regeneracy
Scylla
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,590 Elo+
Party 2
Nemesis
Nemesis
fishdog555
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,591 Elo+
Solo
Team Averages
Level 21
1,488 SR
1,570 Elo+

VS

Team Averages
Level 20
1,405 SR
1,538 Elo+
Cthulhu
Cthulhu
BullsintheBrox
Cthulhu
Level 27
God Stats
4W - 3L
1,358 SR
Queue Stats
10W - 9L
1,450 Elo+
Party 3
Izanami
Izanami
GaurdianGiraffe
Izanami
Level 25
God Stats
27W - 15L
1,605 SR
Queue Stats
125W - 108L
1,575 Elo+
Solo
Serqet
Serqet
HomeBound
Serqet
Level 25
God Stats
2W - 4L
1,296 SR
Queue Stats
122W - 125L
1,561 Elo+
Party 3
Bellona
Bellona
SeaSneek
Bellona
Level 6
God Stats
2W - 1L
1,266 SR
Queue Stats
7W - 4L
1,574 Elo+
Solo
Tiamat
Tiamat
flyinpandaattack
Tiamat
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 23L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CamilitoGamer
Hachiman
4
0 / 0 / 0
2,678
536
889
1,034
116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Halorian
Cthulhu
4
1 / 2 / 0
3,020
604
1,127
2,778
1,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
JPanto7
Ao Kuang
2
0 / 2 / 0
2,740
548
0
1,610
303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
Regeneracy
Scylla
5
0 / 1 / 0
3,139
628
1,085
1,825
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
fishdog555
Nemesis
3
0 / 4 / 1
2,865
573
535
2,871
667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,659
732
1,088
3,386
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 0 / 0
3,551
710
1,016
2,257
437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
HomeBound
Serqet
6
3 / 0 / 1
3,900
780
949
2,443
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
SeaSneek
Bellona
7
2 / 0 / 0
4,192
838
734
1,385
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
2 / 0 / 2
3,839
768
2,043
2,073
928
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
9
9
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Hachiman
CamilitoGamer
Hachiman
0
0
0
0
W
1
0
0
1
L
Cthulhu
Halorian
Cthulhu
1
2
0
0.5
W
Serqet
HomeBound
Serqet
3
0
1
3.5
L
Ao Kuang
JPanto7
Ao Kuang
0
2
0
0
L
Scylla
Regeneracy
Scylla
0
1
0
0
W
Bellona
SeaSneek
Bellona
2
0
0
2
L
Nemesis
fishdog555
Nemesis
0
4
1
0.13
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,636
Damage
5,830
10,118
Taken
11,544
2,813
Mitigated
4,296
1,610
Healing
5,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,088
48
0
1,165
3,386
1,220
120
778
2,608
7,521
0
L
Hachiman
CamilitoGamer
Hachiman
889
430
0
709
1,034
116
0
76
958
0
4,582
W
1,016
713
0
1,651
2,257
437
514
349
1,908
0
17,131
L
Cthulhu
Halorian
Cthulhu
1,127
258
0
0
2,778
1,188
0
418
2,360
6,290
0
W
Serqet
HomeBound
Serqet
949
91
0
1,760
2,443
548
0
108
2,335
0
9,596
L
Ao Kuang
JPanto7
Ao Kuang
0
0
0
218
1,610
303
0
0
1,610
4,016
0
L
Scylla
Regeneracy
Scylla
1,085
322
0
451
1,825
539
0
1,305
520
7,494
0
W
Bellona
SeaSneek
Bellona
734
68
0
250
1,385
1,163
351
0
1,385
0
13,721
L
Nemesis
fishdog555
Nemesis
535
337
0
232
2,871
667
0
1,332
1,539
0
2,548
W
2,043
388
0
936
2,073
928
0
887
1,096
8,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,442
Gold Earned
19,141
47
Minions Killed
142
0
Camps Cleared
0
367,682
Distance Traveled
470,538
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,659
732
12
2
0
95,427
0
L
Hachiman
2,678
536
5
1
0
50,175
0
W
Izanami
3,551
710
39
8
0
73,683
1
L
Cthulhu
3,020
604
8
2
0
93,218
0
W
Serqet
3,900
780
33
7
0
101,251
0
L
Ao Kuang
2,740
548
12
2
0
45,057
0
L
Scylla
3,139
628
10
2
0
85,760
0
W
Bellona
4,192
838
37
7
0
98,627
0
L
Nemesis
2,865
573
12
2
0
93,472
1
W
Tiamat
3,839
768
21
4
0
101,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role