Player Matchup

Nu Wa
Nu Wa
ChuckDiLo
Nu Wa
Level 18
God Stats
10W - 8L
1,506 SR
Queue Stats
142W - 128L
1,530 Elo+
Solo
Hercules
Hercules
ImperiusQC
Hercules
Level 125
God Stats
3W - 0L
1,639 SR
Queue Stats
26W - 17L
1,710 Elo+
Party 1
Ares
Ares
maxorex
Ares
Level 28
God Stats
1W - 0L
1,582 SR
Queue Stats
7W - 4L
1,697 Elo+
Party 1
Team Averages
Level 57
1,576 SR
1,646 Elo+

VS

Team Averages
Level 37
1,741 SR
1,604 Elo+
Cerberus
Cerberus
Dandycube
Cerberus
Level 7
God Stats
7W - 6L
1,752 SR
Queue Stats
7W - 8L
1,693 Elo+
Party 2
Zeus
Zeus
PurplesMadNice
Zeus
Level 64
God Stats
8W - 10L
1,609 SR
Queue Stats
60W - 79L
1,426 Elo+
Solo
Ne Zha
Ne Zha
obbbu
Ne Zha
Level 41
God Stats
6W - 5L
1,863 SR
Queue Stats
33W - 42L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ChuckDiLo
Nu Wa
16
5 / 8 / 11
14,449
657
18,044
19,580
11,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
ImperiusQC
Hercules
20
13 / 7 / 8
17,197
782
35,217
36,561
62,293
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
maxorex
Ares
18
4 / 9 / 11
15,791
718
14,122
29,210
36,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dandycube
Cerberus
16
2 / 2 / 14
13,452
611
9,203
26,281
34,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 11 / 10
15,240
693
34,853
31,970
14,107
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
obbbu
Ne Zha
18
12 / 9 / 9
15,420
701
25,353
24,576
12,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
57
22
Kills
24
24
Deaths
22
30
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
ChuckDiLo
Nu Wa
5
8
11
1.31
L
Cerberus
Dandycube
Cerberus
2
2
14
4.5
W
Hercules
ImperiusQC
Hercules
13
7
8
2.43
L
10
11
10
1.36
W
Ares
maxorex
Ares
4
9
11
1.06
L
Ne Zha
obbbu
Ne Zha
12
9
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,383
Damage
69,409
85,351
Taken
82,827
110,451
Mitigated
61,070
17,559
Healing
30,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
ChuckDiLo
Nu Wa
18,044
4,050
0
2,285
19,580
11,555
1,500
7,247
12,333
53,704
0
L
Cerberus
Dandycube
Cerberus
9,203
1,544
0
6,417
26,281
34,089
214
11,750
13,455
31,219
0
W
Hercules
ImperiusQC
Hercules
35,217
13,483
0
15,024
36,561
62,293
673
21,327
15,234
2,470
66,017
L
34,853
5,150
1,006
13,863
31,970
14,107
504
11,022
20,176
97,190
0
W
Ares
maxorex
Ares
14,122
2,689
0
250
29,210
36,603
877
15,508
13,702
24,490
0
L
Ne Zha
obbbu
Ne Zha
25,353
10,370
1,118
8,419
24,576
12,874
403
10,368
13,451
0
95,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,437
Gold Earned
44,112
132
Minions Killed
268
0
Camps Cleared
0
1,021,006
Distance Traveled
1,105,485
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,449
657
50
2
0
290,695
4
L
Cerberus
13,452
611
49
2
0
433,267
1
W
Hercules
17,197
782
63
3
0
360,191
0
L
Zeus
15,240
693
118
5
0
288,922
3
W
Ares
15,791
718
19
1
0
370,120
0
L
Ne Zha
15,420
701
101
5
0
383,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role