Player Matchup

Ne Zha
Ne Zha
GreenerGilIer
Ne Zha
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Iamthedinosaur
Scylla
Level 48
God Stats
2W - 2L
1,798 SR
Queue Stats
118W - 100L
1,504 Elo+
Party 1
Medusa
Medusa
Mentacle
Medusa
Level 28
God Stats
16W - 8L
1,535 SR
Queue Stats
87W - 82L
1,485 Elo+
Party 1
Geb
Geb
StreamNerd
Geb
Level 7
God Stats
11W - 10L
1,826 SR
Queue Stats
19W - 14L
1,707 Elo+
Party 2
Vamana
Vamana
toestepper
Vamana
Level 17
God Stats
1W - 1L
1,288 SR
Queue Stats
13W - 10L
1,655 Elo+
Party 1
Team Averages
Level 21
1,589 SR
1,570 Elo+

VS

Team Averages
Level 21
1,417 SR
1,478 Elo+
Bakasura
Bakasura
Autiere
Bakasura
Level 6
God Stats
0W - 1L
1,260 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo
Merlin
Merlin
CelestialForce08
Merlin
Level 28
God Stats
3W - 9L
1,372 SR
Queue Stats
256W - 297L
1,488 Elo+
Solo
Khepri
Khepri
OrauKuschler
Khepri
Level 25
God Stats
11W - 9L
1,557 SR
Queue Stats
306W - 310L
1,429 Elo+
Solo
Mulan
Mulan
Seabiscuit564
Mulan
Level 21
God Stats
20W - 16L
1,395 SR
Queue Stats
506W - 464L
1,511 Elo+
Solo
Neith
Neith
trymyworst
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 4
9,366
669
10,263
11,670
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
9 / 0 / 4
9,480
677
10,799
5,571
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Mentacle
Medusa
15
5 / 1 / 1
8,725
623
9,256
5,741
2,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 7
8,137
581
7,275
12,130
11,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
toestepper
Vamana
13
1 / 1 / 2
7,432
531
4,060
10,413
6,997
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Autiere
Bakasura
6
0 / 7 / 0
5,121
366
1,026
8,618
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 8 / 0
6,735
481
3,464
9,669
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
10
1 / 5 / 1
6,522
466
1,896
11,810
8,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 0
8,026
573
8,256
12,898
9,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
10
1 / 2 / 2
6,209
444
3,721
8,593
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
26
Kills
5
5
Deaths
26
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Autiere
Bakasura
0
7
0
0
L
1
8
0
0.13
W
8
0
4
10
W
9
0
4
11
W
Medusa
Mentacle
Medusa
5
1
1
5.5
L
Khepri
1
5
1
0.3
L
2
4
0
0.5
W
3
3
7
2.17
W
Vamana
toestepper
Vamana
1
1
2
2
L
Neith
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,653
Damage
18,363
45,525
Taken
51,588
27,284
Mitigated
26,091
16,276
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Autiere
Bakasura
1,026
846
0
1,374
8,618
2,495
0
3,325
5,223
0
8,574
L
3,464
166
0
440
9,669
3,146
0
3,536
5,914
33,626
0
W
10,263
3,722
0
8,712
11,670
4,484
624
957
10,584
0
67,820
W
10,799
1,632
0
1,270
5,571
1,852
1,270
1,506
3,658
47,281
0
W
Medusa
Mentacle
Medusa
9,256
5,301
0
1,757
5,741
2,249
2,139
634
5,083
0
54,839
L
Khepri
1,896
443
191
369
11,810
8,053
0
3,375
8,399
18,405
0
L
8,256
1,141
0
3,141
12,898
9,507
0
3,647
8,894
0
44,864
W
7,275
1,457
560
1,329
12,130
11,702
273
1,745
10,207
43,061
6,733
W
Vamana
toestepper
Vamana
4,060
1,340
0
2,648
10,413
6,997
1,196
122
10,012
0
28,785
L
Neith
3,721
1,354
0
2,793
8,593
2,890
297
3,499
5,021
0
23,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,140
Gold Earned
32,613
460
Minions Killed
271
0
Camps Cleared
0
1,410,415
Distance Traveled
1,160,212
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,121
366
30
2
0
218,282
2
L
Merlin
6,735
481
69
5
0
230,684
0
W
Ne Zha
9,366
669
125
9
0
320,019
4
W
Scylla
9,480
677
101
7
0
270,048
0
W
Medusa
8,725
623
99
7
0
285,211
2
L
Khepri
6,522
466
26
2
0
242,874
5
L
Mulan
8,026
573
106
8
0
240,556
2
W
Geb
8,137
581
71
5
0
242,053
0
W
Vamana
7,432
531
64
5
0
293,084
0
L
Neith
6,209
444
40
3
0
227,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role