Player Matchup

Tyr
Tyr
Beowulf502
Tyr
Level 59
God Stats
1W - 5L
1,003 SR
Queue Stats
20W - 33L
1,085 Elo+
Solo
Apollo
Apollo
KING01DARKNESS
Apollo
Level 127
God Stats
6W - 9L
1,364 SR
Queue Stats
55W - 76L
1,364 Elo+
Party 2
Sol
Sol
PHANTOM---74
Sol
Level 121
God Stats
11W - 7L
1,571 SR
Queue Stats
171W - 261L
1,283 Elo+
Party 2
Team Averages
Level 102
1,313 SR
1,244 Elo+

VS

Team Averages
Level 38
1,508 SR
1,374 Elo+
Sol
Sol
Sindragosa6629
Sol
Level 78
God Stats
54W - 46L
1,349 SR
Queue Stats
80W - 75L
1,479 Elo+
Party 1
Ravana
Ravana
ThePi0neer5201
Ravana
Level 19
God Stats
2W - 2L
1,675 SR
Queue Stats
18W - 18L
1,364 Elo+
Party 1
Anubis
Anubis
Timbers668649
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 13
7,922
792
7,744
9,543
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 0 / 6
8,943
894
8,146
6,185
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
5 / 2 / 8
8,030
803
5,288
5,783
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
7,005
701
8,591
7,882
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 5 / 3
7,001
700
3,782
10,141
6,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 10 / 2
5,914
591
662
8,036
2,582

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
4
5
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
W
9
0
6
12
W
5
2
8
4.5
L
2
3
2
1
L
2
5
3
0.7
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,178
Damage
13,035
21,511
Taken
26,059
8,224
Mitigated
10,957
4,692
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,744
566
0
1,286
9,543
4,403
423
4,610
4,708
0
16,221
W
8,146
4,110
0
500
6,185
2,032
606
2,522
3,538
0
36,988
W
5,288
930
183
2,723
5,783
1,789
434
2,281
3,427
17,066
0
L
8,591
2,119
0
3,757
7,882
2,322
37
1,813
6,069
33,012
0
L
3,782
784
0
2,114
10,141
6,053
0
2,211
7,930
0
10,398
L
662
179
0
0
8,036
2,582
20
1,300
6,736
4,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,895
Gold Earned
19,920
106
Minions Killed
85
0
Camps Cleared
0
462,854
Distance Traveled
437,013
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,922
792
18
2
0
196,306
0
W
Apollo
8,943
894
64
6
0
166,040
0
W
Sol
8,030
803
24
2
0
100,508
2
L
Sol
7,005
701
61
6
0
151,470
0
L
Ravana
7,001
700
14
1
0
152,882
1
L
Anubis
5,914
591
10
1
0
132,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role