Player Matchup

Fenrir
Fenrir
MrRogers1371
Fenrir
Level 16
God Stats
14W - 23L
1,409 SR
Queue Stats
122W - 126L
1,341 Elo+
Solo
Medusa
Medusa
PrinceBast
Medusa
Level 3
God Stats
1W - 3L
1,312 SR
Queue Stats
9W - 14L
991 Elo+
Solo
Mulan
Mulan
RealFireRed12
Mulan
Level 26
God Stats
49W - 33L
1,677 SR
Queue Stats
113W - 94L
1,484 Elo+
Solo
Chang'e
Chang'e
X8Commando8X
Chang'e
Level 29
God Stats
30W - 29L
1,417 SR
Queue Stats
340W - 321L
1,449 Elo+
Solo
Sobek
Sobek
Zremos
Sobek
Level 27
God Stats
2W - 4L
1,515 SR
Queue Stats
333W - 305L
1,394 Elo+
Solo
Team Averages
Level 20
1,466 SR
1,331 Elo+

VS

Team Averages
Level 21
1,519 SR
1,372 Elo+
Tsukuyomi
Tsukuyomi
HvSxRoyal_
Tsukuyomi
Level 14
God Stats
23W - 22L
1,500 SR
Queue Stats
434W - 565L
1,336 Elo+
Party 1
Bakasura
Bakasura
Itz__Viiper__
Bakasura
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
225W - 280L
1,354 Elo+
Solo
Scylla
Scylla
Storm0303
Scylla
Level 19
God Stats
44W - 44L
1,508 SR
Queue Stats
66W - 60L
1,437 Elo+
Solo
Cabrakan
Cabrakan
death112405
Cabrakan
Level 28
God Stats
11W - 13L
1,619 SR
Queue Stats
355W - 437L
1,371 Elo+
Party 1
Cthulhu
Cthulhu
power_braydenlee
Cthulhu
Level 16
God Stats
8W - 6L
1,466 SR
Queue Stats
22W - 24L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 6 / 4
10,965
522
6,818
16,875
7,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
PrinceBast
Medusa
12
2 / 20 / 0
7,877
375
4,700
24,316
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 12 / 1
8,885
423
7,020
17,009
9,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
X8Commando8X
Chang'e
14
2 / 10 / 3
9,015
429
13,277
22,483
9,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Zremos
Sobek
10
0 / 2 / 1
7,112
339
702
9,069
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HvSxRoyal_
Tsukuyomi
16
6 / 2 / 9
10,964
522
6,509
12,534
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Itz__Viiper__
Bakasura
17
9 / 4 / 12
12,117
577
9,732
18,899
9,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Storm0303
Scylla
17
11 / 2 / 12
12,596
600
20,068
8,488
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
death112405
Cabrakan
18
14 / 1 / 7
12,525
596
12,953
12,134
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
10 / 1 / 17
12,664
603
16,151
13,354
9,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
107
8
Kills
50
50
Deaths
10
9
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
HvSxRoyal_
Tsukuyomi
6
2
9
5.25
W
Bakasura
Itz__Viiper__
Bakasura
9
4
12
3.75
L
Fenrir
3
6
4
0.83
L
Medusa
PrinceBast
Medusa
2
20
0
0.1
L
1
12
1
0.13
W
Scylla
Storm0303
Scylla
11
2
12
8.5
L
Chang'e
X8Commando8X
Chang'e
2
10
3
0.35
L
Sobek
Zremos
Sobek
0
2
1
0.25
W
Cabrakan
death112405
Cabrakan
14
1
7
17.5
W
10
1
17
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,517
Damage
65,413
89,752
Taken
65,409
38,080
Mitigated
37,947
20,784
Healing
17,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
HvSxRoyal_
Tsukuyomi
6,509
2,479
0
5,477
12,534
4,876
819
1,205
11,255
0
65,069
W
Bakasura
Itz__Viiper__
Bakasura
9,732
7,985
0
3,021
18,899
9,877
3,153
3,572
15,302
0
71,619
L
Fenrir
6,818
1,826
0
6,119
16,875
7,057
0
3,905
12,650
0
78,718
L
Medusa
PrinceBast
Medusa
4,700
2,367
0
3,176
24,316
7,512
0
14,029
9,314
0
30,516
L
7,020
1,310
0
1,116
17,009
9,472
140
10,568
5,820
0
38,327
W
Scylla
Storm0303
Scylla
20,068
3,508
0
1,532
8,488
2,716
6,354
2,114
6,349
65,385
0
L
Chang'e
X8Commando8X
Chang'e
13,277
1,321
1,596
7,589
22,483
9,231
0
14,077
7,829
53,488
0
L
Sobek
Zremos
Sobek
702
0
0
1,188
9,069
4,808
288
5,043
3,776
10,514
0
W
Cabrakan
death112405
Cabrakan
12,953
1,909
0
2,719
12,134
10,527
1,145
1,504
10,366
59,921
0
W
16,151
1,813
220
4,275
13,354
9,951
2,897
5,584
7,695
69,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,854
Gold Earned
60,866
327
Minions Killed
530
0
Camps Cleared
0
1,479,179
Distance Traveled
2,096,357
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,964
522
87
4
0
458,444
0
W
Bakasura
12,117
577
118
6
0
412,606
0
L
Fenrir
10,965
522
134
6
0
390,320
2
L
Medusa
7,877
375
35
2
0
301,006
2
L
Mulan
8,885
423
75
4
0
290,364
1
W
Scylla
12,596
600
103
5
0
381,702
0
L
Chang'e
9,015
429
69
3
0
303,546
0
L
Sobek
7,112
339
14
1
0
193,943
4
W
Cabrakan
12,525
596
101
5
0
419,575
0
W
Cthulhu
12,664
603
121
6
0
424,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role