Player Matchup

Da Ji
Da Ji
GrosGrec
Da Ji
Level 106
God Stats
2W - 0L
1,752 SR
Queue Stats
184W - 133L
1,667 Elo+
Party 2
Fenrir
Fenrir
Raphael12974
Fenrir
Level 124
God Stats
48W - 15L
1,858 SR
Queue Stats
357W - 214L
1,764 Elo+
Party 2
Merlin
Merlin
wce45
Merlin
Level 103
God Stats
22W - 10L
1,506 SR
Queue Stats
587W - 442L
1,614 Elo+
Party 2
Team Averages
Level 111
1,705 SR
1,682 Elo+

VS

Team Averages
Level 105
1,536 SR
1,519 Elo+
Cthulhu
Cthulhu
Chalalala420
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,247 Elo+
Solo
Osiris
Osiris
TaayTaay-
Osiris
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,639 Elo+
Party 1
Thoth
Thoth
Virtuly
Thoth
Level 139
God Stats
34W - 20L
1,609 SR
Queue Stats
145W - 69L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GrosGrec
Da Ji
14
3 / 1 / 9
11,198
622
6,424
13,334
10,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
17
9 / 2 / 8
12,876
715
13,398
17,243
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
wce45
Merlin
17
5 / 3 / 9
12,260
681
17,726
9,384
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chalalala420
Cthulhu
12
1 / 6 / 5
10,445
580
6,409
17,807
13,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
TaayTaay-
Osiris
13
3 / 5 / 1
11,173
621
6,785
14,742
10,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Virtuly
Thoth
16
2 / 6 / 2
10,973
610
13,104
10,487
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
6
6
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chalalala420
Cthulhu
1
6
5
0.58
W
Da Ji
GrosGrec
Da Ji
3
1
9
7.5
W
Fenrir
9
2
8
6.5
L
Osiris
TaayTaay-
Osiris
3
5
1
0.7
L
Thoth
Virtuly
Thoth
2
6
2
0.5
W
Merlin
wce45
Merlin
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,548
Damage
26,298
39,961
Taken
43,036
28,350
Mitigated
29,092
8,811
Healing
8,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chalalala420
Cthulhu
6,409
0
0
4,519
17,807
13,797
11
9,181
8,224
21,793
0
W
Da Ji
GrosGrec
Da Ji
6,424
1,257
0
1,240
13,334
10,804
894
7,241
5,518
0
28,176
W
Fenrir
13,398
2,789
0
5,081
17,243
14,483
0
5,903
10,746
0
50,490
L
Osiris
TaayTaay-
Osiris
6,785
2,413
0
2,183
14,742
10,505
133
4,528
9,818
0
39,053
L
Thoth
Virtuly
Thoth
13,104
157
0
2,084
10,487
4,790
0
4,193
6,103
63,843
0
W
Merlin
wce45
Merlin
17,726
195
0
2,490
9,384
3,063
1,185
4,854
4,032
85,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
32,591
206
Minions Killed
203
0
Camps Cleared
0
1,013,195
Distance Traveled
911,666
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,445
580
28
2
0
268,207
0
W
Da Ji
11,198
622
44
2
0
336,122
5
W
Fenrir
12,876
715
47
3
0
358,085
4
L
Osiris
11,173
621
56
3
0
342,805
0
L
Thoth
10,973
610
119
7
0
300,654
2
W
Merlin
12,260
681
115
6
0
318,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role