Player Matchup

Da Ji
Da Ji
Cloaked_Smoke
Da Ji
Level 99
God Stats
7W - 14L
1,500 SR
Queue Stats
323W - 325L
1,505 Elo+
Party 1
Achilles
Achilles
Dascnitle
Achilles
Level 68
God Stats
67W - 68L
1,591 SR
Queue Stats
544W - 540L
1,503 Elo+
Party 1
Zeus
Zeus
Equinox_Echoo
Zeus
Level 41
God Stats
2W - 3L
1,608 SR
Queue Stats
217W - 218L
1,510 Elo+
Party 1
Ullr
Ullr
Key2k1990
Ullr
Level 103
God Stats
8W - 12L
1,500 SR
Queue Stats
378W - 400L
1,533 Elo+
Party 1
Artio
Artio
TyisTheTrapMan
Artio
Level 68
God Stats
6W - 6L
1,413 SR
Queue Stats
129W - 114L
1,487 Elo+
Party 1
Team Averages
Level 76
1,523 SR
1,508 Elo+

VS

Team Averages
Level 86
1,565 SR
1,479 Elo+
Mercury
Mercury
Kapodona
Mercury
Level 41
God Stats
2W - 4L
1,261 SR
Queue Stats
70W - 81L
1,525 Elo+
Solo
Zeus
Zeus
ayEmma_
Zeus
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 31L
1,287 Elo+
Party 2
Rama
Rama
aySeba_
Rama
Level 131
God Stats
0W - 1L
1,752 SR
Queue Stats
58W - 53L
1,622 Elo+
Party 2
King Arthur
King Arthur
fghjjmnbvv
King Arthur
Level 123
God Stats
0W - 3L
1,786 SR
Queue Stats
70W - 78L
1,461 Elo+
Party 3
Chang'e
Chang'e
iTz_Deexc
Chang'e
Level 48
God Stats
1W - 2L
1,523 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 2 / 8
12,793
582
22,572
17,887
8,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Dascnitle
Achilles
17
3 / 1 / 9
10,744
488
15,143
14,294
16,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
11 / 6 / 6
12,616
573
15,007
13,460
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
17
6 / 2 / 10
11,006
500
15,100
14,925
6,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 2 / 15
11,025
501
7,223
20,312
18,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Kapodona
Mercury
17
2 / 7 / 2
10,594
482
5,777
15,960
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
ayEmma_
Zeus
16
7 / 11 / 1
10,733
488
12,474
13,937
5,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
aySeba_
Rama
16
0 / 7 / 8
9,777
444
10,723
22,414
7,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
fghjjmnbvv
King Arthur
16
1 / 6 / 1
9,756
443
13,353
27,507
22,865
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
iTz_Deexc
Chang'e
14
3 / 7 / 4
9,494
432
8,461
15,895
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
38
Kills
13
13
Deaths
38
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
15
2
8
9.5
W
Achilles
Dascnitle
Achilles
3
1
9
7.5
W
11
6
6
2.33
L
Mercury
Kapodona
Mercury
2
7
2
0.43
W
Ullr
6
2
10
5.5
W
3
2
15
5.25
L
Zeus
ayEmma_
Zeus
7
11
1
0.68
L
Rama
aySeba_
Rama
0
7
8
0.57
L
King Arthur
fghjjmnbvv
King Arthur
1
6
1
0.25
L
Chang'e
iTz_Deexc
Chang'e
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,045
Damage
50,788
80,878
Taken
95,713
54,899
Mitigated
46,348
24,165
Healing
23,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,572
6,402
0
5,793
17,887
8,363
441
3,559
13,826
0
70,965
W
Achilles
Dascnitle
Achilles
15,143
5,452
0
6,189
14,294
16,790
894
368
13,900
0
62,991
W
15,007
2,027
474
1,031
13,460
4,855
999
6,265
6,771
66,750
0
L
Mercury
Kapodona
Mercury
5,777
2,012
0
4,020
15,960
6,010
0
2,398
13,393
0
72,499
W
Ullr
15,100
9,022
0
3,368
14,925
6,214
2,176
4,680
9,847
0
79,224
W
7,223
1,348
1,641
5,669
20,312
18,677
0
5,448
14,376
29,547
0
L
Zeus
ayEmma_
Zeus
12,474
1,604
0
1,200
13,937
5,114
26
6,431
7,162
49,711
0
L
Rama
aySeba_
Rama
10,723
8,701
0
7,875
22,414
7,795
176
7,312
14,815
0
74,491
L
King Arthur
fghjjmnbvv
King Arthur
13,353
1,460
0
5,016
27,507
22,865
0
2,999
23,679
809
66,310
L
Chang'e
iTz_Deexc
Chang'e
8,461
1,280
1,362
3,542
15,895
4,564
0
2,220
13,601
34,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,184
Gold Earned
50,354
445
Minions Killed
509
0
Camps Cleared
0
2,092,965
Distance Traveled
1,944,199
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,793
582
89
4
0
464,614
1
W
Achilles
10,744
488
81
4
0
423,030
0
W
Zeus
12,616
573
122
6
0
379,619
1
L
Mercury
10,594
482
128
6
0
463,802
5
W
Ullr
11,006
500
114
5
0
407,390
4
W
Artio
11,025
501
39
2
0
418,312
3
L
Zeus
10,733
488
86
4
0
314,318
4
L
Rama
9,777
444
125
6
0
342,490
1
L
King Arthur
9,756
443
107
5
0
437,086
2
L
Chang'e
9,494
432
63
3
0
386,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role