Player Matchup

Guan Yu
Guan Yu
Crabman67
Guan Yu
Level 17
God Stats
2W - 2L
1,476 SR
Queue Stats
8W - 14L
1,114 Elo+
Solo
Jormungandr
Jormungandr
Endothermicamel
Jormungandr
Level 5
God Stats
13W - 8L
1,481 SR
Queue Stats
61W - 43L
1,384 Elo+
Party 1
Fenrir
Fenrir
ImFogo
Fenrir
Level 16
God Stats
41W - 25L
1,380 SR
Queue Stats
76W - 63L
1,299 Elo+
Party 1
Thor
Thor
McCluckin
Thor
Level 5
God Stats
13W - 7L
1,526 SR
Queue Stats
96W - 69L
1,384 Elo+
Party 1
Anubis
Anubis
xLegend561
Anubis
Level 46
God Stats
1W - 1L
1,260 SR
Queue Stats
131W - 102L
1,358 Elo+
Party 1
Team Averages
Level 18
1,425 SR
1,308 Elo+

VS

Team Averages
Level 13
1,639 SR
1,335 Elo+
Horus
Horus
Dapadia
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 93L
1,258 Elo+
Party 2
Tiamat
Tiamat
ISlightlySleepyI
Tiamat
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 111L
1,258 Elo+
Party 2
Anubis
Anubis
Kheldor11
Anubis
Level 5
God Stats
2W - 3L
1,759 SR
Queue Stats
8W - 17L
1,387 Elo+
Party 3
Neith
Neith
RealGraves
Neith
Level 5
God Stats
2W - 4L
1,767 SR
Queue Stats
8W - 17L
1,387 Elo+
Party 3
Cthulhu
Cthulhu
VantaX
Cthulhu
Level 21
God Stats
2W - 2L
1,668 SR
Queue Stats
128W - 150L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Crabman67
Guan Yu
16
1 / 2 / 13
10,327
939
4,596
13,156
12,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Endothermicamel
Jormungandr
20
5 / 1 / 26
12,781
1,162
12,554
12,068
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
ImFogo
Fenrir
19
15 / 1 / 17
13,217
1,202
24,952
13,678
9,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thor
18
7 / 4 / 20
12,655
1,150
12,148
11,599
4,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
xLegend561
Anubis
19
12 / 2 / 18
13,790
1,254
24,740
11,965
6,353
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dapadia
Horus
17
1 / 5 / 6
10,635
967
5,806
13,790
9,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 3 / 7
10,524
957
17,811
13,713
6,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
Kheldor11
Anubis
15
1 / 12 / 2
9,320
847
2,072
16,129
4,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
17
6 / 12 / 4
12,508
1,137
11,227
18,265
4,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
VantaX
Cthulhu
17
1 / 8 / 8
10,728
975
14,115
24,551
21,738
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
37
40
Kills
10
10
Deaths
40
94
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Crabman67
Guan Yu
1
2
13
3.75
L
Horus
Dapadia
Horus
1
5
6
0.8
W
Jormungandr
Endothermicamel
Jormungandr
5
1
26
18
L
1
3
7
1.5
W
Fenrir
ImFogo
Fenrir
15
1
17
23.5
L
Anubis
Kheldor11
Anubis
1
12
2
0.17
W
Thor
7
4
20
4.25
L
Neith
6
12
4
0.67
L
Cthulhu
VantaX
Cthulhu
1
8
8
0.63
W
Anubis
xLegend561
Anubis
12
2
18
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,990
Damage
51,031
62,466
Taken
86,448
43,869
Mitigated
46,413
14,772
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Crabman67
Guan Yu
4,596
1,933
128
846
13,156
12,274
0
5,230
7,764
0
23,077
L
Horus
Dapadia
Horus
5,806
3,293
856
1,680
13,790
9,173
0
6,153
7,437
0
25,566
W
Jormungandr
Endothermicamel
Jormungandr
12,554
1,371
0
615
12,068
11,605
0
6,847
4,941
34,666
0
L
17,811
1,201
0
1,569
13,713
6,593
0
8,916
4,687
32,827
0
W
Fenrir
ImFogo
Fenrir
24,952
8,994
0
2,286
13,678
9,248
0
7,430
6,036
0
34,255
L
Anubis
Kheldor11
Anubis
2,072
1,385
0
506
16,129
4,039
0
6,396
9,558
4,734
0
W
Thor
12,148
1,662
1,277
1,752
11,599
4,389
0
5,973
5,280
0
28,180
L
Neith
11,227
6,432
0
1,222
18,265
4,870
0
7,575
10,515
0
26,144
L
Cthulhu
VantaX
Cthulhu
14,115
1,159
479
0
24,551
21,738
0
7,589
16,567
38,502
0
W
Anubis
xLegend561
Anubis
24,740
858
1,542
6,326
11,965
6,353
0
7,176
4,447
48,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,770
Gold Earned
53,715
224
Minions Killed
188
8
Camps Cleared
3
1,081,529
Distance Traveled
877,589
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,327
939
39
4
0
239,661
0
L
Horus
10,635
967
39
4
2
201,653
0
W
Jormungandr
12,781
1,162
55
5
0
214,149
2
L
Tiamat
10,524
957
39
4
0
208,017
0
W
Fenrir
13,217
1,202
19
2
2
248,979
0
L
Anubis
9,320
847
7
1
0
131,583
0
W
Thor
12,655
1,150
43
4
3
202,035
1
L
Neith
12,508
1,137
52
5
0
165,076
3
L
Cthulhu
10,728
975
51
5
1
171,260
0
W
Anubis
13,790
1,254
68
6
3
176,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role