Player Matchup

Artemis
Artemis
Aceryus
Artemis
Level 28
God Stats
2W - 2L
1,741 SR
Queue Stats
24W - 31L
1,426 Elo+
Party 1
Tiamat
Tiamat
CAAAAAAAAAAANDY
Tiamat
Level 15
God Stats
0W - 3L
1,475 SR
Queue Stats
51W - 46L
1,462 Elo+
Party 2
Izanami
Izanami
Catplays1102
Izanami
Level 6
God Stats
7W - 6L
1,672 SR
Queue Stats
7W - 7L
1,512 Elo+
Party 1
Anubis
Anubis
K1ingClark
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 111L
1,341 Elo+
Party 2
Danzaburou
Danzaburou
Tommycruze
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,230 Elo+
Solo
Team Averages
Level 16
1,578 SR
1,394 Elo+

VS

Team Averages
Level 14
1,640 SR
1,443 Elo+
Bakasura
Bakasura
Antchovi
Bakasura
Level 14
God Stats
21W - 23L
1,588 SR
Queue Stats
166W - 147L
1,472 Elo+
Party 3
Anubis
Anubis
CursedPrometheus
Anubis
Level 11
God Stats
12W - 4L
1,668 SR
Queue Stats
18W - 12L
1,461 Elo+
Party 4
Cupid
Cupid
LordOrochihondo
Cupid
Level 18
God Stats
21W - 18L
1,488 SR
Queue Stats
62W - 51L
1,430 Elo+
Party 4
Ratatoskr
Ratatoskr
MortaISnipez
Ratatoskr
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 61L
1,432 Elo+
Party 4
Cthulhu
Cthulhu
YAYAtherapper
Cthulhu
Level 11
God Stats
10W - 4L
1,958 SR
Queue Stats
118W - 98L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aceryus
Artemis
16
3 / 12 / 4
10,589
1,059
17,520
19,285
6,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 4 / 5
9,835
984
8,757
11,438
6,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Catplays1102
Izanami
16
1 / 7 / 5
9,757
976
5,232
17,619
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
K1ingClark
Anubis
16
4 / 12 / 3
11,138
1,114
12,954
16,488
10,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Tommycruze
Danzaburou
16
0 / 9 / 7
10,445
1,045
11,351
17,586
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antchovi
Bakasura
18
13 / 1 / 16
12,883
1,288
15,873
15,071
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
12 / 3 / 18
13,032
1,303
22,477
14,818
9,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
11 / 3 / 15
12,326
1,233
17,215
10,187
4,361
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ratatoskr
MortaISnipez
Ratatoskr
17
7 / 1 / 15
11,058
1,106
11,159
7,160
3,105
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
18
1 / 1 / 18
10,616
1,062
9,620
14,920
17,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
126
9
Kills
44
44
Deaths
9
24
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Artemis
Aceryus
Artemis
3
12
4
0.42
W
Bakasura
Antchovi
Bakasura
13
1
16
21
L
1
4
5
0.88
L
Izanami
Catplays1102
Izanami
1
7
5
0.5
W
12
3
18
7
L
Anubis
K1ingClark
Anubis
4
12
3
0.46
W
11
3
15
6.17
W
Ratatoskr
MortaISnipez
Ratatoskr
7
1
15
14.5
L
Danzaburou
Tommycruze
Danzaburou
0
9
7
0.39
W
Cthulhu
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,814
Damage
76,344
82,416
Taken
62,156
36,808
Mitigated
40,300
8,780
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Aceryus
Artemis
17,520
12,237
0
2,765
19,285
6,060
0
9,466
9,297
0
35,194
W
Bakasura
Antchovi
Bakasura
15,873
11,099
0
4,229
15,071
6,727
0
6,124
8,947
0
32,609
L
8,757
544
670
2,670
11,438
6,142
0
3,771
7,287
27,635
0
L
Izanami
Catplays1102
Izanami
5,232
4,933
0
1,475
17,619
5,441
0
6,510
10,639
0
19,198
W
22,477
1,235
0
8,584
14,818
9,088
0
3,746
11,072
46,422
0
L
Anubis
K1ingClark
Anubis
12,954
1,733
0
219
16,488
10,319
0
6,395
9,257
27,558
0
W
17,215
10,718
0
216
10,187
4,361
0
4,319
5,868
0
30,996
W
Ratatoskr
MortaISnipez
Ratatoskr
11,159
4,226
0
1,744
7,160
3,105
0
2,327
4,833
0
16,377
L
Danzaburou
Tommycruze
Danzaburou
11,351
4,202
5
976
17,586
8,846
0
5,455
11,146
0
28,571
W
Cthulhu
9,620
330
19
456
14,920
17,019
0
5,195
9,725
22,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,764
Gold Earned
59,915
164
Minions Killed
212
4
Camps Cleared
7
794,298
Distance Traveled
968,310
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,589
1,059
33
3
1
148,378
0
W
Bakasura
12,883
1,288
56
6
5
244,354
3
L
Tiamat
9,835
984
35
4
1
197,962
0
L
Izanami
9,757
976
24
2
0
161,449
0
W
Anubis
13,032
1,303
70
7
0
159,549
0
L
Anubis
11,138
1,114
37
4
2
137,612
0
W
Cupid
12,326
1,233
40
4
1
185,372
1
W
Ratatoskr
11,058
1,106
13
1
1
180,296
0
L
Danzaburou
10,445
1,045
35
4
0
148,897
1
W
Cthulhu
10,616
1,062
33
3
0
198,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role