Player Matchup

Chaac
Chaac
AnTiBlesSinG12
Chaac
Level 51
God Stats
12W - 9L
1,499 SR
Queue Stats
31W - 37L
1,499 Elo+
Party 2
Loki
Loki
OscarTheNugg69
Loki
Level 125
God Stats
288W - 345L
1,547 SR
Queue Stats
288W - 348L
1,498 Elo+
Solo
Merlin
Merlin
shkoopy
Merlin
Level 79
God Stats
9W - 4L
1,489 SR
Queue Stats
26W - 32L
1,602 Elo+
Party 2
Team Averages
Level 85
1,512 SR
1,533 Elo+

VS

Team Averages
Level 87
1,627 SR
1,476 Elo+
Jormungandr
Jormungandr
FaroukOfNature2
Jormungandr
Level 107
God Stats
3W - 5L
1,817 SR
Queue Stats
94W - 119L
1,481 Elo+
Party 1
Merlin
Merlin
Mikanichan
Merlin
Level 66
God Stats
5W - 4L
1,750 SR
Queue Stats
372W - 390L
1,460 Elo+
Solo
Loki
Loki
Stre11ie
Loki
Level 88
God Stats
0W - 2L
1,314 SR
Queue Stats
91W - 110L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 14
15,635
711
18,059
32,536
18,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
10 / 4 / 9
15,885
722
15,800
18,648
6,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
shkoopy
Merlin
18
7 / 8 / 13
15,425
701
26,575
21,191
7,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FaroukOfNature2
Jormungandr
17
5 / 11 / 7
14,446
657
22,660
31,974
33,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
Mikanichan
Merlin
17
5 / 7 / 7
14,154
643
19,258
16,479
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
18
7 / 8 / 7
15,298
695
13,712
23,747
8,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
25
Kills
17
17
Deaths
26
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
5
14
3
L
Jormungandr
FaroukOfNature2
Jormungandr
5
11
7
0.77
L
Merlin
Mikanichan
Merlin
5
7
7
1.21
W
10
4
9
3.63
L
Loki
7
8
7
1.31
W
Merlin
shkoopy
Merlin
7
8
13
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,434
Damage
55,630
72,375
Taken
72,200
33,834
Mitigated
49,215
29,578
Healing
13,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,059
3,800
242
16,111
32,536
18,989
506
21,346
11,190
0
64,606
L
Jormungandr
FaroukOfNature2
Jormungandr
22,660
8,084
891
5,980
31,974
33,978
36
12,686
19,288
57,457
0
L
Merlin
Mikanichan
Merlin
19,258
771
514
2,068
16,479
6,415
136
6,363
10,116
74,140
0
W
15,800
4,596
0
6,128
18,648
6,974
2,646
7,886
10,762
0
78,425
L
Loki
13,712
2,111
0
3,958
23,747
8,822
0
7,559
16,188
0
54,914
W
Merlin
shkoopy
Merlin
26,575
1,488
392
6,705
21,191
7,871
970
12,893
8,298
76,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,945
Gold Earned
43,898
217
Minions Killed
213
0
Camps Cleared
0
1,228,652
Distance Traveled
1,078,492
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,635
711
70
3
0
461,851
1
L
Jormungandr
14,446
657
50
2
0
324,841
4
L
Merlin
14,154
643
99
5
0
332,705
6
W
Loki
15,885
722
63
3
0
426,741
1
L
Loki
15,298
695
64
3
0
420,946
3
W
Merlin
15,425
701
84
4
0
340,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role