Player Matchup

Tyr
Tyr
Joel1Light
Tyr
Level 29
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
PyroJawa
Izanami
Level 27
God Stats
9W - 8L
1,446 SR
Queue Stats
151W - 138L
1,384 Elo+
Solo
Nu Wa
Nu Wa
babyjinjin
Nu Wa
Level 29
God Stats
3W - 6L
1,251 SR
Queue Stats
31W - 40L
1,390 Elo+
Solo
Bakasura
Bakasura
belial_rr95
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,459 Elo+
Party 2
Jormungandr
Jormungandr
zomlien19
Jormungandr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,341 Elo+
Party 2
Team Averages
Level 20
1,404 SR
1,415 Elo+

VS

Team Averages
Level 16
1,429 SR
1,457 Elo+
Nemesis
Nemesis
CoralQuill96955
Nemesis
Level 26
God Stats
14W - 10L
1,406 SR
Queue Stats
1,225W - 1,187L
1,455 Elo+
Party 3
Janus
Janus
NoscibleBeret92
Janus
Level 12
God Stats
13W - 17L
1,420 SR
Queue Stats
27W - 27L
1,414 Elo+
Party 3
Cthulhu
Cthulhu
pwure
Cthulhu
Level 20
God Stats
3W - 4L
1,500 SR
Queue Stats
89W - 81L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
sinfwul
Danzaburou
Level 18
God Stats
2W - 2L
1,536 SR
Queue Stats
93W - 88L
1,570 Elo+
Party 1
Baba Yaga
Baba Yaga
witchyqueen13
Baba Yaga
Level 5
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 8L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,755
480
2,779
6,878
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
PyroJawa
Izanami
9
2 / 3 / 1
6,051
504
4,856
9,508
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
10
2 / 2 / 2
6,009
501
5,010
6,869
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
belial_rr95
Bakasura
6
0 / 8 / 2
4,560
380
1,646
7,504
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
zomlien19
Jormungandr
7
1 / 5 / 3
5,498
458
3,746
9,105
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,097
508
2,490
6,482
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 4
7,096
591
4,297
5,353
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
pwure
Cthulhu
11
5 / 1 / 12
7,493
624
7,016
7,736
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
sinfwul
Danzaburou
11
9 / 2 / 9
7,721
643
12,684
8,690
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
witchyqueen13
Baba Yaga
11
1 / 2 / 5
6,243
520
4,197
4,852
1,597
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
20
20
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
2
2
0
1
W
1
0
4
3
L
Izanami
PyroJawa
Izanami
2
3
1
0.83
L
Nu Wa
2
2
2
1.5
L
Bakasura
belial_rr95
Bakasura
0
8
2
0.13
W
Cthulhu
pwure
Cthulhu
5
1
12
11
W
Danzaburou
sinfwul
Danzaburou
9
2
9
6.75
W
Baba Yaga
witchyqueen13
Baba Yaga
1
2
5
1.75
L
Jormungandr
zomlien19
Jormungandr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,037
Damage
30,684
39,864
Taken
33,113
15,614
Mitigated
13,118
9,041
Healing
8,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,490
1,060
0
361
6,482
2,235
0
944
5,488
0
20,897
L
2,779
518
0
2,157
6,878
4,721
141
3,081
3,601
0
20,660
W
4,297
418
0
2,904
5,353
1,500
509
699
4,554
41,575
0
L
Izanami
PyroJawa
Izanami
4,856
3,044
123
2,411
9,508
2,520
904
3,129
6,269
0
24,868
L
Nu Wa
5,010
1,655
0
1,949
6,869
2,112
0
3,758
3,111
24,714
0
L
Bakasura
belial_rr95
Bakasura
1,646
1,203
0
474
7,504
1,916
140
2,006
5,452
0
5,208
W
Cthulhu
pwure
Cthulhu
7,016
683
0
965
7,736
4,947
19
1,656
5,953
19,772
0
W
Danzaburou
sinfwul
Danzaburou
12,684
6,366
0
4,022
8,690
2,839
2,219
2,292
6,388
0
45,986
W
Baba Yaga
witchyqueen13
Baba Yaga
4,197
834
0
730
4,852
1,597
260
3,165
1,662
26,690
0
L
Jormungandr
zomlien19
Jormungandr
3,746
1,287
222
1,705
9,105
4,345
0
3,184
5,921
12,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
34,650
182
Minions Killed
283
0
Camps Cleared
0
1,100,601
Distance Traveled
1,114,990
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,097
508
44
4
0
245,276
0
L
Tyr
5,755
480
41
3
0
272,529
0
W
Janus
7,096
591
103
9
0
267,684
3
L
Izanami
6,051
504
49
4
0
206,246
1
L
Nu Wa
6,009
501
53
4
0
201,984
0
L
Bakasura
4,560
380
14
1
0
191,603
0
W
Cthulhu
7,493
624
26
2
0
237,400
5
W
Danzaburou
7,721
643
71
6
0
209,322
0
W
Baba Yaga
6,243
520
39
3
0
155,308
0
L
Jormungandr
5,498
458
25
2
0
228,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role