Player Matchup

Neith
Neith
Busthoes
Neith
Level 46
God Stats
7W - 9L
1,579 SR
Queue Stats
13W - 25L
1,445 Elo+
Party 1
Bacchus
Bacchus
Easybakeivan
Bacchus
Level 108
God Stats
2W - 9L
1,146 SR
Queue Stats
19W - 31L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
Toxin1224
Nu Wa
Level 93
God Stats
0W - 1L
1,212 SR
Queue Stats
14W - 21L
1,456 Elo+
Party 1
Amaterasu
Amaterasu
jinglxx
Amaterasu
Level 67
God Stats
4W - 4L
1,586 SR
Queue Stats
15W - 24L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
luispsucks
Danzaburou
Level 81
God Stats
1W - 3L
1,278 SR
Queue Stats
15W - 27L
1,494 Elo+
Party 1
Team Averages
Level 79
1,360 SR
1,470 Elo+

VS

Team Averages
Level 69
1,651 SR
1,563 Elo+
Cabrakan
Cabrakan
DinoDecaf
Cabrakan
Level 29
God Stats
23W - 10L
1,747 SR
Queue Stats
183W - 205L
1,493 Elo+
Party 3
Set
Set
RACISTGAMER
Set
Level 40
God Stats
12W - 14L
1,537 SR
Queue Stats
253W - 263L
1,588 Elo+
Solo
Janus
Janus
RatchetPenguin
Janus
Level 128
God Stats
45W - 32L
1,632 SR
Queue Stats
600W - 560L
1,565 Elo+
Party 3
Chernobog
Chernobog
ThaiDanh
Chernobog
Level 109
God Stats
4W - 1L
1,839 SR
Queue Stats
48W - 27L
1,670 Elo+
Party 2
Susano
Susano
riftn
Susano
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Busthoes
Neith
17
5 / 7 / 7
11,275
451
18,009
22,564
8,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Easybakeivan
Bacchus
17
6 / 7 / 7
11,403
456
15,520
25,404
32,327
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Toxin1224
Nu Wa
16
1 / 6 / 3
10,252
410
10,581
14,734
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
jinglxx
Amaterasu
18
2 / 3 / 0
12,236
489
4,085
23,215
17,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
luispsucks
Danzaburou
15
3 / 11 / 1
10,231
409
9,591
20,783
8,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DinoDecaf
Cabrakan
17
4 / 7 / 9
12,669
507
10,139
22,715
26,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 1 / 8
15,798
632
15,685
21,851
26,053
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 0 / 14
15,391
616
20,271
14,594
5,533
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
ThaiDanh
Chernobog
19
8 / 2 / 11
13,205
528
18,750
17,277
9,651
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
riftn
Susano
19
8 / 7 / 12
13,761
550
12,886
22,800
9,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
17
Kills
34
34
Deaths
17
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Neith
Busthoes
Neith
5
7
7
1.21
W
Cabrakan
DinoDecaf
Cabrakan
4
7
9
1.21
L
Bacchus
Easybakeivan
Bacchus
6
7
7
1.36
W
4
1
8
8
W
10
0
14
17
W
Chernobog
ThaiDanh
Chernobog
8
2
11
6.75
L
Nu Wa
Toxin1224
Nu Wa
1
6
3
0.42
L
Amaterasu
jinglxx
Amaterasu
2
3
0
0.67
L
Danzaburou
luispsucks
Danzaburou
3
11
1
0.32
W
Susano
riftn
Susano
8
7
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,786
Damage
77,731
106,700
Taken
99,237
71,556
Mitigated
77,230
22,433
Healing
33,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Busthoes
Neith
18,009
11,248
0
8,207
22,564
8,975
1,421
6,276
16,150
0
82,502
W
Cabrakan
DinoDecaf
Cabrakan
10,139
980
0
4,393
22,715
26,765
687
6,690
15,945
46,621
0
L
Bacchus
Easybakeivan
Bacchus
15,520
2,412
395
1,023
25,404
32,327
132
8,183
17,111
37,646
0
W
15,685
6,385
0
9,887
21,851
26,053
1,710
3,284
18,299
0
141,319
W
20,271
1,517
409
7,574
14,594
5,533
806
4,997
9,299
139,176
0
W
Chernobog
ThaiDanh
Chernobog
18,750
13,884
0
5,126
17,277
9,651
3,372
5,919
11,144
0
111,673
L
Nu Wa
Toxin1224
Nu Wa
10,581
2,085
350
2,837
14,734
5,115
421
4,928
9,440
55,038
0
L
Amaterasu
jinglxx
Amaterasu
4,085
1,840
0
5,634
23,215
17,137
464
2,677
19,774
0
64,698
L
Danzaburou
luispsucks
Danzaburou
9,591
3,620
0
3,987
20,783
8,002
0
7,729
12,717
0
64,024
W
Susano
riftn
Susano
12,886
2,271
0
6,458
22,800
9,228
816
6,662
15,866
0
85,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,397
Gold Earned
70,824
460
Minions Killed
774
0
Camps Cleared
0
2,232,687
Distance Traveled
2,430,483
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,275
451
125
5
0
414,847
6
W
Cabrakan
12,669
507
56
2
0
419,612
4
L
Bacchus
11,403
456
37
1
0
472,476
4
W
Set
15,798
632
239
10
0
491,815
3
W
Janus
15,391
616
203
8
0
535,175
6
W
Chernobog
13,205
528
169
7
0
463,090
6
L
Nu Wa
10,252
410
97
4
0
437,228
3
L
Amaterasu
12,236
489
105
4
0
477,926
3
L
Danzaburou
10,231
409
96
4
0
430,210
7
W
Susano
13,761
550
107
4
0
520,791
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role