Player Matchup

Cthulhu
Cthulhu
Beanbol
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SeaSneek
Izanami
Level 6
God Stats
2W - 1L
1,611 SR
Queue Stats
7W - 4L
1,665 Elo+
Solo
Susano
Susano
Tuca96
Susano
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,703 Elo+
Solo
Cerberus
Cerberus
rayhoe
Cerberus
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
smurfinmysmurf
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,511 Elo+
Solo
Team Averages
Level 14
1,522 SR
1,576 Elo+

VS

Team Averages
Level 18
1,704 SR
1,618 Elo+
Fenrir
Fenrir
Aztecnokhal
Fenrir
Level 25
God Stats
6W - 10L
1,745 SR
Queue Stats
34W - 32L
1,671 Elo+
Solo
Aphrodite
Aphrodite
Badaras
Aphrodite
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,576 Elo+
Solo
Anubis
Anubis
ExPeEco
Anubis
Level 3
God Stats
2W - 0L
1,741 SR
Queue Stats
10W - 5L
1,561 Elo+
Solo
Cupid
Cupid
PuppetTyrFarm2
Cupid
Level 8
God Stats
4W - 0L
1,864 SR
Queue Stats
27W - 9L
1,686 Elo+
Solo
Bellona
Bellona
TheNameIsDaemon
Bellona
Level 29
God Stats
53W - 40L
1,669 SR
Queue Stats
370W - 350L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beanbol
Cthulhu
9
0 / 12 / 3
6,580
387
4,375
18,806
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
SeaSneek
Izanami
11
0 / 5 / 3
7,328
431
7,207
12,047
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
Tuca96
Susano
14
5 / 2 / 2
8,684
511
7,773
8,947
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
rayhoe
Cerberus
14
2 / 4 / 0
8,567
504
6,202
14,377
11,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 6 / 1
8,992
529
8,853
9,962
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 3 / 7
9,532
561
7,722
14,710
6,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Aphrodite
Badaras
Aphrodite
15
3 / 2 / 12
9,889
582
6,134
10,819
5,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
ExPeEco
Anubis
15
8 / 4 / 4
9,498
559
9,166
10,370
5,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
12 / 0 / 4
11,148
656
13,963
11,213
3,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 6
9,145
538
9,159
11,878
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
11
Kills
29
29
Deaths
11
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
3
7
2.17
W
Aphrodite
Badaras
Aphrodite
3
2
12
4.5
L
Cthulhu
Beanbol
Cthulhu
0
12
3
0.13
W
Anubis
ExPeEco
Anubis
8
4
4
2.5
W
12
0
4
14
L
Izanami
SeaSneek
Izanami
0
5
3
0.3
W
3
2
6
3
L
Susano
Tuca96
Susano
5
2
2
3
L
Cerberus
rayhoe
Cerberus
2
4
0
0.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,410
Damage
46,144
64,139
Taken
58,990
27,276
Mitigated
30,296
12,786
Healing
27,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,722
2,408
0
5,023
14,710
6,235
855
3,145
11,565
0
57,654
W
Aphrodite
Badaras
Aphrodite
6,134
790
5,305
7,334
10,819
5,541
359
3,039
7,780
33,531
0
L
Cthulhu
Beanbol
Cthulhu
4,375
564
0
456
18,806
7,321
108
6,511
12,225
23,114
0
W
Anubis
ExPeEco
Anubis
9,166
395
0
2,842
10,370
5,092
606
4,418
5,952
51,829
0
W
13,963
7,095
605
5,333
11,213
3,936
4,159
2,466
8,747
0
87,161
L
Izanami
SeaSneek
Izanami
7,207
4,328
0
2,247
12,047
2,741
259
1,636
10,411
0
40,161
W
9,159
2,228
0
954
11,878
9,492
0
6,362
5,516
0
44,266
L
Susano
Tuca96
Susano
7,773
1,469
0
2,770
8,947
3,101
0
2,127
6,820
0
45,818
L
Cerberus
rayhoe
Cerberus
6,202
349
0
5,748
14,377
11,448
0
2,286
11,491
50,790
0
L
8,853
191
0
1,565
9,962
2,665
148
2,740
7,222
61,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,151
Gold Earned
49,212
457
Minions Killed
494
0
Camps Cleared
0
1,584,215
Distance Traveled
1,592,870
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,532
561
101
6
0
303,229
0
W
Aphrodite
9,889
582
57
3
0
331,514
3
L
Cthulhu
6,580
387
29
2
0
304,011
4
W
Anubis
9,498
559
94
6
0
304,331
3
W
Cupid
11,148
656
150
9
0
355,000
3
L
Izanami
7,328
431
90
5
0
304,846
3
W
Bellona
9,145
538
92
5
0
298,796
1
L
Susano
8,684
511
89
5
0
354,551
3
L
Cerberus
8,567
504
143
8
0
317,692
5
L
Ah Puch
8,992
529
106
6
0
303,115
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role