Player Matchup

Sobek
Sobek
ADogLAX87
Sobek
Level 68
God Stats
2W - 2L
1,397 SR
Queue Stats
283W - 243L
1,635 Elo+
Party 2
He Bo
He Bo
Infinity x Bro
He Bo
Level 104
God Stats
2W - 2L
1,543 SR
Queue Stats
428W - 374L
1,572 Elo+
Party 2
Hun Batz
Hun Batz
Z8ZE
Hun Batz
Level 46
God Stats
6W - 3L
1,804 SR
Queue Stats
304W - 268L
1,566 Elo+
Party 2
Mulan
Mulan
blaiiize
Mulan
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
255W - 231L
1,596 Elo+
Party 2
Neith
Neith
ohhhh momma
Neith
Level 15
God Stats
16W - 7L
1,619 SR
Queue Stats
31W - 17L
1,534 Elo+
Party 2
Team Averages
Level 70
1,572 SR
1,580 Elo+

VS

Team Averages
Level 65
1,528 SR
1,486 Elo+
Zeus
Zeus
BigGiantKnife
Zeus
Level 42
God Stats
7W - 8L
1,511 SR
Queue Stats
60W - 67L
1,492 Elo+
Solo
Nox
Nox
SeparatedMango1
Nox
Level 142
God Stats
4W - 3L
1,541 SR
Queue Stats
269W - 223L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
The WuTang Wolf
Hou Yi
Level 62
God Stats
4W - 5L
1,617 SR
Queue Stats
534W - 482L
1,486 Elo+
Party 1
Bakasura
Bakasura
kaiquera_rsrs
Bakasura
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 61L
1,511 Elo+
Solo
Bellona
Bellona
mahlee whopped
Bellona
Level 45
God Stats
107W - 102L
1,471 SR
Queue Stats
183W - 186L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ADogLAX87
Sobek
11
0 / 2 / 2
6,983
466
2,392
11,809
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 1
8,240
549
7,817
5,853
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Z8ZE
Hun Batz
12
4 / 1 / 0
7,679
512
4,786
6,291
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
blaiiize
Mulan
15
5 / 0 / 2
8,996
600
10,588
11,793
8,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 2 / 0
5,988
399
5,361
4,960
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,306
487
4,039
10,866
3,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 3
6,351
423
3,659
6,999
4,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 2
6,663
444
4,327
5,454
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
kaiquera_rsrs
Bakasura
13
2 / 0 / 1
7,239
483
3,584
10,908
3,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 7 / 0
5,576
372
2,672
10,259
8,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
12
Kills
6
6
Deaths
12
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
ADogLAX87
Sobek
0
2
2
0.5
L
2
5
0
0.4
W
3
1
1
3.5
L
0
0
3
1.5
L
2
0
2
3
W
Hun Batz
Z8ZE
Hun Batz
4
1
0
4
W
Mulan
blaiiize
Mulan
5
0
2
6
L
Bakasura
kaiquera_rsrs
Bakasura
2
0
1
2.5
L
0
7
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,944
Damage
18,281
40,706
Taken
44,486
21,023
Mitigated
22,206
19,379
Healing
16,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ADogLAX87
Sobek
2,392
220
0
6,032
11,809
6,782
386
3,621
8,168
26,824
0
L
4,039
728
159
2,637
10,866
3,327
171
6,278
4,588
39,789
0
W
7,817
49
0
1,668
5,853
1,841
0
2,625
3,228
56,620
0
L
3,659
263
0
2,116
6,999
4,743
0
2,010
4,989
18,070
0
L
4,327
2,045
0
1,918
5,454
1,802
0
805
4,649
0
32,381
W
Hun Batz
Z8ZE
Hun Batz
4,786
1,301
0
2,988
6,291
2,113
0
779
5,512
0
42,168
W
Mulan
blaiiize
Mulan
10,588
1,864
0
6,772
11,793
8,822
242
0
11,730
0
60,334
L
Bakasura
kaiquera_rsrs
Bakasura
3,584
2,702
0
7,422
10,908
3,798
0
1,116
9,792
0
38,030
L
2,672
174
0
1,934
10,259
8,536
0
0
10,259
0
18,651
W
5,361
2,447
0
1,919
4,960
1,465
740
673
4,171
0
29,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,886
Gold Earned
33,135
400
Minions Killed
309
0
Camps Cleared
0
1,307,455
Distance Traveled
1,345,430
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,983
466
45
3
0
283,542
5
L
Zeus
7,306
487
78
5
0
265,695
3
W
He Bo
8,240
549
96
6
0
274,000
2
L
Nox
6,351
423
22
1
0
283,809
2
L
Hou Yi
6,663
444
79
5
0
252,183
1
W
Hun Batz
7,679
512
85
6
0
292,582
2
W
Mulan
8,996
600
123
8
0
201,762
5
L
Bakasura
7,239
483
85
6
0
316,497
0
L
Bellona
5,576
372
45
3
0
227,246
1
W
Neith
5,988
399
51
3
0
255,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role