Player Matchup

Ah Puch
Ah Puch
DiddyKongSmash
Ah Puch
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 123L
1,500 Elo+
Party 2
Set
Set
itsDOOMCHEESE
Set
Level 49
God Stats
37W - 22L
1,619 SR
Queue Stats
89W - 87L
1,584 Elo+
Party 2
Tiamat
Tiamat
o KADIN o
Tiamat
Level 86
God Stats
53W - 38L
1,646 SR
Queue Stats
177W - 193L
1,552 Elo+
Party 2
Team Averages
Level 54
1,588 SR
1,545 Elo+

VS

Team Averages
Level 34
1,519 SR
1,461 Elo+
Janus
Janus
LetsBuildAFort87
Janus
Level 8
God Stats
3W - 2L
1,734 SR
Queue Stats
3W - 4L
1,567 Elo+
Solo
Artio
Artio
ReggieDaPrynce
Artio
Level 66
God Stats
3W - 7L
1,399 SR
Queue Stats
122W - 133L
1,322 Elo+
Party 1
Izanami
Izanami
YoungerGrub888
Izanami
Level 29
God Stats
11W - 10L
1,423 SR
Queue Stats
25W - 34L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 9
9,178
765
12,730
6,731
2,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 2 / 8
9,281
773
8,873
9,559
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Tiamat
o KADIN o
Tiamat
13
4 / 2 / 8
8,545
712
9,523
8,031
13,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
6,500
542
3,434
7,766
2,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 3
7,830
653
4,810
15,308
10,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
3 / 6 / 3
8,548
712
4,381
11,380
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
16
Kills
5
6
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
L
0
6
1
0.08
L
2
4
3
0.88
L
3
6
3
0.75
W
6
2
8
5
W
Tiamat
o KADIN o
Tiamat
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,126
Damage
12,625
24,321
Taken
34,454
19,622
Mitigated
17,375
8,020
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,730
500
306
1,817
6,731
2,248
273
3,009
3,722
37,813
0
L
3,434
402
0
788
7,766
2,609
148
5,605
2,161
15,860
0
L
4,810
526
772
2,687
15,308
10,012
66
9,636
5,672
16,162
0
L
4,381
3,620
272
1,963
11,380
4,754
0
7,086
4,294
0
25,567
W
8,873
3,792
571
3,734
9,559
3,684
185
3,162
6,397
0
38,556
W
Tiamat
o KADIN o
Tiamat
9,523
1,389
0
1,592
8,031
13,690
465
2,115
5,916
28,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,004
Gold Earned
22,878
144
Minions Killed
135
0
Camps Cleared
0
612,953
Distance Traveled
538,506
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,178
765
62
5
0
199,453
0
L
Janus
6,500
542
32
3
0
144,193
0
L
Artio
7,830
653
24
2
0
225,761
2
L
Izanami
8,548
712
79
7
0
168,552
0
W
Set
9,281
773
46
4
0
213,080
1
W
Tiamat
8,545
712
36
3
0
200,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role