Player Matchup

Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
JotaeFe24
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,470 Elo+
Solo
Chaac
Chaac
eldvindovatten
Chaac
Level 67
God Stats
0W - 1L
1,669 SR
Queue Stats
30W - 40L
1,448 Elo+
Party 2
Team Averages
Level 67
1,556 SR
1,473 Elo+

VS

Team Averages
Level 74
1,656 SR
1,508 Elo+
Anubis
Anubis
Friggis
Anubis
Level 125
God Stats
5W - 8L
1,585 SR
Queue Stats
64W - 61L
1,466 Elo+
Party 1
Cthulhu
Cthulhu
Shineman
Cthulhu
Level 8
God Stats
5W - 4L
1,548 SR
Queue Stats
18W - 15L
1,338 Elo+
Party 1
Artemis
Artemis
samujlg
Artemis
Level 89
God Stats
9W - 8L
1,836 SR
Queue Stats
15W - 11L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 5 / 1
6,313
631
2,897
9,919
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
JotaeFe24
Scylla
10
1 / 1 / 2
6,771
677
3,274
3,528
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 4 / 1
6,878
688
6,313
9,065
3,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Friggis
Anubis
11
4 / 1 / 6
8,034
803
8,214
5,452
1,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Shineman
Cthulhu
10
2 / 1 / 7
7,114
711
4,279
5,716
4,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
samujlg
Artemis
11
4 / 1 / 4
7,570
757
6,362
7,322
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
10
10
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
5
1
0.1
W
Anubis
Friggis
Anubis
4
1
6
7
L
Scylla
JotaeFe24
Scylla
1
1
2
2
W
Cthulhu
Shineman
Cthulhu
2
1
7
5.5
L
2
4
1
0.63
W
Artemis
samujlg
Artemis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,484
Damage
18,855
22,512
Taken
18,490
9,893
Mitigated
8,327
5,547
Healing
7,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,897
1,037
0
715
9,919
5,166
692
5,988
3,711
0
19,379
W
Anubis
Friggis
Anubis
8,214
1,220
0
3,485
5,452
1,994
500
1,461
3,791
36,281
0
L
Scylla
JotaeFe24
Scylla
3,274
318
441
1,366
3,528
868
144
1,241
2,262
19,901
0
W
Cthulhu
Shineman
Cthulhu
4,279
651
0
1,303
5,716
4,076
0
1,163
4,408
11,407
0
L
6,313
918
0
3,025
9,065
3,859
150
4,904
4,011
0
16,537
W
Artemis
samujlg
Artemis
6,362
3,509
0
2,793
7,322
2,257
925
1,575
5,647
0
26,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,962
Gold Earned
22,718
96
Minions Killed
105
0
Camps Cleared
0
518,527
Distance Traveled
499,645
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,313
631
43
4
0
182,000
0
W
Anubis
8,034
803
52
5
0
162,837
0
L
Scylla
6,771
677
32
3
0
187,443
5
W
Cthulhu
7,114
711
14
1
0
170,229
0
L
Chaac
6,878
688
21
2
0
149,084
1
W
Artemis
7,570
757
39
4
0
166,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role