Player Matchup

Hun Batz
Hun Batz
Alc_Francisqueti
Hun Batz
Level 23
God Stats
3W - 8L
1,390 SR
Queue Stats
44W - 57L
1,387 Elo+
Party 2
Yemoja
Yemoja
Arab3l_-
Yemoja
Level 15
God Stats
8W - 9L
1,322 SR
Queue Stats
70W - 63L
1,349 Elo+
Solo
Scylla
Scylla
GiovanyFranciss
Scylla
Level 27
God Stats
1W - 4L
1,270 SR
Queue Stats
65W - 74L
1,397 Elo+
Party 2
Nox
Nox
hdonadel
Nox
Level 8
God Stats
0W - 2L
1,186 SR
Queue Stats
0W - 8L
1,115 Elo+
Solo
Olorun
Olorun
salufc
Olorun
Level 27
God Stats
8W - 7L
1,537 SR
Queue Stats
323W - 328L
1,416 Elo+
Solo
Team Averages
Level 20
1,341 SR
1,333 Elo+

VS

Team Averages
Level 22
1,618 SR
1,423 Elo+
Baron Samedi
Baron Samedi
DesertBull
Baron Samedi
Level 28
God Stats
2W - 2L
1,690 SR
Queue Stats
4W - 6L
1,503 Elo+
Party 1
Cupid
Cupid
F502
Cupid
Level 17
God Stats
5W - 2L
1,811 SR
Queue Stats
60W - 47L
1,383 Elo+
Party 1
Anubis
Anubis
Gael-Mello
Anubis
Level 17
God Stats
5W - 1L
1,760 SR
Queue Stats
109W - 98L
1,430 Elo+
Party 1
Horus
Horus
Modrongo
Horus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
lucketta23
Fenrir
Level 28
God Stats
154W - 203L
1,328 SR
Queue Stats
293W - 402L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 4
6,920
433
7,611
11,653
3,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Arab3l_-
Yemoja
8
0 / 3 / 4
6,197
387
4,385
7,821
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 5 / 2
7,696
481
4,785
8,853
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 6 / 2
5,295
331
1,578
7,010
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
salufc
Olorun
12
1 / 7 / 1
7,262
454
8,320
13,334
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DesertBull
Baron Samedi
13
9 / 1 / 7
9,293
581
9,355
11,654
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
F502
Cupid
14
4 / 1 / 12
8,532
533
7,700
8,002
2,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Gael-Mello
Anubis
13
4 / 3 / 3
8,239
515
6,358
8,950
3,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
Modrongo
Horus
14
2 / 3 / 1
8,432
527
3,485
10,315
8,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
lucketta23
Fenrir
13
5 / 2 / 3
7,817
489
8,571
8,269
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
24
25
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
Yemoja
Arab3l_-
Yemoja
0
3
4
0.67
W
Baron Samedi
DesertBull
Baron Samedi
9
1
7
12.5
W
Cupid
F502
Cupid
4
1
12
10
W
Anubis
Gael-Mello
Anubis
4
3
3
1.83
L
5
5
2
1.2
W
Horus
Modrongo
Horus
2
3
1
0.83
L
0
6
2
0.17
W
Fenrir
lucketta23
Fenrir
5
2
3
3.25
L
Olorun
salufc
Olorun
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,679
Damage
35,469
48,671
Taken
47,190
15,372
Mitigated
29,083
9,750
Healing
18,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,611
3,302
282
2,158
11,653
3,707
0
1,768
9,810
0
30,194
L
Yemoja
Arab3l_-
Yemoja
4,385
498
1,673
1,138
7,821
3,420
0
3,681
4,090
11,803
0
W
Baron Samedi
DesertBull
Baron Samedi
9,355
809
1,488
5,241
11,654
10,363
1,373
5,983
5,545
30,656
0
W
Cupid
F502
Cupid
7,700
5,151
782
2,795
8,002
2,784
1,389
3,775
4,159
0
49,125
W
Anubis
Gael-Mello
Anubis
6,358
262
0
4,035
8,950
3,802
1,177
3,550
5,240
40,160
0
L
4,785
1,047
0
553
8,853
2,183
0
3,536
5,267
18,612
0
W
Horus
Modrongo
Horus
3,485
1,823
130
2,830
10,315
8,874
2,268
2,752
7,475
0
35,175
L
1,578
328
0
0
7,010
2,061
0
1,540
5,445
7,789
0
W
Fenrir
lucketta23
Fenrir
8,571
2,022
0
850
8,269
3,260
168
2,424
5,703
0
36,839
L
Olorun
salufc
Olorun
8,320
2,920
86
3,860
13,334
4,001
0
5,188
8,138
44,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
42,313
198
Minions Killed
330
0
Camps Cleared
0
1,324,396
Distance Traveled
1,398,324
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,920
433
55
3
0
284,025
0
L
Yemoja
6,197
387
15
1
0
271,436
0
W
Baron Samedi
9,293
581
41
3
0
269,903
3
W
Cupid
8,532
533
91
6
0
283,441
0
W
Anubis
8,239
515
74
5
0
242,422
0
L
Scylla
7,696
481
35
2
0
269,433
1
W
Horus
8,432
527
70
4
0
274,365
4
L
Nox
5,295
331
18
1
0
237,608
1
W
Fenrir
7,817
489
54
3
0
328,193
4
L
Olorun
7,262
454
75
5
0
261,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role