Player Matchup

Izanami
Izanami
Amereze
Izanami
Level 28
God Stats
9W - 3L
1,597 SR
Queue Stats
138W - 155L
1,386 Elo+
Party 1
Ymir
Ymir
DOCKOUTT
Ymir
Level 135
God Stats
5W - 2L
1,500 SR
Queue Stats
175W - 192L
1,735 Elo+
Party 1
Tiamat
Tiamat
PinkStream7318
Tiamat
Level 7
God Stats
1W - 1L
1,785 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 57
1,627 SR
1,540 Elo+

VS

Team Averages
Level 16
1,383 SR
1,536 Elo+
Set
Set
DragonJuice_
Set
Level 15
God Stats
3W - 4L
1,219 SR
Queue Stats
88W - 60L
1,688 Elo+
Solo
Neith
Neith
KING_FUMAO_PR
Neith
Level 4
God Stats
1W - 3L
1,325 SR
Queue Stats
119W - 128L
1,347 Elo+
Solo
Hel
Hel
LILNINJA_02
Hel
Level 28
God Stats
39W - 30L
1,606 SR
Queue Stats
184W - 197L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amereze
Izanami
15
3 / 2 / 5
11,160
698
9,014
6,246
2,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
6 / 2 / 7
11,342
709
15,355
13,755
14,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 7 / 6
10,846
678
5,967
8,898
5,615
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 7
10,065
629
6,616
16,649
9,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 6
9,380
586
4,104
8,732
3,062
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 4 / 3
11,805
738
9,099
13,974
5,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
13
Kills
11
11
Deaths
13
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
Amereze
Izanami
3
2
5
2.75
W
Ymir
6
2
7
4.75
L
2
6
7
0.92
L
1
3
6
1.33
L
8
4
3
2.38
W
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,336
Damage
19,819
28,899
Taken
39,355
21,915
Mitigated
17,944
3,106
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Amereze
Izanami
9,014
4,363
0
131
6,246
2,090
2,650
2,987
3,107
0
35,901
W
Ymir
15,355
1,821
774
1,705
13,755
14,210
266
3,554
9,927
36,086
0
L
6,616
2,025
0
4,299
16,649
9,787
0
9,958
6,691
0
44,598
L
4,104
2,326
0
1,319
8,732
3,062
211
5,537
3,195
0
18,589
L
9,099
17
3,134
6,500
13,974
5,095
223
5,910
8,064
44,965
0
W
5,967
1,066
0
496
8,898
5,615
390
2,016
6,741
28,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,348
Gold Earned
31,250
139
Minions Killed
156
0
Camps Cleared
0
776,082
Distance Traveled
709,298
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,160
698
69
4
0
258,000
0
W
Ymir
11,342
709
31
2
0
296,939
2
L
Set
10,065
629
58
4
0
260,004
4
L
Neith
9,380
586
24
2
0
195,014
0
L
Hel
11,805
738
74
5
0
254,280
0
W
Tiamat
10,846
678
39
2
0
221,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role