Player Matchup

Hun Batz
Hun Batz
Ace172nd
Hun Batz
Level 18
God Stats
6W - 7L
1,700 SR
Queue Stats
73W - 82L
1,529 Elo+
Solo
Osiris
Osiris
IntrepidSalary
Osiris
Level 14
God Stats
8W - 7L
1,550 SR
Queue Stats
40W - 23L
1,621 Elo+
Party 2
Merlin
Merlin
TyrDropss
Merlin
Level 24
God Stats
6W - 6L
1,734 SR
Queue Stats
44W - 29L
1,567 Elo+
Solo
Ganesha
Ganesha
Wreckanize
Ganesha
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 51L
1,560 Elo+
Solo
Neith
Neith
leldvanci
Neith
Level 3
God Stats
6W - 5L
1,725 SR
Queue Stats
7W - 7L
1,496 Elo+
Party 2
Team Averages
Level 17
1,642 SR
1,555 Elo+

VS

Team Averages
Level 26
1,700 SR
1,525 Elo+
Bellona
Bellona
CamilitoGamer
Bellona
Level 28
God Stats
12W - 3L
1,842 SR
Queue Stats
77W - 66L
1,528 Elo+
Party 1
Zeus
Zeus
JPanto7
Zeus
Level 25
God Stats
5W - 1L
1,789 SR
Queue Stats
88W - 80L
1,508 Elo+
Party 1
Ymir
Ymir
Thegg35
Ymir
Level 29
God Stats
32W - 35L
1,531 SR
Queue Stats
55W - 54L
1,558 Elo+
Solo
Nemesis
Nemesis
WhoBoogie
Nemesis
Level 18
God Stats
19W - 6L
1,765 SR
Queue Stats
156W - 132L
1,588 Elo+
Solo
Chronos
Chronos
smurfinmysmurf
Chronos
Level 28
God Stats
9W - 4L
1,571 SR
Queue Stats
26W - 19L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ace172nd
Hun Batz
7
0 / 5 / 1
4,586
459
2,649
7,155
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 0
4,966
497
2,513
7,441
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
TyrDropss
Merlin
8
0 / 3 / 0
4,510
451
797
4,753
1,355
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
Wreckanize
Ganesha
8
2 / 5 / 1
5,368
537
1,176
6,207
2,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
leldvanci
Neith
7
1 / 6 / 2
4,521
452
2,994
6,831
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
4 / 1 / 4
6,443
644
4,759
4,559
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
JPanto7
Zeus
12
4 / 0 / 0
6,613
661
3,950
2,492
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Thegg35
Ymir
9
4 / 2 / 4
5,844
584
3,130
6,201
2,676
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
WhoBoogie
Nemesis
10
5 / 0 / 5
6,200
620
4,693
4,523
1,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 2 / 4
6,563
656
4,731
5,275
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
22
23
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ace172nd
Hun Batz
0
5
1
0.1
W
Bellona
4
1
4
6
L
1
4
0
0.25
W
Zeus
JPanto7
Zeus
4
0
0
4
W
Ymir
Thegg35
Ymir
4
2
4
3
L
Merlin
TyrDropss
Merlin
0
3
0
0
W
Nemesis
WhoBoogie
Nemesis
5
0
5
7.5
L
Ganesha
Wreckanize
Ganesha
2
5
1
0.5
L
Neith
leldvanci
Neith
1
6
2
0.33
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
21,263
32,387
Taken
23,050
11,534
Mitigated
10,084
6,077
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ace172nd
Hun Batz
2,649
1,169
0
1,834
7,155
2,049
15
1,046
6,059
0
16,938
W
Bellona
4,759
1,828
0
824
4,559
3,708
66
0
4,559
0
24,033
L
2,513
1,639
0
1,909
7,441
4,273
0
0
7,124
0
15,764
W
Zeus
JPanto7
Zeus
3,950
250
0
594
2,492
679
0
729
1,763
35,320
0
W
Ymir
Thegg35
Ymir
3,130
846
306
1,495
6,201
2,676
121
451
5,750
15,831
0
L
Merlin
TyrDropss
Merlin
797
116
0
608
4,753
1,355
0
2,197
2,556
19,322
0
W
Nemesis
WhoBoogie
Nemesis
4,693
2,251
0
478
4,523
1,377
0
68
4,455
0
28,188
L
Ganesha
Wreckanize
Ganesha
1,176
279
0
428
6,207
2,093
0
4,477
1,730
10,526
0
L
Neith
leldvanci
Neith
2,994
1,410
0
1,298
6,831
1,764
0
4,091
2,715
0
13,892
W
4,731
1,798
0
1,165
5,275
1,644
1,123
725
4,550
36,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,951
Gold Earned
31,663
148
Minions Killed
272
0
Camps Cleared
0
853,002
Distance Traveled
896,894
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,586
459
42
4
0
171,878
1
W
Bellona
6,443
644
51
5
0
169,896
0
L
Osiris
4,966
497
34
3
0
165,360
1
W
Zeus
6,613
661
75
8
0
160,513
0
W
Ymir
5,844
584
22
2
0
168,489
1
L
Merlin
4,510
451
37
4
0
161,484
1
W
Nemesis
6,200
620
53
5
0
212,310
0
L
Ganesha
5,368
537
12
1
0
183,236
1
L
Neith
4,521
452
23
2
0
171,044
0
W
Chronos
6,563
656
71
7
0
185,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role