Player Matchup

Hun Batz
Hun Batz
CactoLeproso
Hun Batz
Level 123
God Stats
3W - 3L
1,846 SR
Queue Stats
245W - 242L
1,570 Elo+
Party 3
Fafnir
Fafnir
Doouug
Fafnir
Level 97
God Stats
6W - 6L
1,715 SR
Queue Stats
174W - 182L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NeiteiuExtreme
Danzaburou
Level 89
God Stats
38W - 18L
1,801 SR
Queue Stats
458W - 332L
1,497 Elo+
Party 2
Tyr
Tyr
Pollllllar
Tyr
Level 96
God Stats
1W - 5L
1,268 SR
Queue Stats
167W - 134L
1,520 Elo+
Party 2
Tiamat
Tiamat
joaokiralc
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 102
1,626 SR
1,517 Elo+

VS

Team Averages
Level 107
1,612 SR
1,590 Elo+
Nike
Nike
Fear_Of_Erro404
Nike
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 27L
1,501 Elo+
Solo
Aphrodite
Aphrodite
JuniorMeireles
Aphrodite
Level 127
God Stats
25W - 11L
1,859 SR
Queue Stats
136W - 82L
1,616 Elo+
Party 1
Ah Puch
Ah Puch
ZvitinhoGAMER
Ah Puch
Level 110
God Stats
11W - 7L
1,586 SR
Queue Stats
384W - 331L
1,578 Elo+
Party 1
Hercules
Hercules
zAndroidGAMER
Hercules
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,617 Elo+
Party 1
Thor
Thor
zChrisGAMER
Thor
Level 145
God Stats
6W - 5L
1,617 SR
Queue Stats
221W - 192L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CactoLeproso
Hun Batz
14
1 / 10 / 6
9,228
439
10,205
20,476
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Doouug
Fafnir
15
1 / 3 / 6
10,301
491
9,882
18,382
20,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
NeiteiuExtreme
Danzaburou
15
3 / 6 / 2
10,006
476
10,622
14,162
4,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
5 / 5 / 4
11,085
528
8,546
19,563
12,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
joaokiralc
Tiamat
15
2 / 11 / 2
9,715
463
5,185
15,656
8,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 1
11,307
538
3,147
12,619
6,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
JuniorMeireles
Aphrodite
17
3 / 3 / 11
11,599
552
10,815
15,840
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ah Puch
20
7 / 3 / 17
13,147
626
25,252
13,203
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zAndroidGAMER
Hercules
18
9 / 2 / 8
11,396
543
12,129
20,953
13,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
16 / 3 / 4
13,633
649
14,096
16,416
7,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
12
Kills
35
35
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CactoLeproso
Hun Batz
1
10
6
0.4
L
Fafnir
Doouug
Fafnir
1
3
6
1.33
W
0
3
1
0.17
W
Aphrodite
JuniorMeireles
Aphrodite
3
3
11
2.83
L
Danzaburou
NeiteiuExtreme
Danzaburou
3
6
2
0.67
L
5
5
4
1.4
W
Ah Puch
7
3
17
5.17
L
Tiamat
joaokiralc
Tiamat
2
11
2
0.27
W
Hercules
zAndroidGAMER
Hercules
9
2
8
6.5
W
16
3
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,440
Damage
65,439
88,239
Taken
79,031
52,529
Mitigated
41,035
19,015
Healing
39,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CactoLeproso
Hun Batz
10,205
3,330
0
3,153
20,476
6,569
0
6,720
13,504
0
65,875
L
Fafnir
Doouug
Fafnir
9,882
2,186
0
5,212
18,382
20,796
0
7,244
10,950
34,774
0
W
3,147
533
0
4,560
12,619
6,519
1,419
736
11,871
0
55,885
W
Aphrodite
JuniorMeireles
Aphrodite
10,815
804
8,763
9,976
15,840
8,600
883
3,581
12,215
47,469
0
L
Danzaburou
NeiteiuExtreme
Danzaburou
10,622
3,962
0
3,428
14,162
4,637
0
6,385
7,751
0
57,290
L
8,546
1,121
0
5,379
19,563
12,409
126
4,983
14,470
0
62,970
W
Ah Puch
25,252
1,048
348
5,273
13,203
5,013
1,679
2,617
10,248
90,316
0
L
Tiamat
joaokiralc
Tiamat
5,185
773
0
1,843
15,656
8,118
280
9,846
5,497
41,968
0
W
Hercules
zAndroidGAMER
Hercules
12,129
4,703
0
6,200
20,953
13,332
538
4,738
16,158
0
61,694
W
14,096
2,990
0
4,094
16,416
7,571
5,085
2,870
13,472
0
90,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,335
Gold Earned
61,082
473
Minions Killed
592
0
Camps Cleared
0
1,844,105
Distance Traveled
1,950,992
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,228
439
97
5
0
375,025
0
L
Fafnir
10,301
491
58
3
0
368,507
5
W
Nike
11,307
538
114
5
0
399,548
0
W
Aphrodite
11,599
552
85
4
0
383,020
4
L
Danzaburou
10,006
476
102
5
0
340,146
2
L
Tyr
11,085
528
114
5
0
409,949
6
W
Ah Puch
13,147
626
156
7
0
397,598
10
L
Tiamat
9,715
463
102
5
0
350,478
4
W
Hercules
11,396
543
92
4
0
386,698
3
W
Thor
13,633
649
145
7
0
384,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role