Player Matchup

Nemesis
Nemesis
Arimatham
Nemesis
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 98L
1,583 Elo+
Party 1
Neith
Neith
HardMat
Neith
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,648 Elo+
Party 1
Scylla
Scylla
Shad0kIller
Scylla
Level 126
God Stats
3W - 5L
1,689 SR
Queue Stats
109W - 85L
1,667 Elo+
Party 1
Xing Tian
Xing Tian
SotomosKkK
Xing Tian
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Y0uFaIIen
Fenrir
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
149W - 141L
1,645 Elo+
Party 1
Team Averages
Level 120
1,538 SR
1,609 Elo+

VS

Team Averages
Level 128
1,656 SR
1,696 Elo+
Tyr
Tyr
BEconterno
Tyr
Level 89
God Stats
11W - 10L
1,638 SR
Queue Stats
408W - 400L
1,548 Elo+
Solo
Eset
Eset
BasedShark
Eset
Level 144
God Stats
5W - 4L
1,639 SR
Queue Stats
86W - 48L
1,728 Elo+
Party 2
Apollo
Apollo
BeholdCthulhu
Apollo
Level 148
God Stats
10W - 10L
1,803 SR
Queue Stats
83W - 48L
1,730 Elo+
Party 2
Ymir
Ymir
Etileno
Ymir
Level 154
God Stats
8W - 8L
1,500 SR
Queue Stats
76W - 42L
1,700 Elo+
Party 2
Ravana
Ravana
UrânioBoladão
Ravana
Level 105
God Stats
7W - 4L
1,698 SR
Queue Stats
22W - 17L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arimatham
Nemesis
14
3 / 4 / 4
8,563
451
8,988
13,952
5,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
HardMat
Neith
14
0 / 6 / 0
8,320
438
6,582
11,123
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
14
1 / 6 / 2
8,324
438
8,257
9,995
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
SotomosKkK
Xing Tian
10
0 / 3 / 2
7,105
374
4,474
14,505
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Y0uFaIIen
Fenrir
13
3 / 6 / 3
8,339
439
8,296
14,203
8,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 8
11,206
590
6,828
12,885
9,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 0 / 5
11,428
601
14,631
10,862
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 0 / 1
12,585
662
8,784
10,228
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
Etileno
Ymir
14
2 / 3 / 15
10,506
553
7,944
14,800
11,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 3 / 8
10,561
556
7,985
12,334
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
24
25
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arimatham
Nemesis
3
4
4
1.25
W
3
1
8
7
W
7
0
5
9.5
W
7
0
1
7.5
W
Ymir
Etileno
Ymir
2
3
15
3.17
L
Neith
HardMat
Neith
0
6
0
0
L
Scylla
1
6
2
0.33
L
Xing Tian
SotomosKkK
Xing Tian
0
3
2
0.33
W
5
3
8
3
L
Fenrir
Y0uFaIIen
Fenrir
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,597
Damage
46,172
63,778
Taken
61,109
28,436
Mitigated
34,640
13,824
Healing
24,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arimatham
Nemesis
8,988
2,945
0
3,338
13,952
5,598
0
5,018
8,934
0
52,840
W
6,828
919
0
5,616
12,885
9,565
824
1,336
11,487
0
62,665
W
14,631
1,418
1,104
5,861
10,862
4,252
1,411
3,554
7,060
81,839
0
W
8,784
5,869
0
6,331
10,228
3,748
4,729
993
9,195
0
97,237
W
Ymir
Etileno
Ymir
7,944
2,250
0
750
14,800
11,779
502
4,050
10,603
23,553
0
L
Neith
HardMat
Neith
6,582
2,301
0
3,226
11,123
3,502
320
1,202
9,921
0
57,287
L
Scylla
8,257
939
0
1,034
9,995
3,467
0
6,212
3,783
62,730
0
L
Xing Tian
SotomosKkK
Xing Tian
4,474
441
0
3,524
14,505
7,320
0
5,262
9,243
21,688
0
W
7,985
1,408
0
4,556
12,334
5,296
0
2,145
10,033
0
69,410
L
Fenrir
Y0uFaIIen
Fenrir
8,296
2,105
0
2,702
14,203
8,549
0
4,881
9,322
0
38,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,651
Gold Earned
56,286
425
Minions Killed
562
0
Camps Cleared
0
1,767,012
Distance Traveled
1,844,959
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,563
451
87
5
0
411,857
3
W
Tyr
11,206
590
122
6
0
362,838
1
W
Eset
11,428
601
160
8
0
393,986
9
W
Apollo
12,585
662
161
8
0
335,178
6
W
Ymir
10,506
553
29
2
0
330,608
4
L
Neith
8,320
438
119
6
0
302,372
2
L
Scylla
8,324
438
124
7
0
316,051
4
L
Xing Tian
7,105
374
23
1
0
378,329
8
W
Ravana
10,561
556
90
5
0
422,349
1
L
Fenrir
8,339
439
72
4
0
358,403
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role