Player Matchup

Cthulhu
Cthulhu
Boracc
Cthulhu
Level 18
God Stats
2W - 1L
1,846 SR
Queue Stats
2W - 1L
1,764 Elo+
Party 2
Izanami
Izanami
BunbunMaid
Izanami
Level 26
God Stats
0W - 1L
1,735 SR
Queue Stats
2W - 1L
1,764 Elo+
Party 2
Tiamat
Tiamat
EmptyFenrir
Tiamat
Level 29
God Stats
0W - 1L
1,529 SR
Queue Stats
19W - 11L
1,899 Elo+
Party 2
Team Averages
Level 24
1,703 SR
1,809 Elo+

VS

Team Averages
Level 54
1,435 SR
1,501 Elo+
Thor
Thor
Arotreth
Thor
Level 77
God Stats
2W - 3L
1,320 SR
Queue Stats
116W - 124L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
BornToKillPL
Kuzenbo
Level 13
God Stats
10W - 5L
1,533 SR
Queue Stats
63W - 53L
1,433 Elo+
Solo
Vulcan
Vulcan
Delgaroth
Vulcan
Level 71
God Stats
4W - 1L
1,451 SR
Queue Stats
128W - 126L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boracc
Cthulhu
13
5 / 10 / 4
12,119
713
10,443
25,046
17,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
BunbunMaid
Izanami
15
4 / 8 / 7
11,649
685
18,243
20,564
7,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
12
4 / 8 / 3
10,959
645
9,311
13,847
8,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 7 / 17
11,984
705
10,433
14,126
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
BornToKillPL
Kuzenbo
15
6 / 2 / 17
12,361
727
13,658
16,581
20,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
Delgaroth
Vulcan
18
17 / 4 / 5
14,088
829
28,908
15,955
7,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
13
Kills
26
26
Deaths
13
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Thor
3
7
17
1.64
L
Cthulhu
Boracc
Cthulhu
5
10
4
0.7
W
Kuzenbo
BornToKillPL
Kuzenbo
6
2
17
7.25
L
Izanami
BunbunMaid
Izanami
4
8
7
0.94
W
Vulcan
Delgaroth
Vulcan
17
4
5
4.88
L
Tiamat
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,997
Damage
52,999
59,457
Taken
46,662
33,595
Mitigated
35,344
13,518
Healing
9,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,433
3,092
0
1,156
14,126
7,304
670
5,263
8,625
0
46,445
L
Cthulhu
Boracc
Cthulhu
10,443
1,235
137
4,917
25,046
17,454
240
20,230
4,816
21,130
0
W
Kuzenbo
BornToKillPL
Kuzenbo
13,658
4,576
0
990
16,581
20,047
78
5,441
10,486
25,028
0
L
Izanami
BunbunMaid
Izanami
18,243
12,756
142
6,646
20,564
7,514
2,748
15,803
4,761
0
59,832
W
Vulcan
Delgaroth
Vulcan
28,908
7,788
0
7,312
15,955
7,993
1,273
7,639
7,763
89,515
0
L
Tiamat
9,311
1,025
0
1,676
13,847
8,627
438
6,571
7,276
43,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,727
Gold Earned
38,433
210
Minions Killed
168
0
Camps Cleared
0
758,484
Distance Traveled
847,890
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,984
705
55
3
0
275,985
2
L
Cthulhu
12,119
713
31
2
0
259,834
0
W
Kuzenbo
12,361
727
26
2
0
266,519
0
L
Izanami
11,649
685
100
6
0
232,700
0
W
Vulcan
14,088
829
87
5
0
305,386
3
L
Tiamat
10,959
645
79
5
0
265,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role