Player Matchup

Athena
Athena
DudIsTrash
Athena
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 67L
1,531 Elo+
Party 1
Scylla
Scylla
DudleyDoRight55
Scylla
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 59L
1,454 Elo+
Party 1
Izanami
Izanami
NMBankai
Izanami
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,485 Elo+
Party 1
Fenrir
Fenrir
XITSEVILX
Fenrir
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 64L
1,423 Elo+
Party 1
Erlang Shen
Erlang Shen
blinkfox
Erlang Shen
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,479 Elo+

VS

Team Averages
Level 75
1,527 SR
1,519 Elo+
Zhong Kui
Zhong Kui
Apocalipsis
Zhong Kui
Level 86
God Stats
17W - 12L
1,652 SR
Queue Stats
45W - 57L
1,525 Elo+
Solo
Izanami
Izanami
Darnizhaan
Izanami
Level 68
God Stats
2W - 4L
1,504 SR
Queue Stats
40W - 32L
1,620 Elo+
Solo
Set
Set
FlavorT0wn
Set
Level 46
God Stats
5W - 2L
1,613 SR
Queue Stats
167W - 142L
1,514 Elo+
Solo
Hercules
Hercules
MonarchOfWumbo
Hercules
Level 125
God Stats
1W - 2L
1,529 SR
Queue Stats
160W - 153L
1,553 Elo+
Solo
Cthulhu
Cthulhu
RandyXOwl
Cthulhu
Level 48
God Stats
10W - 14L
1,338 SR
Queue Stats
351W - 395L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DudIsTrash
Athena
17
5 / 2 / 7
11,501
523
5,289
17,427
17,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 1 / 6
13,592
618
18,906
10,937
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NMBankai
Izanami
18
0 / 1 / 7
11,680
531
4,934
8,890
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
XITSEVILX
Fenrir
20
7 / 2 / 8
13,134
597
15,722
18,684
14,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
blinkfox
Erlang Shen
17
0 / 3 / 6
11,300
514
13,279
26,932
18,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Apocalipsis
Zhong Kui
16
0 / 5 / 0
9,993
454
9,659
15,888
11,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Darnizhaan
Izanami
19
5 / 2 / 1
11,813
537
14,126
15,515
7,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 5 / 3
11,161
507
9,149
20,455
10,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
17
3 / 3 / 2
10,632
483
13,618
18,752
15,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
RandyXOwl
Cthulhu
14
0 / 3 / 3
9,075
413
2,281
13,326
8,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
18
Kills
9
9
Deaths
18
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Apocalipsis
Zhong Kui
0
5
0
0
L
Izanami
Darnizhaan
Izanami
5
2
1
2.75
W
Athena
DudIsTrash
Athena
5
2
7
4.25
W
6
1
6
9
L
1
5
3
0.5
L
Hercules
3
3
2
1.33
W
Izanami
NMBankai
Izanami
0
1
7
3.5
L
Cthulhu
RandyXOwl
Cthulhu
0
3
3
0.5
W
Fenrir
XITSEVILX
Fenrir
7
2
8
5.5
W
Erlang Shen
blinkfox
Erlang Shen
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,130
Damage
48,833
82,870
Taken
83,936
58,717
Mitigated
53,513
39,587
Healing
32,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Apocalipsis
Zhong Kui
9,659
617
435
6,533
15,888
11,334
264
7,341
8,169
66,168
0
L
Izanami
Darnizhaan
Izanami
14,126
11,673
0
5,776
15,515
7,150
1,338
4,620
10,793
0
121,597
W
Athena
DudIsTrash
Athena
5,289
1,778
0
3,859
17,427
17,254
387
5,290
12,112
29,748
0
W
18,906
2,563
0
4,389
10,937
4,242
1,401
4,687
6,225
104,466
0
L
9,149
3,909
0
9,353
20,455
10,926
0
3,849
16,522
0
91,837
L
Hercules
13,618
4,526
0
7,008
18,752
15,950
636
3,859
14,823
5,526
49,365
W
Izanami
NMBankai
Izanami
4,934
3,336
0
4,263
8,890
4,023
4,596
1,045
7,845
0
96,147
L
Cthulhu
RandyXOwl
Cthulhu
2,281
241
393
2,532
13,326
8,153
0
3,778
9,434
24,583
0
W
Fenrir
XITSEVILX
Fenrir
15,722
5,525
0
10,681
18,684
14,327
1,715
1,883
16,701
0
100,459
W
Erlang Shen
blinkfox
Erlang Shen
13,279
8,017
0
16,395
26,932
18,871
1,969
3,393
23,082
0
77,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,207
Gold Earned
52,674
649
Minions Killed
670
0
Camps Cleared
0
2,154,614
Distance Traveled
1,937,404
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,993
454
137
6
0
401,906
5
L
Izanami
11,813
537
198
9
0
390,108
4
W
Athena
11,501
523
37
2
0
464,074
5
W
Scylla
13,592
618
199
9
0
395,441
7
L
Set
11,161
507
158
7
0
413,113
5
L
Hercules
10,632
483
127
6
0
359,642
1
W
Izanami
11,680
531
164
7
0
364,275
3
L
Cthulhu
9,075
413
50
2
0
372,635
1
W
Fenrir
13,134
597
136
6
0
499,530
5
W
Erlang Shen
11,300
514
113
5
0
431,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role