Player Matchup

Osiris
Osiris
D32 RAFAEL
Osiris
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,521 Elo+
Party 2
Awilix
Awilix
L1ghtGamer
Awilix
Level 26
God Stats
33W - 23L
1,733 SR
Queue Stats
62W - 48L
1,590 Elo+
Party 2
Scylla
Scylla
NinjaEau505
Scylla
Level 127
God Stats
11W - 3L
1,913 SR
Queue Stats
146W - 135L
1,575 Elo+
Party 2
Hel
Hel
TALESOFTOTOFE
Hel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 323L
1,527 Elo+
Party 2
Rama
Rama
Vo1dDragon
Rama
Level 136
God Stats
3W - 5L
1,500 SR
Queue Stats
204W - 199L
1,588 Elo+
Party 2
Team Averages
Level 104
1,629 SR
1,560 Elo+

VS

Team Averages
Level 74
1,638 SR
1,560 Elo+
Fenrir
Fenrir
AmishMayhem
Fenrir
Level 42
God Stats
13W - 8L
1,850 SR
Queue Stats
281W - 213L
1,674 Elo+
Solo
Izanami
Izanami
Jrod00
Izanami
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
QuickyWiggles
Zeus
Level 47
God Stats
18W - 13L
1,701 SR
Queue Stats
211W - 206L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
ZakeJardon
Zhong Kui
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 166L
1,592 Elo+
Solo
Arachne
Arachne
xl D Wiggles lx
Arachne
Level 139
God Stats
4W - 1L
1,638 SR
Queue Stats
408W - 374L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D32 RAFAEL
Osiris
9
0 / 4 / 0
5,245
525
4,453
6,401
3,158
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
L1ghtGamer
Awilix
9
3 / 5 / 0
5,684
568
3,000
7,944
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
10
0 / 2 / 0
5,258
526
2,980
3,950
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 2
4,943
494
1,550
9,342
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 3 / 2
4,764
476
8,641
8,073
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 1 / 3
5,526
553
3,370
8,497
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
Jrod00
Izanami
9
2 / 2 / 4
4,909
491
4,504
5,568
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
7 / 0 / 3
7,392
739
9,235
5,148
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zhong Kui
ZakeJardon
Zhong Kui
11
4 / 1 / 1
6,667
667
5,012
8,016
6,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 3
5,772
577
1,215
5,595
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
18
18
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
3
4.5
L
Osiris
D32 RAFAEL
Osiris
0
4
0
0
W
Izanami
Jrod00
Izanami
2
2
4
2
L
Awilix
L1ghtGamer
Awilix
3
5
0
0.6
L
Scylla
0
2
0
0
W
7
0
3
8.5
L
0
4
2
0.25
L
1
3
2
0.67
W
Zhong Kui
ZakeJardon
Zhong Kui
4
1
1
4.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,624
Damage
23,336
35,710
Taken
32,824
13,261
Mitigated
15,629
11,614
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,370
530
0
2,931
8,497
3,850
0
1,054
7,443
0
12,266
L
Osiris
D32 RAFAEL
Osiris
4,453
2,393
0
1,323
6,401
3,158
770
4,117
2,284
0
25,577
W
Izanami
Jrod00
Izanami
4,504
3,196
0
1,982
5,568
1,838
0
496
5,072
0
25,566
L
Awilix
L1ghtGamer
Awilix
3,000
1,244
0
1,762
7,944
2,621
0
3,802
4,142
0
24,337
L
Scylla
2,980
135
0
340
3,950
1,366
586
3,073
877
25,894
0
W
9,235
1,922
0
2,146
5,148
1,475
0
1,692
3,266
51,014
0
L
1,550
493
1,252
3,769
9,342
3,724
256
1,548
7,794
12,971
0
L
8,641
7,943
0
3,168
8,073
2,392
501
1,707
6,366
0
29,118
W
Zhong Kui
ZakeJardon
Zhong Kui
5,012
551
0
3,203
8,016
6,757
156
0
8,016
33,786
0
W
1,215
921
0
1,375
5,595
1,709
0
1,034
4,497
0
27,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,894
Gold Earned
30,266
241
Minions Killed
305
0
Camps Cleared
0
844,209
Distance Traveled
917,908
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,526
553
20
2
0
188,787
0
L
Osiris
5,245
525
61
6
0
160,194
0
W
Izanami
4,909
491
44
4
0
173,430
1
L
Awilix
5,684
568
58
6
0
199,280
0
L
Scylla
5,258
526
57
6
0
168,439
2
W
Zeus
7,392
739
106
11
0
199,652
0
L
Hel
4,943
494
24
2
0
160,297
1
L
Rama
4,764
476
41
4
0
155,999
2
W
Zhong Kui
6,667
667
73
7
0
158,340
2
W
Arachne
5,772
577
62
6
0
197,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role