Player Matchup

Ne Zha
Ne Zha
HexCiro
Ne Zha
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 78L
1,589 Elo+
Party 3
Sobek
Sobek
Irvsanity
Sobek
Level 125
God Stats
5W - 4L
1,583 SR
Queue Stats
214W - 205L
1,599 Elo+
Party 1
Chiron
Chiron
KenjiBlac
Chiron
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 220L
1,539 Elo+
Party 1
Tiamat
Tiamat
TTVIcedUpGaming
Tiamat
Level 86
God Stats
10W - 14L
1,576 SR
Queue Stats
695W - 634L
1,602 Elo+
Party 3
Sun Wukong
Sun Wukong
untd_untd_wmbo_
Sun Wukong
Level 94
God Stats
3W - 1L
1,766 SR
Queue Stats
805W - 724L
1,550 Elo+
Solo
Team Averages
Level 106
1,585 SR
1,576 Elo+

VS

Team Averages
Level 124
1,528 SR
1,589 Elo+
Tiamat
Tiamat
GodlySlim
Tiamat
Level 128
God Stats
3W - 4L
1,495 SR
Queue Stats
285W - 240L
1,628 Elo+
Party 4
Cernunnos
Cernunnos
RemThunderKnife
Cernunnos
Level 120
God Stats
15W - 28L
1,548 SR
Queue Stats
400W - 367L
1,542 Elo+
Solo
Ymir
Ymir
TheHunter404
Ymir
Level 141
God Stats
5W - 2L
1,414 SR
Queue Stats
120W - 117L
1,526 Elo+
Party 2
Kuzenbo
Kuzenbo
TheNixonNinja
Kuzenbo
Level 109
God Stats
0W - 2L
1,271 SR
Queue Stats
84W - 86L
1,569 Elo+
Party 2
Nox
Nox
Tpizzle3355
Nox
Level 122
God Stats
19W - 24L
1,912 SR
Queue Stats
205W - 183L
1,679 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HexCiro
Ne Zha
19
7 / 6 / 8
12,678
551
15,166
22,444
11,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
Irvsanity
Sobek
16
3 / 3 / 16
11,478
499
13,669
30,203
36,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
KenjiBlac
Chiron
18
3 / 2 / 7
11,575
503
11,719
15,151
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 5 / 7
12,213
531
22,499
18,916
15,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
untd_untd_wmbo_
Sun Wukong
20
7 / 1 / 11
12,765
555
16,418
25,608
19,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GodlySlim
Tiamat
16
2 / 6 / 7
10,157
442
12,367
18,617
19,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
RemThunderKnife
Cernunnos
17
2 / 4 / 6
10,418
453
16,519
18,476
7,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 8 / 7
10,719
466
11,263
25,686
21,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
16
4 / 5 / 7
9,930
432
16,598
23,969
26,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
7 / 5 / 8
11,503
500
18,829
12,017
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
52
28
Kills
17
17
Deaths
28
49
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
GodlySlim
Tiamat
2
6
7
0.92
W
Ne Zha
HexCiro
Ne Zha
7
6
8
1.83
W
Sobek
Irvsanity
Sobek
3
3
16
3.67
W
Chiron
KenjiBlac
Chiron
3
2
7
3.25
L
Cernunnos
RemThunderKnife
Cernunnos
2
4
6
1.25
W
8
5
7
2.3
L
2
8
7
0.69
L
Kuzenbo
4
5
7
1.5
L
7
5
8
2.2
W
Sun Wukong
untd_untd_wmbo_
Sun Wukong
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,471
Damage
75,576
112,322
Taken
98,765
88,099
Mitigated
79,144
47,503
Healing
24,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
GodlySlim
Tiamat
12,367
1,653
0
6,961
18,617
19,630
153
4,320
14,210
50,781
0
W
Ne Zha
HexCiro
Ne Zha
15,166
4,963
0
7,898
22,444
11,422
1,331
11,774
10,670
0
96,151
W
Sobek
Irvsanity
Sobek
13,669
1,348
0
11,576
30,203
36,003
153
13,058
17,145
37,380
0
W
Chiron
KenjiBlac
Chiron
11,719
5,985
1,637
5,266
15,151
6,242
1,759
6,569
8,557
0
89,012
L
Cernunnos
RemThunderKnife
Cernunnos
16,519
9,145
0
8,832
18,476
7,186
1,711
7,668
10,678
0
71,045
W
22,499
2,826
523
9,105
18,916
15,389
747
11,507
7,409
73,379
0
L
11,263
1,086
0
4,697
25,686
21,239
114
8,869
16,498
85,886
0
L
Kuzenbo
16,598
5,929
620
1,418
23,969
26,244
40
9,447
14,285
44,780
0
L
18,829
1,337
431
2,006
12,017
4,845
173
4,720
6,926
56,910
0
W
Sun Wukong
untd_untd_wmbo_
Sun Wukong
16,418
2,555
0
11,498
25,608
19,043
944
16,124
9,484
0
87,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,709
Gold Earned
52,727
556
Minions Killed
513
0
Camps Cleared
0
2,118,014
Distance Traveled
2,061,574
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,157
442
95
4
0
382,417
0
W
Ne Zha
12,678
551
131
6
0
427,796
4
W
Sobek
11,478
499
51
2
0
419,339
2
W
Chiron
11,575
503
139
6
0
418,690
2
L
Cernunnos
10,418
453
124
5
0
388,821
6
W
Tiamat
12,213
531
110
5
0
409,981
4
L
Ymir
10,719
466
137
6
0
378,529
2
L
Kuzenbo
9,930
432
55
2
0
472,608
5
L
Nox
11,503
500
102
4
0
439,199
3
W
Sun Wukong
12,765
555
125
5
0
442,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role