Player Matchup

Awilix
Awilix
GRIZZLY AND GUN
Awilix
Level 126
God Stats
4W - 3L
1,553 SR
Queue Stats
162W - 124L
1,560 Elo+
Party 2
Chernobog
Chernobog
GRIZZLYnBUSH
Chernobog
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,543 Elo+
Party 2
Fenrir
Fenrir
MonsterMYT
Fenrir
Level 109
God Stats
15W - 15L
1,509 SR
Queue Stats
151W - 141L
1,450 Elo+
Solo
Eset
Eset
Talismanila
Eset
Level 136
God Stats
6W - 3L
1,649 SR
Queue Stats
305W - 291L
1,552 Elo+
Party 1
Ullr
Ullr
xXC4ntBeBrok3nXx
Ullr
Level 93
God Stats
14W - 10L
1,804 SR
Queue Stats
290W - 278L
1,498 Elo+
Party 1
Team Averages
Level 110
1,603 SR
1,521 Elo+

VS

Team Averages
Level 114
1,478 SR
1,464 Elo+
Merlin
Merlin
Demonic_Lars
Merlin
Level 117
God Stats
17W - 14L
1,546 SR
Queue Stats
272W - 249L
1,521 Elo+
Party 3
Cthulhu
Cthulhu
TavoTHEGreatest
Cthulhu
Level 102
God Stats
32W - 21L
1,476 SR
Queue Stats
207W - 184L
1,475 Elo+
Party 3
Rama
Rama
mr_kracker89
Rama
Level 158
God Stats
23W - 19L
1,624 SR
Queue Stats
640W - 593L
1,441 Elo+
Solo
Arachne
Arachne
tan-streak
Arachne
Level 89
God Stats
3W - 7L
1,181 SR
Queue Stats
461W - 444L
1,495 Elo+
Party 4
Sun Wukong
Sun Wukong
yamichaosss
Sun Wukong
Level 103
God Stats
17W - 15L
1,561 SR
Queue Stats
493W - 458L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 7
17,710
521
15,668
28,380
20,638
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
GRIZZLYnBUSH
Chernobog
20
4 / 6 / 7
17,063
502
19,562
33,321
16,605
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
MonsterMYT
Fenrir
20
6 / 5 / 8
17,502
515
18,140
36,206
40,338
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
2 / 4 / 9
16,364
481
9,467
31,528
34,234
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 1 / 5
17,911
527
16,340
24,070
11,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 4 / 7
16,002
471
33,289
18,736
9,385
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
1 / 4 / 10
14,654
431
18,621
23,640
40,149
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

6
0 / 2 / 0
9,208
271
832
3,154
458
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Arachne
tan-streak
Arachne
20
14 / 3 / 5
17,830
524
20,482
28,692
16,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
yamichaosss
Sun Wukong
20
2 / 8 / 12
14,418
424
28,128
39,028
41,385
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
56
21
Kills
22
22
Deaths
21
36
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
4
7
2.13
W
7
6
7
1.75
W
Chernobog
GRIZZLYnBUSH
Chernobog
4
6
7
1.25
W
Fenrir
MonsterMYT
Fenrir
6
5
8
2
W
2
4
9
1.63
L
1
4
10
1.5
L
0
2
0
0
L
Arachne
tan-streak
Arachne
14
3
5
5.5
W
2
1
5
4.5
L
Sun Wukong
yamichaosss
Sun Wukong
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,177
Damage
101,352
153,505
Taken
113,250
123,199
Mitigated
108,038
57,983
Healing
31,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
33,289
1,309
0
2,500
18,736
9,385
0
2,342
16,294
145,355
0
W
15,668
5,779
0
6,265
28,380
20,638
1,776
7,077
20,930
0
117,871
W
Chernobog
GRIZZLYnBUSH
Chernobog
19,562
12,629
0
16,503
33,321
16,605
12,282
15,659
16,820
0
155,951
W
Fenrir
MonsterMYT
Fenrir
18,140
3,491
0
13,162
36,206
40,338
929
10,432
24,731
0
112,681
W
9,467
996
6,102
11,213
31,528
34,234
989
11,959
18,788
76,954
0
L
18,621
457
1,107
4,516
23,640
40,149
0
2,722
20,873
96,499
0
L
832
774
0
1,351
3,154
458
0
314
2,840
0
10,422
L
Arachne
tan-streak
Arachne
20,482
15,307
0
5,712
28,692
16,661
275
1,860
26,702
0
152,454
W
16,340
4,881
0
4,738
24,070
11,384
2,390
9,319
13,983
0
147,624
L
Sun Wukong
yamichaosss
Sun Wukong
28,128
4,915
0
16,016
39,028
41,385
373
2,807
35,671
0
88,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,550
Gold Earned
72,112
835
Minions Killed
675
0
Camps Cleared
0
3,268,808
Distance Traveled
2,699,412
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,002
471
219
6
0
608,861
7
W
Awilix
17,710
521
159
5
0
716,147
5
W
Chernobog
17,063
502
172
5
0
572,289
1
W
Fenrir
17,502
515
134
4
0
663,666
5
W
Eset
16,364
481
110
3
0
666,076
8
L
Cthulhu
14,654
431
149
4
0
600,637
8
L
Rama
9,208
271
22
1
0
79,519
0
L
Arachne
17,830
524
185
5
0
795,906
2
W
Ullr
17,911
527
260
8
0
650,630
5
L
Sun Wukong
14,418
424
100
3
0
614,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role