Player Matchup

Rama
Rama
 
Rama
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Edinho090
Thor
Level 29
God Stats
26W - 32L
1,481 SR
Queue Stats
88W - 69L
1,488 Elo+
Party 3
Mulan
Mulan
HomelessViper
Mulan
Level 93
God Stats
1W - 5L
1,463 SR
Queue Stats
55W - 59L
1,364 Elo+
Party 2
Agni
Agni
HomelessZorro
Agni
Level 17
God Stats
12W - 16L
1,504 SR
Queue Stats
22W - 34L
1,441 Elo+
Party 2
Thoth
Thoth
LatchedComa52
Thoth
Level 32
God Stats
20W - 20L
1,531 SR
Queue Stats
328W - 324L
1,401 Elo+
Solo
Team Averages
Level 53
1,496 SR
1,439 Elo+

VS

Team Averages
Level 70
1,488 SR
1,449 Elo+
Kuzenbo
Kuzenbo
Cloaked_Smoke
Kuzenbo
Level 99
God Stats
9W - 15L
1,256 SR
Queue Stats
323W - 325L
1,471 Elo+
Party 1
Achilles
Achilles
Dascnitle
Achilles
Level 68
God Stats
67W - 68L
1,569 SR
Queue Stats
544W - 540L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
Equinox_Echoo
Nu Wa
Level 41
God Stats
4W - 1L
1,652 SR
Queue Stats
217W - 218L
1,469 Elo+
Party 1
Thanatos
Thanatos
Key2k1990
Thanatos
Level 103
God Stats
11W - 9L
1,651 SR
Queue Stats
378W - 400L
1,504 Elo+
Party 1
Chiron
Chiron
arlleyleitao
Chiron
Level 41
God Stats
3W - 3L
1,313 SR
Queue Stats
7W - 11L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 3 / 1
6,228
445
3,708
10,524
2,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
10
1 / 1 / 0
6,343
453
3,938
9,775
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 0
7,045
503
8,356
10,993
7,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 2 / 0
6,371
455
3,776
8,055
1,816
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,724
409
6,299
8,170
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
2 / 1 / 2
5,951
425
5,476
11,754
8,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Dascnitle
Achilles
14
4 / 2 / 2
7,986
570
7,972
11,381
8,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 3
7,162
512
9,727
4,000
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Key2k1990
Thanatos
12
4 / 1 / 4
7,249
518
8,585
7,512
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
11
1 / 1 / 1
6,492
464
4,704
8,258
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
5
Kills
14
14
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
1
0.5
W
Kuzenbo
2
1
2
3
W
Achilles
Dascnitle
Achilles
4
2
2
2.5
L
Thor
1
1
0
1
W
3
0
3
4.5
L
2
4
0
0.5
L
0
2
0
0
W
Thanatos
Key2k1990
Thanatos
4
1
4
6
L
1
4
0
0.25
W
Chiron
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,077
Damage
36,464
47,517
Taken
42,905
16,256
Mitigated
23,400
11,217
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,708
2,744
135
2,479
10,524
2,924
0
4,238
6,172
0
29,306
W
Kuzenbo
5,476
1,536
697
4,744
11,754
8,975
0
2,092
9,412
18,706
0
W
Achilles
Dascnitle
Achilles
7,972
4,174
0
1,916
11,381
8,468
513
968
10,336
0
44,979
L
Thor
3,938
959
448
2,675
9,775
2,533
0
2,746
6,809
0
33,695
W
9,727
2,453
0
178
4,000
1,257
81
2,265
1,427
36,264
0
L
8,356
1,910
171
3,144
10,993
7,413
0
1,438
9,428
0
31,786
L
3,776
112
0
750
8,055
1,816
125
2,591
5,228
36,176
0
W
Thanatos
Key2k1990
Thanatos
8,585
2,277
0
7,112
7,512
2,367
521
370
7,086
0
35,034
L
6,299
165
72
1,343
8,170
1,570
0
3,317
4,677
26,269
0
W
Chiron
4,704
967
190
4,305
8,258
2,333
309
3,331
4,569
0
34,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
34,840
320
Minions Killed
280
0
Camps Cleared
0
1,309,376
Distance Traveled
1,349,715
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,228
445
66
5
0
235,431
4
W
Kuzenbo
5,951
425
22
2
0
295,365
1
W
Achilles
7,986
570
84
6
0
253,821
1
L
Thor
6,343
453
68
5
0
308,340
4
W
Nu Wa
7,162
512
53
4
0
263,333
0
L
Mulan
7,045
503
65
5
0
241,272
5
L
Agni
6,371
455
80
6
0
257,670
4
W
Thanatos
7,249
518
68
5
0
306,496
4
L
Thoth
5,724
409
41
3
0
266,663
0
W
Chiron
6,492
464
53
4
0
230,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role