Player Matchup

Scylla
Scylla
Devo
Scylla
Level 29
God Stats
13W - 15L
1,500 SR
Queue Stats
697W - 737L
1,358 Elo+
Party 1
Neith
Neith
GuiidoSwitch
Neith
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
7W - 11L
1,304 Elo+
Solo
Hou Yi
Hou Yi
JetTheCat
Hou Yi
Level 41
God Stats
5W - 3L
1,500 SR
Queue Stats
558W - 524L
1,401 Elo+
Party 1
Bellona
Bellona
Skrzbi
Bellona
Level 14
God Stats
11W - 8L
1,500 SR
Queue Stats
53W - 61L
1,405 Elo+
Party 1
Pele
Pele
Vectorerector
Pele
Level 27
God Stats
4W - 14L
1,176 SR
Queue Stats
311W - 322L
1,413 Elo+
Party 1
Team Averages
Level 23
1,435 SR
1,376 Elo+

VS

Team Averages
Level 13
1,480 SR
1,356 Elo+
Neith
Neith
Cutterhockey32
Neith
Level 5
God Stats
18W - 20L
1,506 SR
Queue Stats
26W - 30L
1,304 Elo+
Party 2
Skadi
Skadi
IplayDeadGames
Skadi
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
49W - 36L
1,388 Elo+
Party 3
Pele
Pele
Mokuluu
Pele
Level 18
God Stats
35W - 22L
1,590 SR
Queue Stats
70W - 55L
1,436 Elo+
Party 3
Bellona
Bellona
Pvt bucky8301
Bellona
Level 7
God Stats
19W - 29L
1,389 SR
Queue Stats
87W - 96L
1,311 Elo+
Solo
Medusa
Medusa
aSkylitDriveYO
Medusa
Level 18
God Stats
10W - 17L
1,414 SR
Queue Stats
89W - 102L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Devo
Scylla
18
2 / 8 / 4
11,489
460
8,264
16,035
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
1 / 12 / 3
10,030
401
5,383
18,906
7,987
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
JetTheCat
Hou Yi
17
3 / 11 / 5
10,684
427
13,923
22,685
7,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Skrzbi
Bellona
15
4 / 10 / 4
9,812
392
10,571
19,308
14,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
11 / 3 / 4
13,643
546
15,121
20,556
9,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 10
11,662
466
11,564
15,516
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 7 / 17
12,245
490
16,983
19,601
7,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Mokuluu
Pele
20
24 / 3 / 4
16,332
653
26,347
19,964
9,271
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
18
4 / 4 / 2
12,797
512
9,553
20,660
20,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 4 / 6
13,644
546
12,124
12,373
5,625
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
83
21
Kills
44
44
Deaths
22
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
4
10
2.5
L
Scylla
Devo
Scylla
2
8
4
0.5
L
1
12
3
0.21
W
4
7
17
1.79
L
Hou Yi
JetTheCat
Hou Yi
3
11
5
0.5
W
Pele
Mokuluu
Pele
24
3
4
8.67
W
Bellona
4
4
2
1.25
L
Bellona
Skrzbi
Bellona
4
10
4
0.6
L
11
3
4
4.33
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,262
Damage
76,571
97,490
Taken
88,114
45,636
Mitigated
49,030
18,841
Healing
23,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,564
7,932
0
6,333
15,516
6,475
1,895
0
15,516
0
50,426
L
Scylla
Devo
Scylla
8,264
1,858
0
4,242
16,035
5,194
317
338
15,247
54,880
0
L
5,383
1,279
0
903
18,906
7,987
2,564
0
18,746
0
37,694
W
16,983
8,920
0
5,982
19,601
7,508
4,999
0
19,601
0
63,118
L
Hou Yi
JetTheCat
Hou Yi
13,923
5,532
0
5,230
22,685
7,979
0
0
22,685
0
54,808
W
Pele
Mokuluu
Pele
26,347
7,210
0
6,418
19,964
9,271
1,132
1,381
18,541
0
145,489
W
Bellona
9,553
2,157
0
1,860
20,660
20,151
641
6,490
13,854
11,052
43,514
L
Bellona
Skrzbi
Bellona
10,571
4,929
0
188
19,308
14,956
0
0
19,308
0
24,744
L
15,121
6,987
633
7,645
20,556
9,520
393
715
19,666
0
92,423
W
12,124
4,893
0
2,654
12,373
5,625
2,624
35
12,338
0
94,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,658
Gold Earned
66,680
433
Minions Killed
587
0
Camps Cleared
0
1,972,066
Distance Traveled
2,329,723
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,662
466
68
3
0
416,103
1
L
Scylla
11,489
460
88
4
0
348,013
0
L
Neith
10,030
401
72
3
0
329,335
1
W
Skadi
12,245
490
87
3
0
430,552
2
L
Hou Yi
10,684
427
92
4
0
384,631
1
W
Pele
16,332
653
188
8
0
577,603
0
W
Bellona
12,797
512
101
4
0
467,837
0
L
Bellona
9,812
392
30
1
0
420,077
0
L
Pele
13,643
546
151
6
0
490,010
1
W
Medusa
13,644
546
143
6
0
437,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role