Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
PureLight00
Susano
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 46L
1,513 Elo+
Party 1
Cerberus
Cerberus
SimpIe Greene
Cerberus
Level 76
God Stats
1W - 1L
1,830 SR
Queue Stats
14W - 22L
1,452 Elo+
Party 2
Sobek
Sobek
TheJush1
Sobek
Level 126
God Stats
4W - 2L
1,775 SR
Queue Stats
109W - 120L
1,470 Elo+
Party 1
Baron Samedi
Baron Samedi
Vamp187
Baron Samedi
Level 50
God Stats
2W - 3L
1,831 SR
Queue Stats
133W - 148L
1,568 Elo+
Party 2
Team Averages
Level 85
1,687 SR
1,501 Elo+

VS

Team Averages
Level 114
1,529 SR
1,515 Elo+
Merlin
Merlin
ElessarMel
Merlin
Level 142
God Stats
4W - 3L
1,689 SR
Queue Stats
323W - 291L
1,492 Elo+
Solo
Jing Wei
Jing Wei
Lyrikal369Chaos
Jing Wei
Level 124
God Stats
6W - 12L
1,362 SR
Queue Stats
328W - 348L
1,543 Elo+
Solo
Mercury
Mercury
Rain and Light
Mercury
Level 85
God Stats
53W - 32L
1,687 SR
Queue Stats
74W - 72L
1,505 Elo+
Solo
Pele
Pele
xXSpr1ngXx8609
Pele
Level 107
God Stats
16W - 14L
1,441 SR
Queue Stats
160W - 163L
1,565 Elo+
Solo
Ares
Ares
zenstarr
Ares
Level 110
God Stats
5W - 5L
1,465 SR
Queue Stats
152W - 145L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
3 / 4 / 1
7,177
513
7,524
10,472
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
8
1 / 5 / 3
5,998
428
4,355
8,745
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
SimpIe Greene
Cerberus
9
1 / 3 / 3
6,403
457
7,233
10,136
6,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
TheJush1
Sobek
12
1 / 4 / 0
6,611
472
6,197
14,048
12,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Vamp187
Baron Samedi
14
4 / 5 / 1
8,817
630
5,047
11,014
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ElessarMel
Merlin
16
6 / 2 / 1
9,381
670
4,387
5,423
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
1 / 2 / 5
7,405
529
5,385
8,839
2,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 1
8,790
628
8,907
12,459
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 2 / 7
8,689
621
7,918
11,541
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
12
3 / 2 / 3
7,271
519
5,355
11,443
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
19
21
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
4
1
0.88
W
Merlin
ElessarMel
Merlin
6
2
1
3.25
W
Jing Wei
1
2
5
1.75
L
Susano
1
5
3
0.5
W
3
2
1
1.75
L
Cerberus
SimpIe Greene
Cerberus
1
3
3
0.83
L
Sobek
TheJush1
Sobek
1
4
0
0.25
L
Baron Samedi
Vamp187
Baron Samedi
4
5
1
0.9
W
6
2
7
4.75
W
Ares
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,356
Damage
31,952
54,415
Taken
49,705
30,515
Mitigated
18,685
14,523
Healing
17,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,524
3,115
0
1,020
10,472
3,745
38
2,592
7,880
0
49,748
W
Merlin
ElessarMel
Merlin
4,387
315
0
544
5,423
1,924
0
2,253
3,018
66,356
0
W
Jing Wei
5,385
3,574
0
3,256
8,839
2,515
0
2,383
6,456
0
45,477
L
Susano
4,355
835
0
2,200
8,745
2,562
0
1,087
7,658
0
20,829
W
8,907
5,894
0
5,570
12,459
4,557
2,750
6,087
5,757
0
55,892
L
Cerberus
SimpIe Greene
Cerberus
7,233
189
0
2,665
10,136
6,752
0
2,019
8,117
20,975
0
L
Sobek
TheJush1
Sobek
6,197
713
0
6,436
14,048
12,200
0
0
14,030
37,157
0
L
Baron Samedi
Vamp187
Baron Samedi
5,047
402
0
2,202
11,014
5,256
0
4,044
6,970
44,576
0
W
7,918
1,883
0
4,922
11,541
3,799
380
3,286
8,095
0
48,485
W
Ares
5,355
405
0
3,161
11,443
5,890
0
3,541
7,902
19,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,006
Gold Earned
41,536
329
Minions Killed
451
0
Camps Cleared
0
1,226,291
Distance Traveled
1,480,165
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,177
513
101
7
0
244,041
0
W
Merlin
9,381
670
130
9
0
259,800
2
W
Jing Wei
7,405
529
92
7
0
282,924
2
L
Susano
5,998
428
37
3
0
253,618
1
W
Mercury
8,790
628
115
8
0
305,149
0
L
Cerberus
6,403
457
41
3
0
286,603
4
L
Sobek
6,611
472
55
4
0
215,775
0
L
Baron Samedi
8,817
630
95
7
0
226,254
1
W
Pele
8,689
621
85
6
0
293,684
1
W
Ares
7,271
519
29
2
0
338,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role