Player Matchup

Cthulhu
Cthulhu
Arkan06
Cthulhu
Level 26
God Stats
0W - 2L
1,331 SR
Queue Stats
362W - 403L
1,532 Elo+
Party 1
Nemesis
Nemesis
Fishboyz07
Nemesis
Level 27
God Stats
26W - 20L
1,687 SR
Queue Stats
230W - 246L
1,534 Elo+
Party 1
Izanami
Izanami
LightingSpeed12
Izanami
Level 27
God Stats
168W - 169L
1,646 SR
Queue Stats
408W - 416L
1,536 Elo+
Party 1
Ares
Ares
Smurfbo_No5
Ares
Level 22
God Stats
2W - 2L
1,661 SR
Queue Stats
203W - 198L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
soccer hoffax1
Baron Samedi
Level 25
God Stats
34W - 26L
1,593 SR
Queue Stats
187W - 188L
1,535 Elo+
Party 1
Team Averages
Level 25
1,584 SR
1,542 Elo+

VS

Team Averages
Level 21
1,596 SR
1,546 Elo+
Ra
Ra
MoistestFox
Ra
Level 12
God Stats
5W - 2L
1,869 SR
Queue Stats
73W - 26L
1,862 Elo+
Solo
Set
Set
S1st_beahtawi
Set
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
224W - 296L
1,387 Elo+
Party 2
Heimdallr
Heimdallr
edumr04
Heimdallr
Level 16
God Stats
2W - 0L
1,553 SR
Queue Stats
6W - 7L
1,427 Elo+
Solo
Ymir
Ymir
jesos_ma_mat
Ymir
Level 28
God Stats
5W - 3L
1,560 SR
Queue Stats
170W - 199L
1,461 Elo+
Party 2
Erlang Shen
Erlang Shen
mmerguez-chocapi
Erlang Shen
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkan06
Cthulhu
11
1 / 5 / 3
6,588
412
7,295
15,415
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Fishboyz07
Nemesis
11
8 / 6 / 3
8,024
502
6,985
11,652
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
2 / 6 / 3
6,614
413
5,041
10,390
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
6 / 1 / 2
8,846
553
8,941
7,807
7,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
soccer hoffax1
Baron Samedi
12
2 / 7 / 6
7,344
459
9,588
12,456
5,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 2
10,139
634
17,587
7,461
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 2
8,843
553
4,324
13,056
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
edumr04
Heimdallr
12
1 / 6 / 11
7,270
454
7,224
10,887
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 3 / 16
8,481
530
7,807
18,725
17,810
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
mmerguez-chocapi
Erlang Shen
12
1 / 7 / 3
7,573
473
5,030
11,908
4,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
19
Kills
25
25
Deaths
19
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arkan06
Cthulhu
1
5
3
0.5
L
Nemesis
Fishboyz07
Nemesis
8
6
3
1.58
L
2
6
3
0.58
W
18
0
2
19
W
2
3
2
1
L
6
1
2
7
W
Heimdallr
edumr04
Heimdallr
1
6
11
1.08
W
3
3
16
3.67
W
Erlang Shen
mmerguez-chocapi
Erlang Shen
1
7
3
0.36
L
Baron Samedi
soccer hoffax1
Baron Samedi
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,850
Damage
41,972
57,720
Taken
62,037
25,493
Mitigated
34,158
13,771
Healing
21,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arkan06
Cthulhu
7,295
774
195
4,797
15,415
5,661
76
6,574
8,639
32,890
0
L
Nemesis
Fishboyz07
Nemesis
6,985
2,846
0
1,149
11,652
3,800
568
3,555
7,945
0
15,910
L
5,041
3,379
0
2,522
10,390
3,358
1,433
7,978
2,246
0
27,270
W
17,587
1,277
3,040
3,588
7,461
3,356
881
4,054
3,407
73,396
0
W
4,324
2,222
0
5,910
13,056
4,677
1,248
2,929
10,127
0
62,288
L
8,941
1,350
0
1,592
7,807
7,581
52
293
7,500
43,461
0
W
Heimdallr
edumr04
Heimdallr
7,224
2,732
0
3,032
10,887
3,931
423
3,818
7,069
0
31,677
W
7,807
1,726
0
2,708
18,725
17,810
245
9,682
9,043
22,469
0
W
Erlang Shen
mmerguez-chocapi
Erlang Shen
5,030
2,874
0
3,246
11,908
4,384
100
5,341
6,567
0
32,070
L
Baron Samedi
soccer hoffax1
Baron Samedi
9,588
867
579
2,937
12,456
5,093
307
6,219
5,996
35,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,416
Gold Earned
42,306
269
Minions Killed
382
0
Camps Cleared
0
1,478,457
Distance Traveled
1,556,093
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,588
412
45
3
0
339,274
0
L
Nemesis
8,024
502
28
2
0
312,604
0
L
Izanami
6,614
413
57
4
0
253,968
0
W
Ra
10,139
634
117
7
0
339,429
1
W
Set
8,843
553
130
8
0
294,081
0
L
Ares
8,846
553
76
5
0
271,381
2
W
Heimdallr
7,270
454
43
3
0
299,442
0
W
Ymir
8,481
530
34
2
0
308,219
0
W
Erlang Shen
7,573
473
58
4
0
314,922
0
L
Baron Samedi
7,344
459
63
4
0
301,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role