Player Matchup

Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
DivineSway
Rama
Level 125
God Stats
11W - 10L
1,416 SR
Queue Stats
184W - 197L
1,493 Elo+
Party 3
Merlin
Merlin
FunLovinMom
Merlin
Level 85
God Stats
1W - 1L
1,260 SR
Queue Stats
23W - 17L
1,562 Elo+
Party 2
Sobek
Sobek
SlickYoungDad
Sobek
Level 108
God Stats
1W - 2L
1,276 SR
Queue Stats
45W - 37L
1,494 Elo+
Party 2
Mulan
Mulan
Tavho91
Mulan
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 41L
1,298 Elo+
Solo
Team Averages
Level 91
1,390 SR
1,469 Elo+

VS

Team Averages
Level 103
1,541 SR
1,581 Elo+
Discordia
Discordia
ItsTheeRonin
Discordia
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,587 Elo+
Party 1
Vamana
Vamana
MistahBear
Vamana
Level 128
God Stats
5W - 2L
1,581 SR
Queue Stats
18W - 13L
1,559 Elo+
Party 1
Skadi
Skadi
Rolln
Skadi
Level 66
God Stats
186W - 129L
1,415 SR
Queue Stats
1,145W - 1,169L
1,369 Elo+
Solo
Nemesis
Nemesis
Vare65
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 25L
1,848 Elo+
Solo
Ymir
Ymir
sputnikss
Ymir
Level 118
God Stats
7W - 4L
1,711 SR
Queue Stats
45W - 28L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 2
5,578
507
2,241
6,083
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
12 / 1 / 3
7,460
678
9,420
8,692
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
1 / 0 / 2
6,525
593
4,430
3,969
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 10
6,325
575
4,232
7,325
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Tavho91
Mulan
9
0 / 3 / 1
5,214
474
4,108
9,513
5,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ItsTheeRonin
Discordia
10
1 / 2 / 0
5,533
503
3,144
4,480
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
MistahBear
Vamana
11
3 / 0 / 0
6,339
576
6,943
7,716
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
Rolln
Skadi
8
0 / 6 / 1
4,913
447
2,991
6,453
1,417
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Vare65
Nemesis
9
1 / 3 / 0
5,690
517
3,665
8,367
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
1 / 7 / 1
5,275
480
3,139
9,722
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
6
6
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
2
2
W
12
1
3
13.5
W
Merlin
1
0
2
2
L
Discordia
ItsTheeRonin
Discordia
1
2
0
0.5
L
Vamana
MistahBear
Vamana
3
0
0
3
L
Skadi
Rolln
Skadi
0
6
1
0.08
W
3
1
10
8
W
Mulan
Tavho91
Mulan
0
3
1
0.17
L
Nemesis
Vare65
Nemesis
1
3
0
0.33
L
Ymir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
19,882
35,582
Taken
36,738
15,222
Mitigated
13,237
13,552
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,241
1,127
0
2,139
6,083
1,705
392
1,018
5,065
0
22,921
W
9,420
7,585
0
5,052
8,692
2,594
1,003
1,830
6,862
0
36,442
W
Merlin
4,430
261
0
1,393
3,969
1,295
418
1,906
2,063
40,334
0
L
Discordia
ItsTheeRonin
Discordia
3,144
322
0
835
4,480
1,289
0
1,764
2,498
26,547
0
L
Vamana
MistahBear
Vamana
6,943
3,829
0
3,634
7,716
3,957
135
454
6,952
0
33,635
L
Skadi
Rolln
Skadi
2,991
1,148
0
700
6,453
1,417
0
798
5,655
0
23,865
W
4,232
623
0
2,356
7,325
4,058
58
1,529
5,796
12,989
0
W
Mulan
Tavho91
Mulan
4,108
1,409
0
2,612
9,513
5,570
0
0
9,513
0
24,768
L
Nemesis
Vare65
Nemesis
3,665
874
0
3,996
8,367
2,499
0
2,898
5,311
0
25,510
L
Ymir
3,139
659
0
924
9,722
4,075
0
2,362
7,360
17,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
27,750
292
Minions Killed
240
0
Camps Cleared
0
1,036,618
Distance Traveled
1,045,302
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,578
507
54
5
0
252,052
0
W
Rama
7,460
678
77
7
0
193,582
4
W
Merlin
6,525
593
99
9
0
199,835
1
L
Discordia
5,533
503
52
5
0
194,156
0
L
Vamana
6,339
576
70
6
0
204,479
2
L
Skadi
4,913
447
55
5
0
211,126
3
W
Sobek
6,325
575
13
1
0
218,926
0
W
Mulan
5,214
474
49
4
0
172,223
4
L
Nemesis
5,690
517
48
4
0
228,214
5
L
Ymir
5,275
480
15
1
0
207,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role