Player Matchup

Bacchus
Bacchus
EUWFahrenHate
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,526 Elo+
Solo
King Arthur
King Arthur
Giannone
King Arthur
Level 13
God Stats
21W - 28L
1,881 SR
Queue Stats
310W - 356L
1,584 Elo+
Solo
Izanami
Izanami
Kobelstonepl
Izanami
Level 18
God Stats
7W - 6L
1,645 SR
Queue Stats
198W - 174L
1,497 Elo+
Party 2
Bakasura
Bakasura
Papryk000
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,627 Elo+
Party 2
Tiamat
Tiamat
XxSeaEmpressxX
Tiamat
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,605 SR
1,547 Elo+

VS

Team Averages
Level 42
1,590 SR
1,623 Elo+
Athena
Athena
Jorakion
Athena
Level 7
God Stats
19W - 12L
1,700 SR
Queue Stats
31W - 25L
1,568 Elo+
Party 1
Izanami
Izanami
Khazrag
Izanami
Level 154
God Stats
4W - 3L
1,500 SR
Queue Stats
350W - 338L
1,521 Elo+
Party 1
Sol
Sol
reyalpsy
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,702 Elo+
Solo
Horus
Horus
sosisje
Horus
Level 29
God Stats
5W - 2L
1,601 SR
Queue Stats
83W - 78L
1,603 Elo+
Solo
Erlang Shen
Erlang Shen
Τiamat
Erlang Shen
Level 16
God Stats
3W - 3L
1,651 SR
Queue Stats
40W - 28L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
3 / 2 / 1
6,101
508
1,548
6,162
3,875
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Giannone
King Arthur
12
2 / 4 / 0
6,803
567
4,850
9,466
4,510
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Kobelstonepl
Izanami
10
4 / 3 / 4
6,448
537
6,693
10,318
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Papryk000
Bakasura
10
1 / 2 / 3
6,215
518
341
7,681
2,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 3 / 7
7,503
625
9,549
7,401
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jorakion
Athena
10
0 / 2 / 8
7,078
590
2,006
7,039
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Khazrag
Izanami
12
5 / 2 / 1
7,825
652
8,174
7,139
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 1
5,937
495
2,036
5,918
1,615
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
sosisje
Horus
13
2 / 3 / 1
7,742
645
3,554
8,480
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Τiamat
Erlang Shen
15
7 / 2 / 2
9,050
754
9,570
10,461
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
13
Kills
14
14
Deaths
13
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
3
2
1
1.75
L
King Arthur
Giannone
King Arthur
2
4
0
0.5
W
Athena
Jorakion
Athena
0
2
8
2
W
Izanami
Khazrag
Izanami
5
2
1
2.75
L
Izanami
Kobelstonepl
Izanami
4
3
4
2
L
Bakasura
Papryk000
Bakasura
1
2
3
1.25
L
3
3
7
2.17
W
0
4
1
0.13
W
Horus
sosisje
Horus
2
3
1
0.83
W
Erlang Shen
Τiamat
Erlang Shen
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
25,340
41,028
Taken
39,037
17,218
Mitigated
15,676
9,802
Healing
9,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,548
643
0
192
6,162
3,875
0
1,487
4,675
4,179
0
L
King Arthur
Giannone
King Arthur
4,850
787
0
1,632
9,466
4,510
68
0
9,466
348
30,307
W
Athena
Jorakion
Athena
2,006
797
0
1,061
7,039
3,119
518
1,441
5,570
8,370
0
W
Izanami
Khazrag
Izanami
8,174
5,996
0
2,044
7,139
1,968
3,706
1,838
5,197
0
52,478
L
Izanami
Kobelstonepl
Izanami
6,693
4,890
0
3,889
10,318
2,113
1,358
1,187
9,131
0
27,407
L
Bakasura
Papryk000
Bakasura
341
250
0
1,576
7,681
2,016
0
311
7,370
0
23,613
L
9,549
1,543
0
2,513
7,401
4,704
1,134
1,057
6,344
44,647
0
W
2,036
412
0
839
5,918
1,615
0
3,256
2,430
17,747
0
W
Horus
sosisje
Horus
3,554
1,947
0
3,840
8,480
4,001
1,584
1,352
7,078
0
35,217
W
Erlang Shen
Τiamat
Erlang Shen
9,570
5,530
0
1,617
10,461
4,973
2,024
2,978
7,396
0
64,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,070
Gold Earned
37,632
249
Minions Killed
363
0
Camps Cleared
0
1,058,190
Distance Traveled
1,107,118
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,101
508
10
1
0
180,746
1
L
King Arthur
6,803
567
59
5
0
219,719
1
W
Athena
7,078
590
8
1
0
261,549
2
W
Izanami
7,825
652
105
9
0
199,330
3
L
Izanami
6,448
537
37
3
0
231,163
4
L
Bakasura
6,215
518
52
4
0
207,449
0
L
Tiamat
7,503
625
91
8
0
219,113
1
W
Sol
5,937
495
60
5
0
176,185
2
W
Horus
7,742
645
73
6
0
223,948
4
W
Erlang Shen
9,050
754
117
10
0
246,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role