Player Matchup

Thoth
Thoth
SuRgExXxHaVoK
Thoth
Level 48
God Stats
28W - 25L
1,554 SR
Queue Stats
264W - 260L
1,478 Elo+
Party 1
Cernunnos
Cernunnos
TweakerOnThe360
Cernunnos
Level 139
God Stats
5W - 2L
1,999 SR
Queue Stats
396W - 293L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
Zehtto
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 101
1,684 SR
1,517 Elo+

VS

Team Averages
Level 62
1,560 SR
1,603 Elo+
Hachiman
Hachiman
 
Hachiman
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
BenSenpai
Chernobog
Level 6
God Stats
2W - 1L
1,575 SR
Queue Stats
3W - 5L
1,784 Elo+
Solo
Nemesis
Nemesis
Caveman-4545
Nemesis
Level 66
God Stats
1W - 4L
1,605 SR
Queue Stats
188W - 201L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
8,645
720
5,466
4,792
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
TweakerOnThe360
Cernunnos
12
4 / 1 / 8
9,126
761
11,553
10,136
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Zehtto
Cthulhu
13
6 / 2 / 6
9,053
754
12,229
9,414
8,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 2 / 1
8,030
669
8,033
11,425
4,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
BenSenpai
Chernobog
9
0 / 7 / 2
7,008
584
2,349
10,042
3,338
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Caveman-4545
Nemesis
11
1 / 4 / 3
7,721
643
3,702
13,209
4,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
5
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
2
1
1.75
L
Chernobog
BenSenpai
Chernobog
0
7
2
0.14
L
Nemesis
Caveman-4545
Nemesis
1
4
3
0.63
W
3
2
7
3.25
W
Cernunnos
TweakerOnThe360
Cernunnos
4
1
8
8
W
Cthulhu
Zehtto
Cthulhu
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
14,084
24,342
Taken
34,676
14,846
Mitigated
12,647
5,302
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,033
3,289
0
4,295
11,425
4,981
0
5,861
5,178
0
28,858
L
Chernobog
BenSenpai
Chernobog
2,349
1,232
0
414
10,042
3,338
0
5,252
4,513
0
21,279
L
Nemesis
Caveman-4545
Nemesis
3,702
800
0
4,010
13,209
4,328
0
5,601
7,186
0
20,973
W
5,466
61
465
801
4,792
1,416
109
0
4,667
17,372
0
W
Cernunnos
TweakerOnThe360
Cernunnos
11,553
4,319
0
1,366
10,136
5,406
2,013
3
9,913
0
38,907
W
Cthulhu
Zehtto
Cthulhu
12,229
689
530
2,140
9,414
8,024
459
16
9,173
33,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,824
Gold Earned
22,759
134
Minions Killed
113
0
Camps Cleared
0
698,111
Distance Traveled
659,702
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,030
669
44
4
0
220,136
0
L
Chernobog
7,008
584
35
3
0
196,518
0
L
Nemesis
7,721
643
34
3
0
243,048
1
W
Thoth
8,645
720
35
3
0
216,092
0
W
Cernunnos
9,126
761
49
4
0
225,379
2
W
Cthulhu
9,053
754
50
4
0
256,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role