Player Matchup

Pele
Pele
Hawktrav
Pele
Level 28
God Stats
3W - 2L
1,545 SR
Queue Stats
74W - 82L
1,425 Elo+
Party 1
Hel
Hel
W0Xi
Hel
Level 124
God Stats
6W - 1L
1,694 SR
Queue Stats
194W - 146L
1,471 Elo+
Party 1
Tyr
Tyr
Ya Boi Kurrick
Tyr
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
223W - 219L
1,525 Elo+
Party 1
Team Averages
Level 71
1,580 SR
1,474 Elo+

VS

Team Averages
Level 55
1,581 SR
1,609 Elo+
Kumbhakarna
Kumbhakarna
G4Sniper27
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,776 Elo+
Party 2
Tiamat
Tiamat
SleepyZim
Tiamat
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 66L
1,547 Elo+
Party 2
Artemis
Artemis
asap_maez
Artemis
Level 12
God Stats
1W - 3L
1,742 SR
Queue Stats
18W - 17L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
6 / 2 / 14
14,496
659
26,041
34,568
16,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hel
W0Xi
Hel
20
14 / 1 / 9
15,453
702
16,752
14,696
8,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 3 / 10
12,872
585
10,613
25,206
23,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
G4Sniper27
Kumbhakarna
15
1 / 7 / 5
11,910
541
8,281
26,859
16,039
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
SleepyZim
Tiamat
15
1 / 8 / 5
11,824
537
24,291
20,799
13,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
asap_maez
Artemis
15
4 / 8 / 2
12,781
581
26,503
15,481
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
23
Kills
6
6
Deaths
23
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
G4Sniper27
Kumbhakarna
1
7
5
0.5
W
Pele
6
2
14
6.5
L
Tiamat
SleepyZim
Tiamat
1
8
5
0.44
W
Hel
W0Xi
Hel
14
1
9
18.5
W
3
3
10
2.67
L
Artemis
asap_maez
Artemis
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,406
Damage
59,075
74,470
Taken
63,139
47,972
Mitigated
35,294
40,013
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
G4Sniper27
Kumbhakarna
8,281
285
1,201
1,221
26,859
16,039
0
6,165
20,040
29,969
0
W
Pele
26,041
3,489
0
11,667
34,568
16,554
140
16,168
18,400
0
99,104
L
Tiamat
SleepyZim
Tiamat
24,291
1,256
0
7,217
20,799
13,287
0
4,799
15,489
63,042
0
W
Hel
W0Xi
Hel
16,752
1
12,644
10,713
14,696
8,055
1,060
6,575
8,121
69,939
0
W
10,613
835
0
4,989
25,206
23,363
1,119
9,880
15,326
0
28,035
L
Artemis
asap_maez
Artemis
26,503
14,722
959
927
15,481
5,968
138
4,908
10,180
0
60,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,821
Gold Earned
36,515
237
Minions Killed
160
0
Camps Cleared
0
1,261,228
Distance Traveled
1,039,280
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,910
541
29
1
0
372,182
1
W
Pele
14,496
659
123
6
0
407,549
0
L
Tiamat
11,824
537
60
3
0
347,144
3
W
Hel
15,453
702
80
4
0
422,794
4
W
Tyr
12,872
585
34
2
0
430,885
0
L
Artemis
12,781
581
71
3
0
319,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role