Player Matchup

Artio
Artio
Betoles
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,207 Elo+
Solo
Kuzenbo
Kuzenbo
LUFFYZ1NNN
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,232 Elo+
Solo
Yemoja
Yemoja
Roma Aldrova
Yemoja
Level 84
God Stats
1W - 2L
1,642 SR
Queue Stats
216W - 214L
1,403 Elo+
Solo
Janus
Janus
WEIDEW
Janus
Level 121
God Stats
5W - 9L
1,650 SR
Queue Stats
126W - 134L
1,507 Elo+
Solo
Da Ji
Da Ji
linguiçamortal13
Da Ji
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 50
1,558 SR
1,370 Elo+

VS

Team Averages
Level 69
1,467 SR
1,556 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Amärok
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AzaKreSeba
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 13L
1,720 Elo+
Party 1
Cupid
Cupid
GTremere
Cupid
Level 40
God Stats
4W - 4L
1,334 SR
Queue Stats
409W - 440L
1,402 Elo+
Solo
Arachne
Arachne
x_-IByronI-_x
Arachne
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Betoles
Artio
9
0 / 5 / 4
6,126
681
3,736
11,537
11,065
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
LUFFYZ1NNN
Kuzenbo
12
1 / 6 / 2
7,034
782
5,950
12,173
14,264
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yemoja
12
0 / 6 / 5
6,650
739
4,453
9,680
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
WEIDEW
Janus
14
2 / 5 / 3
7,909
879
7,315
7,726
2,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
2 / 7 / 2
7,550
839
3,852
10,692
4,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
6 / 1 / 10
9,369
1,041
9,100
6,196
2,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
11 / 1 / 16
9,959
1,107
12,886
6,824
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
AzaKreSeba
Jing Wei
16
6 / 1 / 17
9,070
1,008
13,793
7,343
3,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
GTremere
Cupid
10
0 / 0 / 5
6,927
770
730
1,979
648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
15
6 / 2 / 18
9,320
1,036
10,094
12,794
13,736
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
95
5
Kills
29
29
Deaths
5
16
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
1
10
11
W
11
1
16
19
W
Jing Wei
AzaKreSeba
Jing Wei
6
1
17
14.5
L
Artio
Betoles
Artio
0
5
4
0.4
W
Cupid
GTremere
Cupid
0
0
5
2.5
L
Kuzenbo
LUFFYZ1NNN
Kuzenbo
1
6
2
0.33
L
Yemoja
0
6
5
0.42
L
Janus
WEIDEW
Janus
2
5
3
0.7
L
2
7
2
0.43
W
Arachne
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,306
Damage
46,603
51,808
Taken
35,136
38,725
Mitigated
23,237
12,535
Healing
21,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,100
829
165
768
6,196
2,793
1,337
4,951
1,141
27,730
0
W
12,886
974
4,803
2,792
6,824
2,989
954
3,028
3,698
25,385
0
W
Jing Wei
AzaKreSeba
Jing Wei
13,793
8,984
1,210
2,984
7,343
3,071
2,244
3,698
3,571
0
25,217
L
Artio
Betoles
Artio
3,736
854
1,305
1,855
11,537
11,065
0
3,578
7,756
7,472
0
W
Cupid
GTremere
Cupid
730
296
1,110
1,075
1,979
648
66
942
995
0
4,400
L
Kuzenbo
LUFFYZ1NNN
Kuzenbo
5,950
2,211
0
1,606
12,173
14,264
0
4,876
7,078
14,307
0
L
Yemoja
4,453
893
4,459
1,428
9,680
6,047
0
4,938
4,646
14,842
0
L
Janus
WEIDEW
Janus
7,315
556
845
1,037
7,726
2,664
0
3,339
4,239
19,825
0
L
3,852
709
0
0
10,692
4,685
0
4,387
6,103
0
8,953
W
Arachne
10,094
7,742
1,529
5,379
12,794
13,736
420
8,307
4,277
0
12,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
44,645
84
Minions Killed
111
0
Camps Cleared
0
720,030
Distance Traveled
807,507
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,369
1,041
41
5
0
188,764
2
W
Ra
9,959
1,107
31
3
0
169,030
1
W
Jing Wei
9,070
1,008
22
2
0
183,343
0
L
Artio
6,126
681
9
1
0
116,415
1
W
Cupid
6,927
770
10
1
0
92,777
0
L
Kuzenbo
7,034
782
16
2
0
161,430
0
L
Yemoja
6,650
739
18
2
0
142,276
0
L
Janus
7,909
879
28
3
0
164,836
0
L
Da Ji
7,550
839
13
1
0
135,073
0
W
Arachne
9,320
1,036
7
1
0
173,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role