Player Matchup

Olorun
Olorun
DotTheEye
Olorun
Level 145
God Stats
7W - 9L
1,567 SR
Queue Stats
32W - 36L
1,603 Elo+
Party 1
Fenrir
Fenrir
Epaminondas93
Fenrir
Level 158
God Stats
1W - 0L
1,741 SR
Queue Stats
22W - 22L
1,579 Elo+
Party 1
Ullr
Ullr
OldManWhitebeard
Ullr
Level 142
God Stats
1W - 1L
1,275 SR
Queue Stats
13W - 30L
1,497 Elo+
Party 1
Khepri
Khepri
bezdusnik
Khepri
Level 126
God Stats
2W - 3L
1,529 SR
Queue Stats
10W - 32L
1,304 Elo+
Party 1
Team Averages
Level 143
1,528 SR
1,496 Elo+

VS

Team Averages
Level 47
1,389 SR
1,281 Elo+
Cthulhu
Cthulhu
LesTotems
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,338 Elo+
Party 2
Tyr
Tyr
Sm9sh
Tyr
Level 73
God Stats
0W - 1L
1,205 SR
Queue Stats
3W - 6L
1,181 Elo+
Party 2
Bakasura
Bakasura
josselyn0007
Bakasura
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,266 Elo+
Party 2
Ra
Ra
xxRamboEroticxx
Ra
Level 15
God Stats
0W - 1L
1,350 SR
Queue Stats
0W - 2L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DotTheEye
Olorun
14
2 / 2 / 11
9,165
917
7,078
11,416
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
10 / 1 / 2
10,071
1,007
11,878
8,352
4,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 1 / 8
8,920
892
5,570
5,744
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
bezdusnik
Khepri
14
1 / 1 / 7
9,273
927
3,884
7,706
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LesTotems
Cthulhu
14
0 / 2 / 2
8,173
817
4,742
8,573
5,797
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Sm9sh
Tyr
14
2 / 3 / 1
8,487
849
3,799
10,370
6,656
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
josselyn0007
Bakasura
13
1 / 7 / 2
7,812
781
3,506
11,651
4,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 0
8,200
820
3,201
4,722
2,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
5
5
Deaths
15
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
DotTheEye
Olorun
2
2
11
3.75
W
10
1
2
11
L
Cthulhu
LesTotems
Cthulhu
0
2
2
0.5
W
2
1
8
6
L
Tyr
Sm9sh
Tyr
2
3
1
0.83
W
Khepri
bezdusnik
Khepri
1
1
7
4.5
L
Bakasura
josselyn0007
Bakasura
1
7
2
0.29
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,410
Damage
15,248
33,218
Taken
35,316
20,959
Mitigated
19,041
10,840
Healing
2,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DotTheEye
Olorun
7,078
3,240
1,455
5,265
11,416
4,505
3,729
2,129
8,962
34,299
0
W
11,878
4,245
0
2,972
8,352
4,914
1,179
1,454
6,733
0
27,883
L
Cthulhu
LesTotems
Cthulhu
4,742
0
0
652
8,573
5,797
2,357
3,528
5,045
24,510
0
W
5,570
2,503
0
762
5,744
3,001
1,987
2,615
3,129
0
24,804
L
Tyr
Sm9sh
Tyr
3,799
681
0
1,073
10,370
6,656
0
3,029
7,341
0
19,968
W
Khepri
bezdusnik
Khepri
3,884
378
0
386
7,706
8,539
431
2,130
5,496
17,701
0
L
Bakasura
josselyn0007
Bakasura
3,506
2,758
0
425
11,651
4,174
0
3,336
8,315
0
11,255
L
3,201
380
409
263
4,722
2,414
0
1,727
2,995
28,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,429
Gold Earned
32,672
159
Minions Killed
153
8
Camps Cleared
8
801,739
Distance Traveled
713,971
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,165
917
45
5
0
188,837
0
W
Fenrir
10,071
1,007
39
4
3
199,360
0
L
Cthulhu
8,173
817
51
5
0
180,764
1
W
Ullr
8,920
892
43
4
3
211,985
5
L
Tyr
8,487
849
29
3
2
185,101
2
W
Khepri
9,273
927
32
3
2
201,557
2
L
Bakasura
7,812
781
23
2
4
166,710
3
L
Ra
8,200
820
50
5
2
181,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role